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-rw-r--r--src/actorsprite.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/actorsprite.h b/src/actorsprite.h
index 29df6954c..21ed0ae12 100644
--- a/src/actorsprite.h
+++ b/src/actorsprite.h
@@ -139,7 +139,7 @@ public:
* Sets the actor's stun mode. If zero, the being is `normal', otherwise it
* is `stunned' in some fashion.
*/
- void setStunMode(Uint16 stunMode)
+ void setStunMode(uint16_t stunMode)
{
if (mStunMode != stunMode)
updateStunMode(mStunMode, stunMode);
@@ -154,7 +154,7 @@ public:
*
* These are NOT the same as the status effect indices.
*/
- void setStatusEffectBlock(int offset, Uint16 flags);
+ void setStatusEffectBlock(int offset, uint16_t flags);
virtual void setAlpha(float alpha)
{ CompoundSprite::setAlpha(alpha); }
@@ -217,7 +217,7 @@ protected:
std::string color = "");
int mId;
- Uint16 mStunMode; /**< Stun mode; zero if not stunned */
+ uint16_t mStunMode; /**< Stun mode; zero if not stunned */
std::set<int> mStatusEffects; /**< set of active status effects */
ParticleList mStunParticleEffects;