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-rw-r--r--src/actormanager.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/actormanager.h b/src/actormanager.h
index c3fc8d195..411129e3b 100644
--- a/src/actormanager.h
+++ b/src/actormanager.h
@@ -173,6 +173,11 @@ class ActorManager final: public ConfigListener
= ActorType::Unknown) const A_WARN_UNUSED;
/**
+ * Finds most damaged player, non-enemy and alive
+ */
+ Being *findMostDamagedPlayer() const A_WARN_UNUSED;
+
+ /**
* Heal all players in distance.
*
* \param maxdist maximal distance. If minimal distance is larger,