diff options
Diffstat (limited to 'src/actions')
-rw-r--r-- | src/actions/actions.cpp | 35 | ||||
-rw-r--r-- | src/actions/actions.h | 4 | ||||
-rw-r--r-- | src/actions/target.cpp | 127 | ||||
-rw-r--r-- | src/actions/target.h | 38 |
4 files changed, 165 insertions, 39 deletions
diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp index 926b0e48a..4fb6c7e1d 100644 --- a/src/actions/actions.cpp +++ b/src/actions/actions.cpp @@ -427,41 +427,6 @@ impHandler0(targetAttack) return false; } -static bool setTarget(const ActorType::Type type, const bool allowSort) -{ - if (actorManager && localPlayer) - { - Being *const target = actorManager->findNearestLivingBeing( - localPlayer, 20, type, allowSort); - - if (target && target != localPlayer->getTarget()) - localPlayer->setTarget(target); - - return true; - } - return false; -} - -impHandler0(targetPlayer) -{ - return setTarget(ActorType::PLAYER, true); -} - -impHandler0(targetMonster) -{ - return setTarget(ActorType::MONSTER, true); -} - -impHandler0(targetClosestMonster) -{ - return setTarget(ActorType::MONSTER, false); -} - -impHandler0(targetNPC) -{ - return setTarget(ActorType::NPC, true); -} - impHandler0(safeVideoMode) { if (mainGraphics) diff --git a/src/actions/actions.h b/src/actions/actions.h index 36a83d1d3..b88fefc7d 100644 --- a/src/actions/actions.h +++ b/src/actions/actions.h @@ -49,10 +49,6 @@ namespace Actions decHandler(untarget); decHandler(attack); decHandler(targetAttack); - decHandler(targetPlayer); - decHandler(targetMonster); - decHandler(targetClosestMonster); - decHandler(targetNPC); decHandler(safeVideoMode); decHandler(stopSit); decHandler(showKeyboard); diff --git a/src/actions/target.cpp b/src/actions/target.cpp new file mode 100644 index 000000000..e183a6a2c --- /dev/null +++ b/src/actions/target.cpp @@ -0,0 +1,127 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "actions/target.h" + +#include "actormanager.h" +#include "dropshortcut.h" +#include "emoteshortcut.h" +#include "game.h" +#include "itemshortcut.h" +#include "soundmanager.h" + +#include "actions/actiondef.h" + +#include "being/attributes.h" +#include "being/localplayer.h" +#include "being/playerinfo.h" +#include "being/playerrelations.h" + +#include "gui/dialogsmanager.h" +#include "gui/gui.h" +#include "gui/popupmanager.h" +#include "gui/sdlinput.h" +#include "gui/viewport.h" + +#include "gui/popups/popupmenu.h" + +#include "gui/windows/skilldialog.h" +#include "gui/windows/socialwindow.h" +#include "gui/windows/statuswindow.h" +#include "gui/windows/tradewindow.h" +#include "gui/windows/questswindow.h" +#include "gui/windows/quitdialog.h" +#include "gui/windows/whoisonline.h" +#include "gui/windows/botcheckerwindow.h" +#include "gui/windows/buyselldialog.h" +#include "gui/windows/chatwindow.h" +#include "gui/windows/debugwindow.h" +#include "gui/windows/didyouknowwindow.h" +#include "gui/windows/equipmentwindow.h" +#include "gui/windows/helpwindow.h" +#include "gui/windows/inventorywindow.h" +#include "gui/windows/killstats.h" +#include "gui/windows/minimap.h" +#include "gui/windows/npcdialog.h" +#include "gui/windows/outfitwindow.h" +#include "gui/windows/setupwindow.h" +#include "gui/windows/shopwindow.h" +#include "gui/windows/shortcutwindow.h" +#include "gui/windows/updaterwindow.h" + +#include "gui/widgets/tabs/chattab.h" + +#include "render/graphics.h" + +#include "net/net.h" +#include "net/playerhandler.h" +#include "net/tradehandler.h" + +#include "listeners/updatestatuslistener.h" + +#include "resources/map/map.h" + +#include "utils/gettext.h" + +#include "debug.h" + +extern ShortcutWindow *spellShortcutWindow; +extern std::string tradePartnerName; +extern QuitDialog *quitDialog; + +namespace Actions +{ + +static bool setTarget(const ActorType::Type type, const bool allowSort) +{ + if (actorManager && localPlayer) + { + Being *const target = actorManager->findNearestLivingBeing( + localPlayer, 20, type, allowSort); + + if (target && target != localPlayer->getTarget()) + localPlayer->setTarget(target); + + return true; + } + return false; +} + +impHandler0(targetPlayer) +{ + return setTarget(ActorType::PLAYER, true); +} + +impHandler0(targetMonster) +{ + return setTarget(ActorType::MONSTER, true); +} + +impHandler0(targetClosestMonster) +{ + return setTarget(ActorType::MONSTER, false); +} + +impHandler0(targetNPC) +{ + return setTarget(ActorType::NPC, true); +} + +} // namespace Actions diff --git a/src/actions/target.h b/src/actions/target.h new file mode 100644 index 000000000..0b4bea943 --- /dev/null +++ b/src/actions/target.h @@ -0,0 +1,38 @@ +/* + * The ManaPlus Client + * Copyright (C) 2011-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ACTIONS_TARGET_H +#define ACTIONS_TARGET_H + +#define decHandler(name) bool name(const InputEvent &event) + +struct InputEvent; + +namespace Actions +{ + decHandler(targetPlayer); + decHandler(targetMonster); + decHandler(targetClosestMonster); + decHandler(targetNPC); +} // namespace Actions + +#undef decHandler + +#endif // ACTIONS_TARGET_H |