summaryrefslogtreecommitdiff
path: root/src/actions/pets.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/actions/pets.cpp')
-rw-r--r--src/actions/pets.cpp133
1 files changed, 133 insertions, 0 deletions
diff --git a/src/actions/pets.cpp b/src/actions/pets.cpp
new file mode 100644
index 000000000..30cfc9613
--- /dev/null
+++ b/src/actions/pets.cpp
@@ -0,0 +1,133 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "actions/pets.h"
+
+#include "actormanager.h"
+#include "configuration.h"
+#include "game.h"
+#include "emoteshortcut.h"
+#include "inventory.h"
+#include "item.h"
+#include "party.h"
+
+#include "actions/actiondef.h"
+
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+#include "being/playerrelations.h"
+
+#include "gui/chatconsts.h"
+#include "gui/viewport.h"
+
+#include "gui/windows/chatwindow.h"
+#include "gui/windows/socialwindow.h"
+#include "gui/windows/outfitwindow.h"
+
+#include "gui/widgets/tabs/chat/whispertab.h"
+
+#include "net/adminhandler.h"
+#include "net/chathandler.h"
+#include "net/guildhandler.h"
+#include "net/homunculushandler.h"
+#include "net/partyhandler.h"
+#include "net/pethandler.h"
+#include "net/serverfeatures.h"
+
+#include "resources/iteminfo.h"
+
+#include "utils/chatutils.h"
+#include "utils/gettext.h"
+#include "utils/process.h"
+
+#include "debug.h"
+
+namespace Actions
+{
+
+impHandler(commandEmotePet)
+{
+ // need use actual pet id
+ petHandler->emote(static_cast<uint8_t>(
+ atoi(event.args.c_str())), 0);
+ return true;
+}
+
+impHandler(talkPet)
+{
+ std::string args = event.args;
+ // in future probably need add channel detection
+ if (!localPlayer->getPets().empty())
+ {
+ if (findCutFirst(args, "/me "))
+ args = textToMe(args);
+ chatHandler->talkPet(args, GENERAL_CHANNEL);
+ }
+ else
+ {
+ chatHandler->talk(args, GENERAL_CHANNEL);
+ }
+ return true;
+}
+
+impHandler(setPetName)
+{
+ const std::string args = event.args;
+ if (args.empty())
+ return false;
+
+ petHandler->setName(args);
+ return true;
+}
+
+impHandler(petEmote)
+{
+ if (event.action >= InputAction::PET_EMOTE_1
+ && event.action <= InputAction::PET_EMOTE_48)
+ {
+ const int emotion = event.action - InputAction::PET_EMOTE_1;
+ if (emoteShortcut)
+ petHandler->emote(emoteShortcut->getEmote(emotion), 0);
+ if (Game::instance())
+ Game::instance()->setValidSpeed();
+ return true;
+ }
+
+ return false;
+}
+
+impHandler(catchPet)
+{
+ if (!localPlayer || !actorManager)
+ return false;
+
+ Being *target = nullptr;
+ if (!event.args.empty())
+ target = actorManager->findNearestByName(event.args);
+ if (!target)
+ target = localPlayer->getTarget();
+ else
+ localPlayer->setTarget(target);
+ if (target)
+ petHandler->catchPet(target);
+ return true;
+}
+
+} // namespace Actions