diff options
Diffstat (limited to 'src/actions/move.cpp')
-rw-r--r-- | src/actions/move.cpp | 280 |
1 files changed, 0 insertions, 280 deletions
diff --git a/src/actions/move.cpp b/src/actions/move.cpp deleted file mode 100644 index d2be4de7e..000000000 --- a/src/actions/move.cpp +++ /dev/null @@ -1,280 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2012-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "actions/move.h" - -#include "game.h" - -#include "actions/actiondef.h" -#include "actions/pets.h" - -#include "being/crazymoves.h" -#include "being/localplayer.h" - -#include "enums/being/beingdirection.h" - -#include "gui/windows/socialwindow.h" -#include "gui/windows/npcdialog.h" -#include "gui/windows/outfitwindow.h" - -#include "gui/popups/popupmenu.h" - -#include "input/inputactionoperators.h" - -#include "net/playerhandler.h" - -#include "debug.h" - -namespace Actions -{ - -static bool closeMoveNpcDialog(bool focus) -{ - NpcDialog *const dialog = NpcDialog::getActive(); - if (dialog != nullptr) - { - if (dialog->isCloseState() != 0) - { - dialog->closeDialog(); - return true; - } - else if (focus) - { - dialog->refocus(); - } - } - return false; -} - -impHandler(moveUp) -{ - if (inputManager.isActionActive(InputAction::EMOTE)) - return directUp(event); - else if (inputManager.isActionActive(InputAction::PET_EMOTE)) - return petDirectUp(event); - else if (inputManager.isActionActive(InputAction::STOP_ATTACK)) - return petMoveUp(event); - else if (!localPlayer->canMove()) - return directUp(event); - if (popupMenu->isPopupVisible()) - { - popupMenu->moveUp(); - return true; - } - return closeMoveNpcDialog(false); -} - -impHandler(moveDown) -{ - if (inputManager.isActionActive(InputAction::EMOTE)) - return directDown(event); - else if (inputManager.isActionActive(InputAction::PET_EMOTE)) - return petDirectDown(event); - else if (inputManager.isActionActive(InputAction::STOP_ATTACK)) - return petMoveDown(event); - else if (!localPlayer->canMove()) - return directDown(event); - if (popupMenu->isPopupVisible()) - { - popupMenu->moveDown(); - return true; - } - return closeMoveNpcDialog(false); -} - -impHandler(moveLeft) -{ - if (outfitWindow != nullptr && - inputManager.isActionActive(InputAction::WEAR_OUTFIT)) - { - outfitWindow->wearPreviousOutfit(); - if (Game::instance() != nullptr) - Game::instance()->setValidSpeed(); - return true; - } - if (inputManager.isActionActive(InputAction::EMOTE)) - return directLeft(event); - else if (inputManager.isActionActive(InputAction::PET_EMOTE)) - return petDirectLeft(event); - else if (inputManager.isActionActive(InputAction::STOP_ATTACK)) - return petMoveLeft(event); - else if (!localPlayer->canMove()) - return directLeft(event); - return closeMoveNpcDialog(false); -} - -impHandler(moveRight) -{ - if (outfitWindow != nullptr && - inputManager.isActionActive(InputAction::WEAR_OUTFIT)) - { - outfitWindow->wearNextOutfit(); - if (Game::instance() != nullptr) - Game::instance()->setValidSpeed(); - return true; - } - if (inputManager.isActionActive(InputAction::EMOTE)) - return directRight(event); - else if (inputManager.isActionActive(InputAction::PET_EMOTE)) - return petDirectRight(event); - else if (inputManager.isActionActive(InputAction::STOP_ATTACK)) - return petMoveRight(event); - else if (!localPlayer->canMove()) - return directRight(event); - return closeMoveNpcDialog(false); -} - -impHandler(moveForward) -{ - if (inputManager.isActionActive(InputAction::EMOTE)) - return directRight(event); - return closeMoveNpcDialog(false); -} - -impHandler(moveToPoint) -{ - const int num = event.action - InputAction::MOVE_TO_POINT_1; - if ((socialWindow != nullptr) && num >= 0) - { - socialWindow->selectPortal(num); - return true; - } - - return false; -} - -impHandler0(crazyMoves) -{ - if (localPlayer != nullptr) - { - ::crazyMoves->crazyMove(); - return true; - } - return false; -} - -impHandler0(moveToTarget) -{ - if (localPlayer != nullptr && - !inputManager.isActionActive(InputAction::TARGET_ATTACK) && - !inputManager.isActionActive(InputAction::ATTACK)) - { - localPlayer->moveToTarget(); - return true; - } - return false; -} - -impHandler0(moveToHome) -{ - if (localPlayer != nullptr && - !inputManager.isActionActive(InputAction::TARGET_ATTACK) && - !inputManager.isActionActive(InputAction::ATTACK)) - { - localPlayer->moveToHome(); - if (Game::instance() != nullptr) - Game::instance()->setValidSpeed(); - return true; - } - return false; -} - -impHandler0(directUp) -{ - if (localPlayer != nullptr) - { - if (localPlayer->getDirection() != BeingDirection::UP) - { -// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION)) - { - localPlayer->setDirection(BeingDirection::UP); - if (playerHandler != nullptr) - playerHandler->setDirection(BeingDirection::UP); - } - } - return true; - } - return false; -} - -impHandler0(directDown) -{ - if (localPlayer != nullptr) - { - if (localPlayer->getDirection() != BeingDirection::DOWN) - { -// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION)) - { - localPlayer->setDirection(BeingDirection::DOWN); - if (playerHandler != nullptr) - { - playerHandler->setDirection( - BeingDirection::DOWN); - } - } - } - return true; - } - return false; -} - -impHandler0(directLeft) -{ - if (localPlayer != nullptr) - { - if (localPlayer->getDirection() != BeingDirection::LEFT) - { -// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION)) - { - localPlayer->setDirection(BeingDirection::LEFT); - if (playerHandler != nullptr) - { - playerHandler->setDirection( - BeingDirection::LEFT); - } - } - } - return true; - } - return false; -} - -impHandler0(directRight) -{ - if (localPlayer != nullptr) - { - if (localPlayer->getDirection() != BeingDirection::RIGHT) - { -// if (PacketLimiter::limitPackets(PacketType::PACKET_DIRECTION)) - { - localPlayer->setDirection(BeingDirection::RIGHT); - if (playerHandler != nullptr) - { - playerHandler->setDirection( - BeingDirection::RIGHT); - } - } - } - return true; - } - return false; -} - -} // namespace Actions |