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-rw-r--r--src/actions/actions.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp
index d80949865..d2905a27e 100644
--- a/src/actions/actions.cpp
+++ b/src/actions/actions.cpp
@@ -196,7 +196,7 @@ static Being *findBeing(const std::string &name)
if (!being)
{
being = actorManager->findNearestLivingBeing(
- localPlayer, 1, ActorType::Npc, true);
+ localPlayer, 1, ActorType::Npc, AllowSort_true);
if (being)
{
if (abs(being->getTileX() - localPlayer->getTileX()) > 1
@@ -209,7 +209,7 @@ static Being *findBeing(const std::string &name)
if (!being)
{
being = actorManager->findNearestLivingBeing(
- localPlayer, 1, ActorType::Player, true);
+ localPlayer, 1, ActorType::Player, AllowSort_true);
if (being)
{
if (abs(being->getTileX() - localPlayer->getTileX()) > 1
@@ -499,7 +499,7 @@ impHandler(heal)
if (!target || target->getType() != ActorType::Player)
{
target = actorManager->findNearestLivingBeing(
- localPlayer, 10, ActorType::Player, true);
+ localPlayer, 10, ActorType::Player, AllowSort_true);
}
}
else
@@ -788,7 +788,7 @@ impHandler(targetAttack)
{
// Only auto target Monsters
target = actorManager->findNearestLivingBeing(
- localPlayer, 90, ActorType::Monster, true);
+ localPlayer, 90, ActorType::Monster, AllowSort_true);
}
localPlayer->attack2(target, newTarget);
@@ -803,7 +803,7 @@ impHandler0(attackHuman)
return false;
Being *const target = actorManager->findNearestLivingBeing(
- localPlayer, 10, ActorType::Player, true);
+ localPlayer, 10, ActorType::Player, AllowSort_true);
if (target)
{
if (localPlayer->checAttackPermissions(target))