diff options
Diffstat (limited to 'src/actionmanager.cpp')
-rw-r--r-- | src/actionmanager.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp index ffb26799e..bfdf15b86 100644 --- a/src/actionmanager.cpp +++ b/src/actionmanager.cpp @@ -397,10 +397,10 @@ impHandler0(heal) if (inputManager.isActionActive(Input::KEY_STOP_ATTACK)) { Being *target = player_node->getTarget(); - if (!target || target->getType() != ActorSprite::PLAYER) + if (!target || target->getType() != ActorType::PLAYER) { target = actorManager->findNearestLivingBeing( - player_node, 10, ActorSprite::PLAYER); + player_node, 10, ActorType::PLAYER); if (target) player_node->setTarget(target); } @@ -1004,7 +1004,7 @@ impHandler0(talk) if (!target && actorManager) { target = actorManager->findNearestLivingBeing( - player_node, 1, ActorSprite::NPC); + player_node, 1, ActorType::NPC); // ignore closest target if distance in each direction more than 1 if (target) { @@ -1019,7 +1019,7 @@ impHandler0(talk) { if (target->canTalk()) target->talkTo(); - else if (target->getType() == Being::PLAYER) + else if (target->getType() == ActorType::PLAYER) new BuySellDialog(target->getName()); } return true; @@ -1075,7 +1075,7 @@ impHandler0(targetAttack) { // Only auto target Monsters target = actorManager->findNearestLivingBeing( - player_node, 90, ActorSprite::MONSTER); + player_node, 90, ActorType::MONSTER); } else { @@ -1088,7 +1088,7 @@ impHandler0(targetAttack) return false; } -static bool setTarget(const ActorSprite::Type type) +static bool setTarget(const ActorType::Type type) { if (actorManager && player_node) { @@ -1105,17 +1105,17 @@ static bool setTarget(const ActorSprite::Type type) impHandler0(targetPlayer) { - return setTarget(ActorSprite::PLAYER); + return setTarget(ActorType::PLAYER); } impHandler0(targetMonster) { - return setTarget(ActorSprite::MONSTER); + return setTarget(ActorType::MONSTER); } impHandler0(targetNPC) { - return setTarget(ActorSprite::NPC); + return setTarget(ActorType::NPC); } impHandler0(safeVideoMode) @@ -1216,7 +1216,7 @@ impHandler0(prevCommandsTab) impHandler0(openTrade) { const Being *const being = player_node->getTarget(); - if (being && being->getType() == ActorSprite::PLAYER) + if (being && being->getType() == ActorType::PLAYER) { Net::getTradeHandler()->request(being); tradePartnerName = being->getName(); |