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-rw-r--r--data/graphics/shaders/CMakeLists.txt2
-rw-r--r--data/graphics/shaders/Makefile.am4
-rw-r--r--data/graphics/shaders/simple_frag.glsl11
-rw-r--r--data/graphics/shaders/simple_vertex.glsl4
-rw-r--r--data/graphics/shaders/texture_frag.glsl9
-rw-r--r--data/graphics/shaders/texture_vertex.glsl9
6 files changed, 14 insertions, 25 deletions
diff --git a/data/graphics/shaders/CMakeLists.txt b/data/graphics/shaders/CMakeLists.txt
index bc4c3e78f..0dc6cc124 100644
--- a/data/graphics/shaders/CMakeLists.txt
+++ b/data/graphics/shaders/CMakeLists.txt
@@ -1,8 +1,6 @@
SET(FILES
simple_frag.glsl
simple_vertex.glsl
- texture_frag.glsl
- texture_vertex.glsl
)
INSTALL(FILES ${FILES} DESTINATION ${DATA_DIR}/graphics/shaders)
diff --git a/data/graphics/shaders/Makefile.am b/data/graphics/shaders/Makefile.am
index 54aab1330..db10da9b1 100644
--- a/data/graphics/shaders/Makefile.am
+++ b/data/graphics/shaders/Makefile.am
@@ -2,9 +2,7 @@ shadersdir = $(pkgdatadir)/data/graphics/shaders
shaders_DATA = \
simple_frag.glsl \
- simple_vertex.glsl \
- texture_frag.glsl \
- texture_vertex.glsl
+ simple_vertex.glsl
EXTRA_DIST = \
$(shaders_DATA) \
diff --git a/data/graphics/shaders/simple_frag.glsl b/data/graphics/shaders/simple_frag.glsl
index 02fbf5519..45c1ddd73 100644
--- a/data/graphics/shaders/simple_frag.glsl
+++ b/data/graphics/shaders/simple_frag.glsl
@@ -1,7 +1,16 @@
#version 150 core
+in vec2 Texcoord;
out vec4 outColor;
+uniform sampler2D tex;
uniform vec4 color;
+uniform float drawType;
+uniform float alpha;
+
void main()
{
- outColor = color;
+ outColor = texture(tex, Texcoord);
+ if (drawType >= 0.1)
+ outColor = texture(tex, Texcoord) * vec4(1.0, 1.0, 1.0, alpha);
+ else
+ outColor = color;
}
diff --git a/data/graphics/shaders/simple_vertex.glsl b/data/graphics/shaders/simple_vertex.glsl
index 3be44c6d8..a10a39b13 100644
--- a/data/graphics/shaders/simple_vertex.glsl
+++ b/data/graphics/shaders/simple_vertex.glsl
@@ -1,7 +1,9 @@
#version 150 core
-in vec2 position;
+in vec4 position;
+out vec2 Texcoord;
uniform vec2 screen;
void main()
{
+ Texcoord = vec2(position.z, position.w);
gl_Position = vec4(position.x / screen.x - 1, 1 - position.y / screen.y, 0.0, 1.0);
}
diff --git a/data/graphics/shaders/texture_frag.glsl b/data/graphics/shaders/texture_frag.glsl
deleted file mode 100644
index db6c7176f..000000000
--- a/data/graphics/shaders/texture_frag.glsl
+++ /dev/null
@@ -1,9 +0,0 @@
-#version 150 core
-in vec2 Texcoord;
-out vec4 outColor;
-uniform sampler2D tex;
-uniform float color;
-void main()
-{
- outColor = texture(tex, Texcoord) * vec4(1.0, 1.0, 1.0, color);
-}
diff --git a/data/graphics/shaders/texture_vertex.glsl b/data/graphics/shaders/texture_vertex.glsl
deleted file mode 100644
index a10a39b13..000000000
--- a/data/graphics/shaders/texture_vertex.glsl
+++ /dev/null
@@ -1,9 +0,0 @@
-#version 150 core
-in vec4 position;
-out vec2 Texcoord;
-uniform vec2 screen;
-void main()
-{
- Texcoord = vec2(position.z, position.w);
- gl_Position = vec4(position.x / screen.x - 1, 1 - position.y / screen.y, 0.0, 1.0);
-}