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path: root/data/graphics/shaders/texture_vertex.glsl
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Diffstat (limited to 'data/graphics/shaders/texture_vertex.glsl')
-rw-r--r--data/graphics/shaders/texture_vertex.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/data/graphics/shaders/texture_vertex.glsl b/data/graphics/shaders/texture_vertex.glsl
index 383181cd9..c86d9211f 100644
--- a/data/graphics/shaders/texture_vertex.glsl
+++ b/data/graphics/shaders/texture_vertex.glsl
@@ -1,10 +1,10 @@
#version 150 core
-in vec2 texturePos;
+in vec2 position;
in vec2 texcoord;
out vec2 Texcoord;
uniform vec2 screen;
void main()
{
Texcoord = texcoord;
- gl_Position = vec4(texturePos.x / screen.x - 1, 1 - texturePos.y / screen.y, 0.0, 1.0);
+ gl_Position = vec4(position.x / screen.x - 1, 1 - position.y / screen.y, 0.0, 1.0);
}