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-rw-r--r--src/animatedsprite.cpp2
-rw-r--r--src/being/being.cpp6
-rw-r--r--src/being/being.h2
-rw-r--r--src/being/compoundsprite.cpp4
-rw-r--r--src/being/localplayer.cpp2
-rw-r--r--src/client.cpp18
-rw-r--r--src/configuration.cpp2
-rw-r--r--src/defaults.cpp4
-rw-r--r--src/gui/equipmentwindow.cpp2
-rw-r--r--src/gui/gui.cpp8
-rw-r--r--src/gui/inventorywindow.cpp4
-rw-r--r--src/gui/killstats.cpp2
-rw-r--r--src/gui/sdlfont.cpp2
-rw-r--r--src/gui/serverdialog.cpp12
-rw-r--r--src/gui/setup_theme.cpp2
-rw-r--r--src/gui/setup_touch.cpp8
-rw-r--r--src/gui/skilldialog.cpp2
-rw-r--r--src/gui/statuswindow.cpp4
-rw-r--r--src/gui/theme.cpp4
-rw-r--r--src/gui/theme.h4
-rw-r--r--src/gui/updaterwindow.cpp12
-rw-r--r--src/gui/viewport.cpp2
-rw-r--r--src/gui/widgets/colorpage.cpp2
-rw-r--r--src/gui/widgets/dropdown.cpp2
-rw-r--r--src/gui/widgets/dropshortcutcontainer.cpp2
-rw-r--r--src/gui/widgets/extendedlistbox.cpp2
-rw-r--r--src/gui/widgets/guitable.cpp4
-rw-r--r--src/gui/widgets/itemcontainer.cpp2
-rw-r--r--src/gui/widgets/itemshortcutcontainer.cpp6
-rw-r--r--src/gui/widgets/listbox.cpp2
-rw-r--r--src/gui/widgets/progressbar.cpp10
-rw-r--r--src/gui/widgets/progressbar.h2
-rw-r--r--src/gui/widgets/shoplistbox.cpp4
-rw-r--r--src/gui/widgets/skillinfo.cpp4
-rw-r--r--src/gui/widgets/spellshortcutcontainer.cpp2
-rw-r--r--src/gui/widgets/textpreview.cpp4
-rw-r--r--src/gui/widgets/window.cpp2
-rw-r--r--src/map.cpp18
-rw-r--r--src/mumblemanager.cpp48
-rw-r--r--src/particle/particle.cpp50
-rw-r--r--src/particle/particle.h4
-rw-r--r--src/particle/particleemitter.cpp52
-rw-r--r--src/particle/textparticle.cpp2
-rw-r--r--src/properties.h4
-rw-r--r--src/render/mobileopenglgraphics.cpp8
-rw-r--r--src/render/normalopenglgraphics.cpp16
-rw-r--r--src/render/nullopenglgraphics.cpp12
-rw-r--r--src/render/safeopenglgraphics.cpp14
-rw-r--r--src/resources/image.cpp8
-rw-r--r--src/test/testmain.cpp2
-rw-r--r--src/utils/mathutils.h8
-rw-r--r--src/vector.h10
52 files changed, 207 insertions, 207 deletions
diff --git a/src/animatedsprite.cpp b/src/animatedsprite.cpp
index 0bcb78713..8940b1060 100644
--- a/src/animatedsprite.cpp
+++ b/src/animatedsprite.cpp
@@ -49,7 +49,7 @@ AnimatedSprite::AnimatedSprite(SpriteDef *const sprite):
mDelayLoad(nullptr),
mTerminated(false)
{
- mAlpha = 1.0f;
+ mAlpha = 1.0F;
// Take possession of the sprite
if (mSprite)
diff --git a/src/being/being.cpp b/src/being/being.cpp
index b9d720671..949a691c1 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -1004,7 +1004,7 @@ void Being::fireMissile(Being *const victim, const std::string &particle) const
if (missile)
{
- target->moveBy(Vector(0.0f, 0.0f, 32.0f));
+ target->moveBy(Vector(0.0F, 0.0F, 32.0F));
target->setLifetime(1000);
victim->controlParticle(target);
@@ -1415,7 +1415,7 @@ void Being::logic()
const float nominalLength = dir.length();
// When we've not reached our destination, move to it.
- if (nominalLength > 0.0f && !mWalkSpeed.isNull())
+ if (nominalLength > 0.0F && !mWalkSpeed.isNull())
{
// The deplacement of a point along a vector is calculated
// using the Unit Vector (รข) multiplied by the point speed.
@@ -1446,7 +1446,7 @@ void Being::logic()
// Update the player sprite direction.
// N.B.: We only change this if the distance is more than one pixel.
- if (nominalLength > 1.0f)
+ if (nominalLength > 1.0F)
{
int direction = 0;
const float dx = std::abs(dir.x);
diff --git a/src/being/being.h b/src/being/being.h
index ddc083c34..04e32ae61 100644
--- a/src/being/being.h
+++ b/src/being/being.h
@@ -539,7 +539,7 @@ class Being : public ActorSprite, public ConfigListener
* @see setPosition(const Vector &pos)
*/
inline void setPosition(const float x, const float y,
- const float z = 0.0f)
+ const float z = 0.0F)
{ setPosition(Vector(x, y, z)); }
/**
diff --git a/src/being/compoundsprite.cpp b/src/being/compoundsprite.cpp
index 9bf691d9a..261532be8 100644
--- a/src/being/compoundsprite.cpp
+++ b/src/being/compoundsprite.cpp
@@ -63,7 +63,7 @@ CompoundSprite::CompoundSprite() :
mDisableAdvBeingCaching(config.getBoolValue("disableAdvBeingCaching")),
mDisableBeingCaching(config.getBoolValue("disableBeingCaching"))
{
- mAlpha = 1.0f;
+ mAlpha = 1.0F;
}
CompoundSprite::~CompoundSprite()
@@ -119,7 +119,7 @@ bool CompoundSprite::draw(Graphics *const graphics,
if (mSprites.empty()) // Nothing to draw
return false;
- if (mAlpha == 1.0f && mImage)
+ if (mAlpha == 1.0F && mImage)
{
return graphics->drawImage(mImage, posX + mOffsetX, posY + mOffsetY);
}
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index f1c4c49e2..f8a13f8a0 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -138,7 +138,7 @@ LocalPlayer::LocalPlayer(const int id, const int subtype) :
mTestParticle(nullptr),
mTestParticleName(),
mTestParticleTime(0),
- mTestParticleHash(0l),
+ mTestParticleHash(0L),
mWalkingDir(0),
mUpdateName(true),
mBlockAdvert(false),
diff --git a/src/client.cpp b/src/client.cpp
index bba942e7d..a14e36198 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -313,7 +313,7 @@ Client::Client(const Options &options) :
mButtonSpacing(3),
mKeyboardHeight(0),
mOldUpdates(),
- mGuiAlpha(1.0f),
+ mGuiAlpha(1.0F),
mLimitFps(false),
mConfigAutoSaved(false),
mIsMinimized(false),
@@ -601,12 +601,12 @@ void Client::gameInit()
OpenGLImageHelper::setBlur(config.getBoolValue("blur"));
SurfaceImageHelper::SDLSetEnableAlphaCache(
config.getBoolValue("alphaCache") && !openGLMode);
- ImageHelper::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f
+ ImageHelper::setEnableAlpha(config.getFloatValue("guialpha") != 1.0F
|| openGLMode);
#else
SurfaceImageHelper::SDLSetEnableAlphaCache(
config.getBoolValue("alphaCache"));
- ImageHelper::setEnableAlpha(config.getFloatValue("guialpha") != 1.0f);
+ ImageHelper::setEnableAlpha(config.getFloatValue("guialpha") != 1.0F);
#endif
logVars();
Cpu::detect();
@@ -1310,7 +1310,7 @@ int Client::gameExec()
{
// Don't allow an alpha opacity
// lower than the default value
- Theme::instance()->setMinimumOpacity(0.8f);
+ Theme::instance()->setMinimumOpacity(0.8F);
mCurrentDialog = new ServerDialog(&mCurrentServer,
mConfigDir);
@@ -1350,7 +1350,7 @@ int Client::gameExec()
logger->log1("State: LOGIN");
// Don't allow an alpha opacity
// lower than the default value
- Theme::instance()->setMinimumOpacity(0.8f);
+ Theme::instance()->setMinimumOpacity(0.8F);
loginData.updateType
= serverConfig.getValue("updateType", 1);
@@ -1547,7 +1547,7 @@ int Client::gameExec()
logger->log1("State: CHAR SELECT");
// Don't allow an alpha opacity
// lower than the default value
- Theme::instance()->setMinimumOpacity(0.8f);
+ Theme::instance()->setMinimumOpacity(0.8F);
mCurrentDialog = new CharSelectDialog(&loginData);
@@ -1613,7 +1613,7 @@ int Client::gameExec()
soundManager.fadeOutMusic(1000);
// Allow any alpha opacity
- Theme::instance()->setMinimumOpacity(-1.0f);
+ Theme::instance()->setMinimumOpacity(-1.0F);
if (chatLogger)
chatLogger->setServerName(mServerName);
@@ -1870,7 +1870,7 @@ void Client::optionChanged(const std::string &name)
{
const float alpha = config.getFloatValue("guialpha");
setGuiAlpha(alpha);
- ImageHelper::setEnableAlpha(alpha != 1.0f);
+ ImageHelper::setEnableAlpha(alpha != 1.0F);
}
else if (name == "gamma" || name == "enableGamma")
{
@@ -2157,7 +2157,7 @@ void Client::initConfiguration() const
#endif
config.setValue("screen", false);
config.setValue("sound", true);
- config.setValue("guialpha", 0.8f);
+ config.setValue("guialpha", 0.8F);
// config.setValue("remember", true);
config.setValue("sfxVolume", 100);
config.setValue("musicVolume", 60);
diff --git a/src/configuration.cpp b/src/configuration.cpp
index 66615d12d..3fb323dd2 100644
--- a/src/configuration.cpp
+++ b/src/configuration.cpp
@@ -514,7 +514,7 @@ std::string Configuration::getStringValue(const std::string &key) const
float Configuration::getFloatValue(const std::string &key) const
{
GETLOG();
- float defaultValue = 0.0f;
+ float defaultValue = 0.0F;
const Options::const_iterator iter = mOptions.find(key);
if (iter == mOptions.end())
{
diff --git a/src/defaults.cpp b/src/defaults.cpp
index aa9697a05..4b62ca062 100644
--- a/src/defaults.cpp
+++ b/src/defaults.cpp
@@ -70,7 +70,7 @@ DefaultsData* getConfigDefaults()
{
DefaultsData *const configData = new DefaultsData;
AddDEF("OverlayDetail", 2);
- AddDEF("speechBubbleAlpha", 1.0f);
+ AddDEF("speechBubbleAlpha", 1.0F);
AddDEF("MostUsedServerName0", "server.themanaworld.org");
AddDEF("visiblenames", true);
AddDEF("speech", static_cast<int>(Being::TEXT_OVERHEAD));
@@ -148,7 +148,7 @@ DefaultsData* getConfigDefaults()
AddDEF("rightTolerance", 100);
AddDEF("logNpcInGui", true);
AddDEF("download-music", false);
- AddDEF("guialpha", 0.8f);
+ AddDEF("guialpha", 0.8F);
AddDEF("ChatLogLength", 0);
AddDEF("enableChatLog", true);
AddDEF("whispertab", true);
diff --git a/src/gui/equipmentwindow.cpp b/src/gui/equipmentwindow.cpp
index 24c4302f2..9e4438393 100644
--- a/src/gui/equipmentwindow.cpp
+++ b/src/gui/equipmentwindow.cpp
@@ -224,7 +224,7 @@ void EquipmentWindow::draw(gcn::Graphics *graphics)
Image *const image = item->getImage();
if (image)
{
- image->setAlpha(1.0f); // Ensure the image is drawn
+ image->setAlpha(1.0F); // Ensure the image is drawn
// with maximum opacity
g->drawImage(image, box->x + mItemPadding,
box->y + mItemPadding);
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 694010f8b..18cc061b2 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -91,7 +91,7 @@ Gui::Gui(Graphics *const graphics) :
mSecureFont(),
mNpcFont(),
mMouseCursors(nullptr),
- mMouseCursorAlpha(1.0f),
+ mMouseCursorAlpha(1.0F),
mMouseInactivityTimer(0),
mCursorType(Cursor::CURSOR_POINTER),
#ifdef ANDROID
@@ -309,11 +309,11 @@ void Gui::slowLogic()
if (mMouseInactivityTimer < 100 * 15)
{
++mMouseInactivityTimer;
- mMouseCursorAlpha = std::min(1.0f, mMouseCursorAlpha + 0.05f);
+ mMouseCursorAlpha = std::min(1.0F, mMouseCursorAlpha + 0.05F);
}
else
{
- mMouseCursorAlpha = std::max(0.0f, mMouseCursorAlpha - 0.005f);
+ mMouseCursorAlpha = std::max(0.0F, mMouseCursorAlpha - 0.005F);
}
if (mGuiFont)
mGuiFont->slowLogic(0);
@@ -450,7 +450,7 @@ void Gui::draw()
const uint8_t button = SDL_GetMouseState(&mouseX, &mouseY);
if ((client->getMouseFocused() || button & SDL_BUTTON(1))
- && mMouseCursors && mCustomCursor && mMouseCursorAlpha > 0.0f)
+ && mMouseCursors && mCustomCursor && mMouseCursorAlpha > 0.0F)
{
Graphics *g2 = static_cast<Graphics*>(mGraphics);
const Image *const image = dragDrop.getItemImage();
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index f8b688dee..d36c52e61 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -119,7 +119,7 @@ InventoryWindow::InventoryWindow(Inventory *const inventory):
mRetrieveButton(nullptr),
mInvCloseButton(nullptr),
mWeightBar(nullptr),
- mSlotsBar(new ProgressBar(this, 0.0f, 100, 0, Theme::PROG_INVY_SLOTS)),
+ mSlotsBar(new ProgressBar(this, 0.0F, 100, 0, Theme::PROG_INVY_SLOTS)),
mFilter(nullptr),
mSortModel(new SortListModelInv),
mSortDropDown(new DropDown(this, mSortModel, false, false, this, "sort")),
@@ -209,7 +209,7 @@ InventoryWindow::InventoryWindow(Inventory *const inventory):
mShopButton = new Button(this, _("Shop"), "shop", this);
// TRANSLATORS: inventory button
mEquipmentButton = new Button(this, _("Equipment"), "equipment", this);
- mWeightBar = new ProgressBar(this, 0.0f, 100, 0, Theme::PROG_WEIGHT);
+ mWeightBar = new ProgressBar(this, 0.0F, 100, 0, Theme::PROG_WEIGHT);
place(0, 0, mWeightBar, 4);
mSlotsBarCell = &place(4, 0, mSlotsBar, 5);
diff --git a/src/gui/killstats.cpp b/src/gui/killstats.cpp
index a5e70a30d..d289c1e27 100644
--- a/src/gui/killstats.cpp
+++ b/src/gui/killstats.cpp
@@ -241,7 +241,7 @@ void KillStats::gainXp(int xp)
mLine2->setCaption(strprintf(_("Exp: %d/%d Left: %d"), exp,
xpNextLevel, xpNextLevel - exp));
- if (AvgExp >= 0.001f && AvgExp <= 0.001f)
+ if (AvgExp >= 0.001F && AvgExp <= 0.001F)
{
// TRANSLATORS: kill stats window label
mLine3->setCaption(strprintf(_("1%% = %d exp, avg mob for 1%%: %s"),
diff --git a/src/gui/sdlfont.cpp b/src/gui/sdlfont.cpp
index 65ba14fc6..01e2c568f 100644
--- a/src/gui/sdlfont.cpp
+++ b/src/gui/sdlfont.cpp
@@ -461,7 +461,7 @@ void SDLFont::drawString(gcn::Graphics *const graphics,
gcn::Color col = g->getColor();
const gcn::Color &col2 = g->getColor2();
- const float alpha = static_cast<float>(col.a) / 255.0f;
+ const float alpha = static_cast<float>(col.a) / 255.0F;
/* The alpha value is ignored at string generation so avoid caching the
* same text with different alpha values.
diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp
index fcebad81d..2b3f7c697 100644
--- a/src/gui/serverdialog.cpp
+++ b/src/gui/serverdialog.cpp
@@ -168,11 +168,11 @@ public:
updateAlpha();
- mHighlightColor.a = static_cast<int>(mAlpha * 255.0f);
+ mHighlightColor.a = static_cast<int>(mAlpha * 255.0F);
g->setColor(mHighlightColor);
const int height = getRowHeight();
- mNotSupportedColor.a = static_cast<int>(mAlpha * 255.0f);
+ mNotSupportedColor.a = static_cast<int>(mAlpha * 255.0F);
// Draw filled rectangle around the selected list element
if (mSelected >= 0)
@@ -268,7 +268,7 @@ ServerDialog::ServerDialog(ServerInfo *const serverInfo,
mDir(dir),
mDownloadStatus(DOWNLOADING_UNKNOWN),
mDownload(nullptr),
- mDownloadProgress(-1.0f),
+ mDownloadProgress(-1.0F),
mServerInfo(serverInfo),
mPersistentIPCheckBox(nullptr)
{
@@ -821,10 +821,10 @@ int ServerDialog::downloadUpdate(void *ptr, DownloadStatus status,
if (total)
progress /= static_cast<float>(total);
- if (progress != progress || progress < 0.0f)
+ if (progress != progress || progress < 0.0F)
progress = 0.0f;
- else if (progress > 1.0f)
- progress = 1.0f;
+ else if (progress > 1.0F)
+ progress = 1.0F;
MutexLocker lock1(&sd->mMutex);
sd->mDownloadStatus = DOWNLOADING_IN_PROGRESS;
diff --git a/src/gui/setup_theme.cpp b/src/gui/setup_theme.cpp
index 850068fd9..ca38a76d8 100644
--- a/src/gui/setup_theme.cpp
+++ b/src/gui/setup_theme.cpp
@@ -508,7 +508,7 @@ void Setup_Theme::apply()
if (size >= 0)
mNpcFontSizeDropDown->setSelected(size);
}
- if (mInfo->guiAlpha > 0.01f)
+ if (mInfo->guiAlpha > 0.01F)
config.setValue("guialpha", mInfo->guiAlpha);
}
config.setValue("theme", mTheme);
diff --git a/src/gui/setup_touch.cpp b/src/gui/setup_touch.cpp
index f930c8a8f..1de4686df 100644
--- a/src/gui/setup_touch.cpp
+++ b/src/gui/setup_touch.cpp
@@ -106,22 +106,22 @@ Setup_Touch::Setup_Touch(const Widget2 *const widget) :
"screenButtonsSizeEvent", mSizeList, 100);
// TRANSLATORS: settings option
- new SetupActionDropDown(strprintf(_("Button %u action"), 1u), "",
+ new SetupActionDropDown(strprintf(_("Button %u action"), 1U), "",
"screenActionButton0", this, "screenActionButton0Event",
mActionsList, 250);
// TRANSLATORS: settings option
- new SetupActionDropDown(strprintf(_("Button %u action"), 2u), "",
+ new SetupActionDropDown(strprintf(_("Button %u action"), 2U), "",
"screenActionButton1", this, "screenActionButton1Event",
mActionsList, 250);
// TRANSLATORS: settings option
- new SetupActionDropDown(strprintf(_("Button %u action"), 3u), "",
+ new SetupActionDropDown(strprintf(_("Button %u action"), 3U), "",
"screenActionButton2", this, "screenActionButton2Event",
mActionsList, 250);
// TRANSLATORS: settings option
- new SetupActionDropDown(strprintf(_("Button %u action"), 4u), "",
+ new SetupActionDropDown(strprintf(_("Button %u action"), 4U), "",
"screenActionButton3", this, "screenActionButton3Event",
mActionsList, 250);
diff --git a/src/gui/skilldialog.cpp b/src/gui/skilldialog.cpp
index 672928551..94ac10fc6 100644
--- a/src/gui/skilldialog.cpp
+++ b/src/gui/skilldialog.cpp
@@ -104,7 +104,7 @@ class SkillListBox final : public ListBox
Graphics *const graphics = static_cast<Graphics *const>(
gcnGraphics);
- mHighlightColor.a = static_cast<int>(mAlpha * 255.0f);
+ mHighlightColor.a = static_cast<int>(mAlpha * 255.0F);
graphics->setColor(mHighlightColor);
// Draw filled rectangle around the selected list element
diff --git a/src/gui/statuswindow.cpp b/src/gui/statuswindow.cpp
index 0f00cb95c..767b4f537 100644
--- a/src/gui/statuswindow.cpp
+++ b/src/gui/statuswindow.cpp
@@ -238,7 +238,7 @@ StatusWindow::StatusWindow() :
mJobLvlLabel = new Label(this, strprintf(_("Job: %d"), 0));
// TRANSLATORS: status window label
mJobLabel = new Label(this, _("Job:"));
- mJobBar = new ProgressBar(this, 0.0f, 80, 0, Theme::PROG_JOB);
+ mJobBar = new ProgressBar(this, 0.0F, 80, 0, Theme::PROG_JOB);
place(3, 0, mJobLvlLabel, 3);
place(5, 2, mJobLabel).setPadding(3);
@@ -512,7 +512,7 @@ void StatusWindow::updateMPBar(ProgressBar *const bar, const bool showMax)
else
bar->setText(toString(mp));
- float prog = 1.0f;
+ float prog = 1.0F;
if (maxMp > 0)
prog = static_cast<float>(mp) / static_cast<float>(maxMp);
diff --git a/src/gui/theme.cpp b/src/gui/theme.cpp
index 8f65b6671..f523df908 100644
--- a/src/gui/theme.cpp
+++ b/src/gui/theme.cpp
@@ -177,7 +177,7 @@ int Skin::getMinHeight() const
Theme::Theme() :
Palette(THEME_COLORS_END * THEME_PALETTES),
mSkins(),
- mMinimumOpacity(-1.0f),
+ mMinimumOpacity(-1.0F),
mProgressColors(ProgressColors(THEME_PROG_END))
{
initDefaultThemePath();
@@ -361,7 +361,7 @@ void Theme::unload(Skin *const skin)
void Theme::setMinimumOpacity(const float minimumOpacity)
{
- if (minimumOpacity > 1.0f)
+ if (minimumOpacity > 1.0F)
return;
mMinimumOpacity = minimumOpacity;
diff --git a/src/gui/theme.h b/src/gui/theme.h
index 3e1c525d7..5ff94ca77 100644
--- a/src/gui/theme.h
+++ b/src/gui/theme.h
@@ -56,7 +56,7 @@ struct ThemeInfo final
japanFont(),
fontSize(0),
npcfontSize(0),
- guiAlpha(0.0f)
+ guiAlpha(0.0F)
{
}
std::string name;
@@ -129,7 +129,7 @@ class Skin final
/**
* Updates the alpha value of the skin
*/
- void updateAlpha(const float minimumOpacityAllowed = 0.0f);
+ void updateAlpha(const float minimumOpacityAllowed = 0.0F);
int getPadding() const A_WARN_UNUSED
{ return mPadding; }
diff --git a/src/gui/updaterwindow.cpp b/src/gui/updaterwindow.cpp
index 8b0dab6b3..7eda825ad 100644
--- a/src/gui/updaterwindow.cpp
+++ b/src/gui/updaterwindow.cpp
@@ -158,7 +158,7 @@ UpdaterWindow::UpdaterWindow(const std::string &updateHost,
mUpdatesDirReal(updatesDir),
mCurrentFile("news.txt"),
mNewLabelCaption(),
- mDownloadProgress(0.0f),
+ mDownloadProgress(0.0F),
mDownloadMutex(),
mCurrentChecksum(0),
mStoreInMemory(true),
@@ -451,12 +451,12 @@ int UpdaterWindow::updateProgress(void *ptr, DownloadStatus status,
static_cast<float>(dt);
if (progress != progress)
- progress = 0.0f; // check for NaN
- if (progress < 0.0f)
- progress = 0.0f; // no idea how this could ever happen,
+ progress = 0.0F; // check for NaN
+ if (progress < 0.0F)
+ progress = 0.0F; // no idea how this could ever happen,
// but why not check for it anyway.
- if (progress > 1.0f)
- progress = 1.0f;
+ if (progress > 1.0F)
+ progress = 1.0F;
uw->setLabel(std::string(uw->mCurrentFile).append(" (")
.append(toString(static_cast<int>(progress * 100))).append("%)"));
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index c477b2b3e..61b5f5f6d 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -296,7 +296,7 @@ void Viewport::_drawDebugPath(Graphics *const graphics)
SDL_GetMouseState(&mMouseX, &mMouseY);
static Path debugPath;
- static Vector lastMouseDestination = Vector(0.0f, 0.0f);
+ static Vector lastMouseDestination = Vector(0.0F, 0.0F);
const int mousePosX = mMouseX + mPixelViewX;
const int mousePosY = mMouseY + mPixelViewY;
Vector mouseDestination(mousePosX, mousePosY);
diff --git a/src/gui/widgets/colorpage.cpp b/src/gui/widgets/colorpage.cpp
index 2fb3a50bc..fce2227aa 100644
--- a/src/gui/widgets/colorpage.cpp
+++ b/src/gui/widgets/colorpage.cpp
@@ -52,7 +52,7 @@ void ColorPage::draw(gcn::Graphics *graphics)
mListModel);
Graphics *const g = static_cast<Graphics *const>(graphics);
- mHighlightColor.a = static_cast<int>(mAlpha * 255.0f);
+ mHighlightColor.a = static_cast<int>(mAlpha * 255.0F);
graphics->setColor(mHighlightColor);
updateAlpha();
gcn::Font *const font = getFont();
diff --git a/src/gui/widgets/dropdown.cpp b/src/gui/widgets/dropdown.cpp
index 76ae575de..99438a2ce 100644
--- a/src/gui/widgets/dropdown.cpp
+++ b/src/gui/widgets/dropdown.cpp
@@ -225,7 +225,7 @@ void DropDown::draw(gcn::Graphics* graphics)
updateAlpha();
- const int alpha = static_cast<int>(mAlpha * 255.0f);
+ const int alpha = static_cast<int>(mAlpha * 255.0F);
const int pad = 2 * mPadding;
mHighlightColor.a = alpha;
mShadowColor.a = alpha;
diff --git a/src/gui/widgets/dropshortcutcontainer.cpp b/src/gui/widgets/dropshortcutcontainer.cpp
index 5f1364fc7..115fcb192 100644
--- a/src/gui/widgets/dropshortcutcontainer.cpp
+++ b/src/gui/widgets/dropshortcutcontainer.cpp
@@ -139,7 +139,7 @@ void DropShortcutContainer::draw(gcn::Graphics *graphics)
else if (item->isEquipped())
caption = "Eq.";
- image->setAlpha(1.0f);
+ image->setAlpha(1.0F);
g->drawImage(image, itemX, itemY);
if (item->isEquipped())
g->setColorAll(mEquipedColor, mEquipedColor2);
diff --git a/src/gui/widgets/extendedlistbox.cpp b/src/gui/widgets/extendedlistbox.cpp
index cdfafc480..45497ae0a 100644
--- a/src/gui/widgets/extendedlistbox.cpp
+++ b/src/gui/widgets/extendedlistbox.cpp
@@ -125,7 +125,7 @@ void ExtendedListBox::draw(gcn::Graphics *graphics)
if (minY != -1)
{
- mHighlightColor.a = static_cast<int>(mAlpha * 255.0f);
+ mHighlightColor.a = static_cast<int>(mAlpha * 255.0F);
graphics->setColor(mHighlightColor);
graphics->fillRectangle(gcn::Rectangle(mPadding, minY + mPadding,
width - pad2, maxY - minY + height));
diff --git a/src/gui/widgets/guitable.cpp b/src/gui/widgets/guitable.cpp
index 42e68db55..96aabc873 100644
--- a/src/gui/widgets/guitable.cpp
+++ b/src/gui/widgets/guitable.cpp
@@ -308,7 +308,7 @@ void GuiTable::draw(gcn::Graphics* graphics)
const int y = rect.y;
if (mOpaque)
{
- mBackgroundColor.a = static_cast<int>(mAlpha * 255.0f);
+ mBackgroundColor.a = static_cast<int>(mAlpha * 255.0F);
graphics->setColor(mBackgroundColor);
graphics->fillRectangle(gcn::Rectangle(0, 0, width, height));
}
@@ -359,7 +359,7 @@ void GuiTable::draw(gcn::Graphics* graphics)
if (mSelectedRow > 0)
{
- mHighlightColor.a = static_cast<int>(mAlpha * 255.0f);
+ mHighlightColor.a = static_cast<int>(mAlpha * 255.0F);
graphics->setColor(mHighlightColor);
if (mLinewiseMode && r == static_cast<unsigned>(
diff --git a/src/gui/widgets/itemcontainer.cpp b/src/gui/widgets/itemcontainer.cpp
index 5151e44fd..0def0ad9e 100644
--- a/src/gui/widgets/itemcontainer.cpp
+++ b/src/gui/widgets/itemcontainer.cpp
@@ -279,7 +279,7 @@ void ItemContainer::draw(gcn::Graphics *graphics)
if (mSelImg)
g->drawImage(mSelImg, itemX, itemY);
}
- image->setAlpha(1.0f); // ensure the image if fully drawn...
+ image->setAlpha(1.0F); // ensure the image if fully drawn...
g->drawImage(image, itemX + mPaddingItemX,
itemY + mPaddingItemY);
if (mProtectedImg && PlayerInfo::isItemProtected(
diff --git a/src/gui/widgets/itemshortcutcontainer.cpp b/src/gui/widgets/itemshortcutcontainer.cpp
index 554be07c1..3334a42e5 100644
--- a/src/gui/widgets/itemshortcutcontainer.cpp
+++ b/src/gui/widgets/itemshortcutcontainer.cpp
@@ -169,7 +169,7 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics)
else if (item->isEquipped())
caption = "Eq.";
- image->setAlpha(1.0f);
+ image->setAlpha(1.0F);
g->drawImage(image, itemX, itemY);
if (item->isEquipped())
g->setColorAll(mEquipedColor, mEquipedColor2);
@@ -193,7 +193,7 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics)
if (image)
{
- image->setAlpha(1.0f);
+ image->setAlpha(1.0F);
g->drawImage(image, itemX, itemY);
}
}
@@ -212,7 +212,7 @@ void ItemShortcutContainer::draw(gcn::Graphics *graphics)
if (image)
{
- image->setAlpha(1.0f);
+ image->setAlpha(1.0F);
g->drawImage(image, itemX, itemY);
}
diff --git a/src/gui/widgets/listbox.cpp b/src/gui/widgets/listbox.cpp
index 0889bac15..4dd1da8d9 100644
--- a/src/gui/widgets/listbox.cpp
+++ b/src/gui/widgets/listbox.cpp
@@ -92,7 +92,7 @@ void ListBox::draw(gcn::Graphics *graphics)
updateAlpha();
Graphics *const g = static_cast<Graphics*>(graphics);
- mHighlightColor.a = static_cast<int>(mAlpha * 255.0f);
+ mHighlightColor.a = static_cast<int>(mAlpha * 255.0F);
graphics->setColor(mHighlightColor);
gcn::Font *const font = getFont();
const int rowHeight = getRowHeight();
diff --git a/src/gui/widgets/progressbar.cpp b/src/gui/widgets/progressbar.cpp
index b5af0360d..b0972a314 100644
--- a/src/gui/widgets/progressbar.cpp
+++ b/src/gui/widgets/progressbar.cpp
@@ -57,8 +57,8 @@ ProgressBar::ProgressBar(const Widget2 *const widget, float progress,
mRedraw(true)
{
// The progress value is directly set at load time:
- if (mProgress > 1.0f || mProgress < 0.0f)
- mProgress = 1.0f;
+ if (mProgress > 1.0F || mProgress < 0.0F)
+ mProgress = 1.0F;
mForegroundColor = getThemeColor(Theme::PROGRESS_BAR);
addWidgetListener(this);
@@ -120,9 +120,9 @@ void ProgressBar::logic()
{
// Smoothly showing the progressbar changes.
if (mProgressToGo > mProgress)
- mProgress = std::min(1.0f, mProgress + 0.005f);
+ mProgress = std::min(1.0F, mProgress + 0.005F);
if (mProgressToGo < mProgress)
- mProgress = std::max(0.0f, mProgress - 0.005f);
+ mProgress = std::max(0.0F, mProgress - 0.005F);
}
BLOCK_END("ProgressBar::logic")
}
@@ -145,7 +145,7 @@ void ProgressBar::draw(gcn::Graphics *graphics)
void ProgressBar::setProgress(const float progress)
{
- const float p = std::min(1.0f, std::max(0.0f, progress));
+ const float p = std::min(1.0F, std::max(0.0F, progress));
mProgressToGo = p;
if (!mSmoothProgress)
diff --git a/src/gui/widgets/progressbar.h b/src/gui/widgets/progressbar.h
index 4d30c015d..e8d8986e7 100644
--- a/src/gui/widgets/progressbar.h
+++ b/src/gui/widgets/progressbar.h
@@ -49,7 +49,7 @@ class ProgressBar final : public gcn::Widget,
/**
* Constructor, initializes the progress with the given value.
*/
- ProgressBar(const Widget2 *const widget, float progress = 0.0f,
+ ProgressBar(const Widget2 *const widget, float progress = 0.0F,
const int width = 40, const int height = 7,
const int color = -1);
diff --git a/src/gui/widgets/shoplistbox.cpp b/src/gui/widgets/shoplistbox.cpp
index cd83d23db..f719d132e 100644
--- a/src/gui/widgets/shoplistbox.cpp
+++ b/src/gui/widgets/shoplistbox.cpp
@@ -93,7 +93,7 @@ void ShopListBox::draw(gcn::Graphics *gcnGraphics)
if (client->getGuiAlpha() != mAlpha)
mAlpha = client->getGuiAlpha();
- const int alpha = static_cast<int>(mAlpha * 255.0f);
+ const int alpha = static_cast<int>(mAlpha * 255.0F);
Graphics *graphics = static_cast<Graphics*>(gcnGraphics);
gcn::Font *const font = getFont();
@@ -153,7 +153,7 @@ void ShopListBox::draw(gcn::Graphics *gcnGraphics)
Image *const icon = item->getImage();
if (icon)
{
- icon->setAlpha(1.0f);
+ icon->setAlpha(1.0F);
graphics->drawImage(icon, mPadding, y + mPadding);
}
}
diff --git a/src/gui/widgets/skillinfo.cpp b/src/gui/widgets/skillinfo.cpp
index d71b88e85..48ead9c6c 100644
--- a/src/gui/widgets/skillinfo.cpp
+++ b/src/gui/widgets/skillinfo.cpp
@@ -37,7 +37,7 @@
SkillInfo::SkillInfo() :
skillLevel(),
skillExp(),
- progress(0.0f),
+ progress(0.0F),
color(),
dataMap(),
model(nullptr),
@@ -101,7 +101,7 @@ void SkillInfo::update()
else
{
skillExp.clear();
- progress = 0.0f;
+ progress = 0.0F;
}
color = Theme::getProgressColor(Theme::PROG_EXP, progress);
diff --git a/src/gui/widgets/spellshortcutcontainer.cpp b/src/gui/widgets/spellshortcutcontainer.cpp
index 4319bd145..cf3fc937b 100644
--- a/src/gui/widgets/spellshortcutcontainer.cpp
+++ b/src/gui/widgets/spellshortcutcontainer.cpp
@@ -130,7 +130,7 @@ void SpellShortcutContainer::draw(gcn::Graphics *graphics)
if (image)
{
- image->setAlpha(1.0f);
+ image->setAlpha(1.0F);
g->drawImage(image, itemX, itemY);
}
}
diff --git a/src/gui/widgets/textpreview.cpp b/src/gui/widgets/textpreview.cpp
index f78c48894..bb31993bd 100644
--- a/src/gui/widgets/textpreview.cpp
+++ b/src/gui/widgets/textpreview.cpp
@@ -86,7 +86,7 @@ void TextPreview::draw(gcn::Graphics* graphics)
mAlpha = client->getGuiAlpha();
Graphics *const g = static_cast<Graphics*>(graphics);
- const int intAlpha = static_cast<int>(mAlpha * 255.0f);
+ const int intAlpha = static_cast<int>(mAlpha * 255.0F);
const int alpha = mTextAlpha ? intAlpha : 255;
if (mOpaque)
@@ -94,7 +94,7 @@ void TextPreview::draw(gcn::Graphics* graphics)
g->setColor(gcn::Color(static_cast<int>(mBGColor->r),
static_cast<int>(mBGColor->g),
static_cast<int>(mBGColor->b),
- static_cast<int>(mAlpha * 255.0f)));
+ static_cast<int>(mAlpha * 255.0F)));
g->fillRectangle(gcn::Rectangle(0, 0,
mDimension.width, mDimension.height));
}
diff --git a/src/gui/widgets/window.cpp b/src/gui/widgets/window.cpp
index 8733bb737..12e2f74dd 100644
--- a/src/gui/widgets/window.cpp
+++ b/src/gui/widgets/window.cpp
@@ -1114,7 +1114,7 @@ int Window::getGuiAlpha() const
{
const float alpha = std::max(client->getGuiAlpha(),
Theme::instance()->getMinimumOpacity());
- return static_cast<int>(alpha * 255.0f);
+ return static_cast<int>(alpha * 255.0F);
}
Layout &Window::getLayout()
diff --git a/src/map.cpp b/src/map.cpp
index 2154cf66c..69a59b0b1 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -141,8 +141,8 @@ Map::Map(const int width, const int height,
mOnOpenList(2),
mBackgrounds(),
mForegrounds(),
- mLastAScrollX(0.0f),
- mLastAScrollY(0.0f),
+ mLastAScrollX(0.0F),
+ mLastAScrollY(0.0F),
mParticleEffects(),
mMapPortals(),
mTileAnimations(),
@@ -189,7 +189,7 @@ Map::Map(const int width, const int height,
config.addListener("guialpha", this);
config.addListener("beingopacity", this);
- if (mOpacity != 1.0f)
+ if (mOpacity != 1.0F)
mBeingOpacity = config.getBoolValue("beingopacity");
else
mBeingOpacity = false;
@@ -240,14 +240,14 @@ void Map::optionChanged(const std::string &value)
else if (value == "guialpha")
{
mOpacity = config.getFloatValue("guialpha");
- if (mOpacity != 1.0f)
+ if (mOpacity != 1.0F)
mBeingOpacity = config.getBoolValue("beingopacity");
else
mBeingOpacity = false;
}
else if (value == "beingopacity")
{
- if (mOpacity != 1.0f)
+ if (mOpacity != 1.0F)
mBeingOpacity = config.getBoolValue("beingopacity");
else
mBeingOpacity = false;
@@ -474,7 +474,7 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY)
}
// Don't draw if gui opacity == 1
- if (mBeingOpacity && mOpacity != 1.0f)
+ if (mBeingOpacity && mOpacity != 1.0F)
{
// Draws beings with a lower opacity to make them visible
// even when covered by a wall or some other elements...
@@ -497,9 +497,9 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY)
// For now, just draw actors with only one layer.
if (actor->getNumberOfLayers() == 1)
{
- actor->setAlpha(0.3f);
+ actor->setAlpha(0.3F);
actor->draw(graphics, -scrollX, -scrollY);
- actor->setAlpha(1.0f);
+ actor->setAlpha(1.0F);
}
}
++ai;
@@ -585,7 +585,7 @@ void Map::updateAmbientLayers(const float scrollX, const float scrollY)
BLOCK_START("Map::updateAmbientLayers")
static int lastTick = tick_time;
- if (mLastAScrollX == 0.0f && mLastAScrollY == 0.0f)
+ if (mLastAScrollX == 0.0F && mLastAScrollY == 0.0F)
{
// First call - initialisation
mLastAScrollX = scrollX;
diff --git a/src/mumblemanager.cpp b/src/mumblemanager.cpp
index 0b067ff42..3bd961bac 100644
--- a/src/mumblemanager.cpp
+++ b/src/mumblemanager.cpp
@@ -76,11 +76,11 @@ uint16_t MumbleManager::getMapId(std::string mapName) const
void MumbleManager::setMapBase(uint16_t mapid)
{
- mMapBase[0] = 10000.0f * (mapid & 0x1f);
+ mMapBase[0] = 10000.0F * (mapid & 0x1F);
mapid >>= 5;
- mMapBase[1] = 1000.0f * (mapid & 0x3f);
+ mMapBase[1] = 1000.0F * (mapid & 0x3F);
mapid >>= 6;
- mMapBase[2] = 10000.0f * (mapid & 0x1f);
+ mMapBase[2] = 10000.0F * (mapid & 0x1F);
}
void MumbleManager::init()
@@ -151,22 +151,22 @@ void MumbleManager::init()
// Unit vector pointing out of the avatars eyes
// (here Front looks into scene).
/* no way to look "up", 2d */
- mLinkedMemCache.fAvatarFront[1] = 0.0f;
+ mLinkedMemCache.fAvatarFront[1] = 0.0F;
// Unit vector pointing out of the top of the avatars head
// (here Top looks straight up).
/* no way to change this in tmw */
- mLinkedMemCache.fAvatarTop[0] = 0.0f;
- mLinkedMemCache.fAvatarTop[1] = 1.0f;
- mLinkedMemCache.fAvatarTop[2] = 0.0f;
+ mLinkedMemCache.fAvatarTop[0] = 0.0F;
+ mLinkedMemCache.fAvatarTop[1] = 1.0F;
+ mLinkedMemCache.fAvatarTop[2] = 0.0F;
- mLinkedMemCache.fCameraFront[0] = 0.0f;
- mLinkedMemCache.fCameraFront[1] = 0.0f;
- mLinkedMemCache.fCameraFront[2] = 1.0f;
+ mLinkedMemCache.fCameraFront[0] = 0.0F;
+ mLinkedMemCache.fCameraFront[1] = 0.0F;
+ mLinkedMemCache.fCameraFront[2] = 1.0F;
- mLinkedMemCache.fCameraTop[0] = 0.0f;
- mLinkedMemCache.fCameraTop[1] = 1.0f;
- mLinkedMemCache.fCameraTop[2] = 0.0f;
+ mLinkedMemCache.fCameraTop[0] = 0.0F;
+ mLinkedMemCache.fCameraTop[1] = 1.0F;
+ mLinkedMemCache.fCameraTop[2] = 0.0F;
mLinkedMemCache.uiTick++;
}
@@ -194,14 +194,14 @@ void MumbleManager::setAction(const int action)
case 1: /* WALK */
case 2: /* ATTACK */
case 5: /* HURT */
- mLinkedMemCache.fAvatarPosition[1] = 1.5f;
+ mLinkedMemCache.fAvatarPosition[1] = 1.5F;
break;
case 3: /* SIT */
- mLinkedMemCache.fAvatarPosition[1] = 1.0f;
+ mLinkedMemCache.fAvatarPosition[1] = 1.0F;
break;
case 4: /* DEAD */
default:
- mLinkedMemCache.fAvatarPosition[1] = 0.0f;
+ mLinkedMemCache.fAvatarPosition[1] = 0.0F;
break;
}
mLinkedMemCache.fAvatarPosition[1] += mMapBase[1];
@@ -238,20 +238,20 @@ void MumbleManager::setPos(const int tileX, const int tileY,
switch (direction)
{
case 4: /* UP */
- mLinkedMemCache.fAvatarFront[0] = 0.0f;
- mLinkedMemCache.fAvatarFront[2] = 1.0f;
+ mLinkedMemCache.fAvatarFront[0] = 0.0F;
+ mLinkedMemCache.fAvatarFront[2] = 1.0F;
break;
case 1: /* DOWN */
- mLinkedMemCache.fAvatarFront[0] = 0.0f;
- mLinkedMemCache.fAvatarFront[2] = -1.0f;
+ mLinkedMemCache.fAvatarFront[0] = 0.0F;
+ mLinkedMemCache.fAvatarFront[2] = -1.0F;
break;
case 2: /* LEFT */
- mLinkedMemCache.fAvatarFront[0] = 1.0f;
- mLinkedMemCache.fAvatarFront[2] = 0.0f;
+ mLinkedMemCache.fAvatarFront[0] = 1.0F;
+ mLinkedMemCache.fAvatarFront[2] = 0.0F;
break;
case 8: /* RIGHT */
- mLinkedMemCache.fAvatarFront[0] = -1.0f;
- mLinkedMemCache.fAvatarFront[2] = 0.0f;
+ mLinkedMemCache.fAvatarFront[0] = -1.0F;
+ mLinkedMemCache.fAvatarFront[2] = 0.0F;
break;
default:
break;
diff --git a/src/particle/particle.cpp b/src/particle/particle.cpp
index 70c9a367c..1427ffae0 100644
--- a/src/particle/particle.cpp
+++ b/src/particle/particle.cpp
@@ -40,7 +40,7 @@
#include "debug.h"
-static const float SIN45 = 0.707106781f;
+static const float SIN45 = 0.707106781F;
class Graphics;
class Image;
@@ -50,11 +50,11 @@ int Particle::maxCount = 0;
int Particle::fastPhysics = 0;
int Particle::emitterSkip = 1;
bool Particle::enabled = true;
-const float Particle::PARTICLE_SKY = 800.0f;
+const float Particle::PARTICLE_SKY = 800.0F;
Particle::Particle(Map *const map) :
Actor(),
- mAlpha(1.0f),
+ mAlpha(1.0F),
mLifetimeLeft(-1),
mLifetimePast(0),
mFadeOut(0),
@@ -64,11 +64,11 @@ Particle::Particle(Map *const map) :
mChildEmitters(),
mChildParticles(),
mDeathEffect(),
- mGravity(0.0f),
- mBounce(0.0f),
- mAcceleration(0.0f),
- mInvDieDistance(-1.0f),
- mMomentum(1.0f),
+ mGravity(0.0F),
+ mBounce(0.0F),
+ mAcceleration(0.0F),
+ mInvDieDistance(-1.0F),
+ mMomentum(1.0F),
mTarget(nullptr),
mRandomness(0),
mDeathEffectConditions(0x00),
@@ -117,10 +117,10 @@ bool Particle::update()
if (mAlive == ALIVE)
{
// calculate particle movement
- if (mMomentum != 1.0f)
+ if (mMomentum != 1.0F)
mVelocity *= mMomentum;
- if (mTarget && mAcceleration != 0.0f)
+ if (mTarget && mAcceleration != 0.0F)
{
Vector dist = mPos - mTarget->mPos;
dist.x *= SIN45;
@@ -139,19 +139,19 @@ bool Particle::update()
break;
}
- invHypotenuse = 2.0f / (static_cast<float>(fabs(dist.x))
+ invHypotenuse = 2.0F / (static_cast<float>(fabs(dist.x))
+ static_cast<float>(fabs(dist.y))
+ static_cast<float>(fabs(dist.z)));
break;
default:
- invHypotenuse = 1.0f / static_cast<float>(sqrt(
+ invHypotenuse = 1.0F / static_cast<float>(sqrt(
dist.x * dist.x + dist.y * dist.y + dist.z * dist.z));
break;
}
if (invHypotenuse)
{
- if (mInvDieDistance > 0.0f && invHypotenuse > mInvDieDistance)
+ if (mInvDieDistance > 0.0F && invHypotenuse > mInvDieDistance)
mAlive = DEAD_IMPACT;
const float accFactor = invHypotenuse * mAcceleration;
mVelocity -= dist * accFactor;
@@ -161,11 +161,11 @@ bool Particle::update()
if (mRandomness > 0)
{
mVelocity.x += static_cast<float>((rand() % mRandomness - rand()
- % mRandomness)) / 1000.0f;
+ % mRandomness)) / 1000.0F;
mVelocity.y += static_cast<float>((rand() % mRandomness - rand()
- % mRandomness)) / 1000.0f;
+ % mRandomness)) / 1000.0F;
mVelocity.z += static_cast<float>((rand() % mRandomness - rand()
- % mRandomness)) / 1000.0f;
+ % mRandomness)) / 1000.0F;
}
mVelocity.z -= mGravity;
@@ -181,9 +181,9 @@ bool Particle::update()
mLifetimePast++;
- if (mPos.z < 0.0f)
+ if (mPos.z < 0.0F)
{
- if (mBounce > 0.0f)
+ if (mBounce > 0.0F)
{
mPos.z *= -mBounce;
mVelocity *= mBounce;
@@ -419,12 +419,12 @@ Particle *Particle::addTextSplashEffect(const std::string &text,
mMap, text, color, font, outline);
newParticle->moveTo(static_cast<float>(x), static_cast<float>(y));
newParticle->setVelocity(
- static_cast<float>((rand() % 100) - 50) / 200.0f, // X
- static_cast<float>((rand() % 100) - 50) / 200.0f, // Y
- (static_cast<float>((rand() % 100)) / 200.0f) + 4.0f); // Z
+ static_cast<float>((rand() % 100) - 50) / 200.0F, // X
+ static_cast<float>((rand() % 100) - 50) / 200.0F, // Y
+ (static_cast<float>((rand() % 100)) / 200.0F) + 4.0F); // Z
- newParticle->setGravity(0.1f);
- newParticle->setBounce(0.5f);
+ newParticle->setGravity(0.1F);
+ newParticle->setBounce(0.5F);
newParticle->setLifetime(200);
newParticle->setFadeOut(100);
@@ -442,8 +442,8 @@ Particle *Particle::addTextRiseFadeOutEffect(const std::string &text,
Particle *const newParticle = new TextParticle(
mMap, text, color, font, outline);
newParticle->moveTo(static_cast<float>(x), static_cast<float>(y));
- newParticle->setVelocity(0.0f, 0.0f, 0.5f);
- newParticle->setGravity(0.0015f);
+ newParticle->setVelocity(0.0F, 0.0F, 0.5F);
+ newParticle->setGravity(0.0015F);
newParticle->setLifetime(300);
newParticle->setFadeOut(100);
newParticle->setFadeIn(0);
diff --git a/src/particle/particle.h b/src/particle/particle.h
index dd89e717e..7c891dd86 100644
--- a/src/particle/particle.h
+++ b/src/particle/particle.h
@@ -246,7 +246,7 @@ class Particle : public Actor
* particle has been set using setDestination.
*/
void setDieDistance(const float dist)
- { mInvDieDistance = 1.0f / dist; }
+ { mInvDieDistance = 1.0F / dist; }
/**
* Changes the size of the emitters so that the effect fills a
@@ -284,7 +284,7 @@ class Particle : public Actor
{ return 1; }
virtual float getAlpha() const
- { return 1.0f; }
+ { return 1.0F; }
virtual void setAlpha(const float alpha A_UNUSED) override
{ }
diff --git a/src/particle/particleemitter.cpp b/src/particle/particleemitter.cpp
index 9e273e4a1..74aec293a 100644
--- a/src/particle/particleemitter.cpp
+++ b/src/particle/particleemitter.cpp
@@ -36,8 +36,8 @@
#include "debug.h"
-static const float SIN45 = 0.707106781f;
-static const float DEG_RAD_FACTOR = 0.017453293f;
+static const float SIN45 = 0.707106781F;
+static const float DEG_RAD_FACTOR = 0.017453293F;
typedef std::vector<ImageSet*>::const_iterator ImageSetVectorCIter;
typedef std::list<ParticleEmitter>::const_iterator ParticleEmitterListCIter;
@@ -54,24 +54,24 @@ ParticleEmitter::ParticleEmitter(const XmlNodePtr emitterNode,
mParticleFollow(false)
{
// Initializing default values
- mParticlePosX.set(0.0f);
- mParticlePosY.set(0.0f);
- mParticlePosZ.set(0.0f);
- mParticleAngleHorizontal.set(0.0f);
- mParticleAngleVertical.set(0.0f);
- mParticlePower.set(0.0f);
- mParticleGravity.set(0.0f);
+ mParticlePosX.set(0.0F);
+ mParticlePosY.set(0.0F);
+ mParticlePosZ.set(0.0F);
+ mParticleAngleHorizontal.set(0.0F);
+ mParticleAngleVertical.set(0.0F);
+ mParticlePower.set(0.0F);
+ mParticleGravity.set(0.0F);
mParticleRandomness.set(0);
- mParticleBounce.set(0.0f);
- mParticleAcceleration.set(0.0f);
- mParticleDieDistance.set(-1.0f);
- mParticleMomentum.set(1.0f);
+ mParticleBounce.set(0.0F);
+ mParticleAcceleration.set(0.0F);
+ mParticleDieDistance.set(-1.0F);
+ mParticleMomentum.set(1.0F);
mParticleLifetime.set(-1);
mParticleFadeOut.set(0);
mParticleFadeIn.set(0);
mOutput.set(1);
mOutputPause.set(0);
- mParticleAlpha.set(1.0f);
+ mParticleAlpha.set(1.0F);
for_each_xml_child_node(propertyNode, emitterNode)
{
@@ -82,18 +82,18 @@ ParticleEmitter::ParticleEmitter(const XmlNodePtr emitterNode,
if (name == "position-x")
{
- mParticlePosX = readParticleEmitterProp(propertyNode, 0.0f);
+ mParticlePosX = readParticleEmitterProp(propertyNode, 0.0F);
}
else if (name == "position-y")
{
- mParticlePosY = readParticleEmitterProp(propertyNode, 0.0f);
+ mParticlePosY = readParticleEmitterProp(propertyNode, 0.0F);
mParticlePosY.minVal *= SIN45;
mParticlePosY.maxVal *= SIN45;
mParticlePosY.changeAmplitude *= SIN45;
}
else if (name == "position-z")
{
- mParticlePosZ = readParticleEmitterProp(propertyNode, 0.0f);
+ mParticlePosZ = readParticleEmitterProp(propertyNode, 0.0F);
mParticlePosZ.minVal *= SIN45;
mParticlePosZ.maxVal *= SIN45;
mParticlePosZ.changeAmplitude *= SIN45;
@@ -144,7 +144,7 @@ ParticleEmitter::ParticleEmitter(const XmlNodePtr emitterNode,
else if (name == "horizontal-angle")
{
mParticleAngleHorizontal =
- readParticleEmitterProp(propertyNode, 0.0f);
+ readParticleEmitterProp(propertyNode, 0.0F);
mParticleAngleHorizontal.minVal
+= static_cast<float>(rotation);
mParticleAngleHorizontal.minVal *= DEG_RAD_FACTOR;
@@ -156,18 +156,18 @@ ParticleEmitter::ParticleEmitter(const XmlNodePtr emitterNode,
else if (name == "vertical-angle")
{
mParticleAngleVertical =
- readParticleEmitterProp(propertyNode, 0.0f);
+ readParticleEmitterProp(propertyNode, 0.0F);
mParticleAngleVertical.minVal *= DEG_RAD_FACTOR;
mParticleAngleVertical.maxVal *= DEG_RAD_FACTOR;
mParticleAngleVertical.changeAmplitude *= DEG_RAD_FACTOR;
}
else if (name == "power")
{
- mParticlePower = readParticleEmitterProp(propertyNode, 0.0f);
+ mParticlePower = readParticleEmitterProp(propertyNode, 0.0F);
}
else if (name == "gravity")
{
- mParticleGravity = readParticleEmitterProp(propertyNode, 0.0f);
+ mParticleGravity = readParticleEmitterProp(propertyNode, 0.0F);
}
else if (name == "randomnes"
|| name == "randomness") // legacy bug
@@ -176,7 +176,7 @@ ParticleEmitter::ParticleEmitter(const XmlNodePtr emitterNode,
}
else if (name == "bounce")
{
- mParticleBounce = readParticleEmitterProp(propertyNode, 0.0f);
+ mParticleBounce = readParticleEmitterProp(propertyNode, 0.0F);
}
else if (name == "lifetime")
{
@@ -196,17 +196,17 @@ ParticleEmitter::ParticleEmitter(const XmlNodePtr emitterNode,
else if (name == "acceleration")
{
mParticleAcceleration = readParticleEmitterProp(
- propertyNode, 0.0f);
+ propertyNode, 0.0F);
}
else if (name == "die-distance")
{
mParticleDieDistance = readParticleEmitterProp(
- propertyNode, 0.0f);
+ propertyNode, 0.0F);
}
else if (name == "momentum")
{
mParticleMomentum = readParticleEmitterProp(
- propertyNode, 1.0f);
+ propertyNode, 1.0F);
}
else if (name == "fade-out")
{
@@ -218,7 +218,7 @@ ParticleEmitter::ParticleEmitter(const XmlNodePtr emitterNode,
}
else if (name == "alpha")
{
- mParticleAlpha = readParticleEmitterProp(propertyNode, 1.0f);
+ mParticleAlpha = readParticleEmitterProp(propertyNode, 1.0F);
}
else if (name == "follow-parent")
{
diff --git a/src/particle/textparticle.cpp b/src/particle/textparticle.cpp
index ecab98068..35bef33d5 100644
--- a/src/particle/textparticle.cpp
+++ b/src/particle/textparticle.cpp
@@ -60,7 +60,7 @@ bool TextParticle::draw(Graphics *const graphics,
const int screenY = static_cast<int>(mPos.y) - static_cast<int>(mPos.z)
+ offsetY;
- float alpha = mAlpha * 255.0f;
+ float alpha = mAlpha * 255.0F;
if (mFadeOut && mLifetimeLeft > -1 && mLifetimeLeft < mFadeOut)
{
diff --git a/src/properties.h b/src/properties.h
index d6d2eb01b..fab5304c7 100644
--- a/src/properties.h
+++ b/src/properties.h
@@ -66,12 +66,12 @@ class Properties
* Gets a map property as a float.
*
* @param name The name of the property.
- * @param def Default value, 0.0f by default.
+ * @param def Default value, 0.0F by default.
* @return the value of the given property or the given default when it
* doesn't exist.
*/
float getFloatProperty(const std::string &name,
- const float def = 0.0f) const A_WARN_UNUSED
+ const float def = 0.0F) const A_WARN_UNUSED
{
const PropertyMap::const_iterator i = mProperties.find(name);
float ret = def;
diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp
index 18f036f48..b5e1cb883 100644
--- a/src/render/mobileopenglgraphics.cpp
+++ b/src/render/mobileopenglgraphics.cpp
@@ -52,7 +52,7 @@ MobileOpenGLGraphics::MobileOpenGLGraphics():
mTexture(false),
mIsByteColor(false),
mByteColor(),
- mFloatColor(1.0f),
+ mFloatColor(1.0F),
mMaxVertices(500),
mColorAlpha(false),
#ifdef DEBUG_BIND_TEXTURE
@@ -276,7 +276,7 @@ bool MobileOpenGLGraphics::drawRescaledImage(const Image *const image,
if (smooth) // A basic smooth effect...
{
- setColorAlpha(0.2f);
+ setColorAlpha(0.2F);
drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height,
desiredWidth + 1, desiredHeight + 1);
drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height,
@@ -873,7 +873,7 @@ void MobileOpenGLGraphics::_beginDraw()
#endif
#endif
-// glScalef(0.5f, 0.5f, 0.5f);
+// glScalef(0.5F, 0.5F, 0.5F);
pushClipArea(gcn::Rectangle(0, 0, mRect.w, mRect.h));
}
@@ -1242,7 +1242,7 @@ void MobileOpenGLGraphics::setColorAlpha(const float alpha)
if (!mIsByteColor && mFloatColor == alpha)
return;
- glColor4f(1.0f, 1.0f, 1.0f, alpha);
+ glColor4f(1.0F, 1.0F, 1.0F, alpha);
mIsByteColor = false;
mFloatColor = alpha;
}
diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp
index fe5d14e12..b5abcf30e 100644
--- a/src/render/normalopenglgraphics.cpp
+++ b/src/render/normalopenglgraphics.cpp
@@ -54,7 +54,7 @@ NormalOpenGLGraphics::NormalOpenGLGraphics():
mTexture(false),
mIsByteColor(false),
mByteColor(),
- mFloatColor(1.0f),
+ mFloatColor(1.0F),
mMaxVertices(500),
mColorAlpha(false),
#ifdef DEBUG_BIND_TEXTURE
@@ -323,7 +323,7 @@ bool NormalOpenGLGraphics::drawRescaledImage(const Image *const image,
if (smooth) // A basic smooth effect...
{
- setColorAlpha(0.2f);
+ setColorAlpha(0.2F);
drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height,
desiredWidth + 1, desiredHeight + 1);
drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height,
@@ -1214,10 +1214,10 @@ void NormalOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
setTexturingAndBlending(false);
restoreColor();
- mFloatTexArray[0] = static_cast<float>(x1) + 0.5f;
- mFloatTexArray[1] = static_cast<float>(y1) + 0.5f;
- mFloatTexArray[2] = static_cast<float>(x2) + 0.5f;
- mFloatTexArray[3] = static_cast<float>(y2) + 0.5f;
+ mFloatTexArray[0] = static_cast<float>(x1) + 0.5F;
+ mFloatTexArray[1] = static_cast<float>(y1) + 0.5F;
+ mFloatTexArray[2] = static_cast<float>(x2) + 0.5F;
+ mFloatTexArray[3] = static_cast<float>(y2) + 0.5F;
drawLineArrayf(4);
}
@@ -1281,7 +1281,7 @@ void NormalOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect,
const bool filled)
{
BLOCK_START("Graphics::drawRectangle")
- const float offset = filled ? 0 : 0.5f;
+ const float offset = filled ? 0 : 0.5F;
const float x = static_cast<float>(rect.x);
const float y = static_cast<float>(rect.y);
const float width = static_cast<float>(rect.width);
@@ -1469,7 +1469,7 @@ void NormalOpenGLGraphics::setColorAlpha(const float alpha)
if (!mIsByteColor && mFloatColor == alpha)
return;
- glColor4f(1.0f, 1.0f, 1.0f, alpha);
+ glColor4f(1.0F, 1.0F, 1.0F, alpha);
mIsByteColor = false;
mFloatColor = alpha;
}
diff --git a/src/render/nullopenglgraphics.cpp b/src/render/nullopenglgraphics.cpp
index f7909b7bf..ed3dcd02f 100644
--- a/src/render/nullopenglgraphics.cpp
+++ b/src/render/nullopenglgraphics.cpp
@@ -46,7 +46,7 @@ NullOpenGLGraphics::NullOpenGLGraphics():
mTexture(false),
mIsByteColor(false),
mByteColor(),
- mFloatColor(1.0f),
+ mFloatColor(1.0F),
mMaxVertices(500),
mColorAlpha(false),
#ifdef DEBUG_BIND_TEXTURE
@@ -226,7 +226,7 @@ bool NullOpenGLGraphics::drawRescaledImage(const Image *const image,
if (smooth) // A basic smooth effect...
{
- setColorAlpha(0.2f);
+ setColorAlpha(0.2F);
drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height,
desiredWidth + 1, desiredHeight + 1);
drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height,
@@ -986,10 +986,10 @@ void NullOpenGLGraphics::drawLine(int x1, int y1,
setTexturingAndBlending(false);
restoreColor();
- mFloatTexArray[0] = static_cast<float>(x1) + 0.5f;
- mFloatTexArray[1] = static_cast<float>(y1) + 0.5f;
- mFloatTexArray[2] = static_cast<float>(x2) + 0.5f;
- mFloatTexArray[3] = static_cast<float>(y2) + 0.5f;
+ mFloatTexArray[0] = static_cast<float>(x1) + 0.5F;
+ mFloatTexArray[1] = static_cast<float>(y1) + 0.5F;
+ mFloatTexArray[2] = static_cast<float>(x2) + 0.5F;
+ mFloatTexArray[3] = static_cast<float>(y2) + 0.5F;
drawLineArrayf(4);
}
diff --git a/src/render/safeopenglgraphics.cpp b/src/render/safeopenglgraphics.cpp
index 7f0e375b6..cd3338188 100644
--- a/src/render/safeopenglgraphics.cpp
+++ b/src/render/safeopenglgraphics.cpp
@@ -41,7 +41,7 @@ SafeOpenGLGraphics::SafeOpenGLGraphics():
mTexture(false),
mIsByteColor(false),
mByteColor(),
- mFloatColor(1.0f),
+ mFloatColor(1.0F),
mColorAlpha(false),
mFbo()
{
@@ -220,7 +220,7 @@ bool SafeOpenGLGraphics::drawRescaledImage(const Image *const image, int srcX,
if (smooth) // A basic smooth effect...
{
- setColorAlpha(0.2f);
+ setColorAlpha(0.2F);
drawRescaledQuad(image, srcX, srcY, dstX - 1, dstY - 1, width, height,
desiredWidth + 1, desiredHeight + 1);
drawRescaledQuad(image, srcX, srcY, dstX + 1, dstY + 1, width, height,
@@ -531,12 +531,12 @@ void SafeOpenGLGraphics::drawLine(int x1, int y1, int x2, int y2)
restoreColor();
glBegin(GL_LINES);
- glVertex2f(static_cast<float>(x1) + 0.5f, static_cast<float>(y1) + 0.5f);
- glVertex2f(static_cast<float>(x2) + 0.5f, static_cast<float>(y2) + 0.5f);
+ glVertex2f(static_cast<float>(x1) + 0.5F, static_cast<float>(y1) + 0.5F);
+ glVertex2f(static_cast<float>(x2) + 0.5F, static_cast<float>(y2) + 0.5F);
glEnd();
glBegin(GL_POINTS);
- glVertex2f(static_cast<float>(x2) + 0.5f, static_cast<float>(y2) + 0.5f);
+ glVertex2f(static_cast<float>(x2) + 0.5F, static_cast<float>(y2) + 0.5F);
glEnd();
}
@@ -597,7 +597,7 @@ void SafeOpenGLGraphics::drawRectangle(const gcn::Rectangle& rect,
const bool filled)
{
BLOCK_START("Graphics::drawRectangle")
- const float offset = filled ? 0 : 0.5f;
+ const float offset = filled ? 0 : 0.5F;
setTexturingAndBlending(false);
restoreColor();
@@ -629,7 +629,7 @@ void SafeOpenGLGraphics::setColorAlpha(const float alpha)
if (!mIsByteColor && mFloatColor == alpha)
return;
- glColor4f(1.0f, 1.0f, 1.0f, alpha);
+ glColor4f(1.0F, 1.0F, 1.0F, alpha);
mIsByteColor = false;
mFloatColor = alpha;
}
diff --git a/src/resources/image.cpp b/src/resources/image.cpp
index ac23a7c13..b217db683 100644
--- a/src/resources/image.cpp
+++ b/src/resources/image.cpp
@@ -46,7 +46,7 @@ Image::Image(SDL_Texture *const image, const int width, const int height) :
mTexHeight(0),
#endif
mBounds(),
- mAlpha(1.0f),
+ mAlpha(1.0F),
mSDLSurface(nullptr),
mTexture(image),
mAlphaChannel(nullptr),
@@ -90,7 +90,7 @@ Image::Image(SDL_Surface *const image, const bool hasAlphaChannel0,
mTexHeight(0),
#endif
mBounds(),
- mAlpha(1.0f),
+ mAlpha(1.0F),
mSDLSurface(image),
#ifdef USE_SDL2
mTexture(nullptr),
@@ -134,7 +134,7 @@ Image::Image(const GLuint glimage, const int width, const int height,
mTexWidth(texWidth),
mTexHeight(texHeight),
mBounds(),
- mAlpha(1.0f),
+ mAlpha(1.0F),
mSDLSurface(nullptr),
#ifdef USE_SDL2
mTexture(nullptr),
@@ -254,7 +254,7 @@ void Image::setAlpha(const float alpha)
if (mAlpha == alpha || !ImageHelper::mEnableAlpha)
return;
- if (alpha < 0.0f || alpha > 1.0f)
+ if (alpha < 0.0F || alpha > 1.0F)
return;
if (mSDLSurface)
diff --git a/src/test/testmain.cpp b/src/test/testmain.cpp
index 4c45af989..d9d003f93 100644
--- a/src/test/testmain.cpp
+++ b/src/test/testmain.cpp
@@ -58,7 +58,7 @@ void TestMain::initConfig()
mConfig.setValue("hwaccel", false);
mConfig.setValue("screen", false);
mConfig.setValue("sound", false);
- mConfig.setValue("guialpha", 0.8f);
+ mConfig.setValue("guialpha", 0.8F);
// mConfig.setValue("remember", true);
mConfig.setValue("sfxVolume", 50);
mConfig.setValue("musicVolume", 60);
diff --git a/src/utils/mathutils.h b/src/utils/mathutils.h
index 924a26fc4..094ae984c 100644
--- a/src/utils/mathutils.h
+++ b/src/utils/mathutils.h
@@ -100,23 +100,23 @@ inline uint16_t getCrc16(const std::string &str)
inline float fastInvSqrt(float x)
{
union { int i; float x; } tmp;
- const float xhalf = 0.5f * x;
+ const float xhalf = 0.5F * x;
tmp.x = x;
tmp.i = 0x5f375a86 - (tmp.i >> 1);
x = tmp.x;
- x = x * (1.5f - xhalf * x * x);
+ x = x * (1.5F - xhalf * x * x);
return x;
}
inline float fastSqrt(const float x)
{
- return 1.0f / fastInvSqrt(x);
+ return 1.0F / fastInvSqrt(x);
}
constexpr inline float weightedAverage(const float n1, const float n2,
const float w)
{
- return w < 0.0f ? n1 : (w > 1.0f ? n2 : w * n2 + (1.0f - w) * n1);
+ return w < 0.0F ? n1 : (w > 1.0F ? n2 : w * n2 + (1.0F - w) * n1);
}
constexpr inline int roundDouble(const double v)
diff --git a/src/vector.h b/src/vector.h
index 02d53d893..4ba524c0d 100644
--- a/src/vector.h
+++ b/src/vector.h
@@ -40,15 +40,15 @@ class Vector final
* Constructor.
*/
Vector():
- x(0.0f),
- y(0.0f),
- z(0.0f)
+ x(0.0F),
+ y(0.0F),
+ z(0.0F)
{}
/**
* Constructor.
*/
- Vector(const float x0, const float y0, const float z0 = 0.0f) :
+ Vector(const float x0, const float y0, const float z0 = 0.0F) :
x(x0),
y(y0),
z(z0)
@@ -69,7 +69,7 @@ class Vector final
*/
bool isNull() const A_WARN_UNUSED
{
- return x == 0.0f && y == 0.0f && z == 0.0f;
+ return x == 0.0F && y == 0.0F && z == 0.0F;
}
/**