diff options
-rw-r--r-- | src/being/actor.h | 2 | ||||
-rw-r--r-- | src/resources/map/map.cpp | 176 | ||||
-rw-r--r-- | src/resources/map/map.h | 186 |
3 files changed, 195 insertions, 169 deletions
diff --git a/src/being/actor.h b/src/being/actor.h index f76f7ba09..970d85ede 100644 --- a/src/being/actor.h +++ b/src/being/actor.h @@ -32,7 +32,7 @@ class Actor; class Graphics; class Map; -typedef std::list<Actor*> Actors; +typedef std::list<Actor*restrict2> Actors; typedef Actors::const_iterator ActorsCIter; class Actor notfinal diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp index 2471b79c2..e1c7e6938 100644 --- a/src/resources/map/map.cpp +++ b/src/resources/map/map.cpp @@ -188,7 +188,7 @@ Map::~Map() delete2(mHeights); } -void Map::optionChanged(const std::string &value) +void Map::optionChanged(const std::string &restrict value) restrict2 { if (value == "OverlayDetail") { @@ -211,7 +211,7 @@ void Map::optionChanged(const std::string &value) } } -void Map::initializeAmbientLayers() +void Map::initializeAmbientLayers() restrict2 { // search for "foreground*" or "overlay*" (old term) in map properties for (int i = 0; /* terminated by a break */; i++) @@ -232,7 +232,7 @@ void Map::initializeAmbientLayers() break; // the FOR loop } - Image *const img = resourceManager->getImage( + Image *restrict const img = resourceManager->getImage( getProperty(name + "image")); if (img) { @@ -260,7 +260,7 @@ void Map::initializeAmbientLayers() toString(i)).append("image")); i ++) { const std::string name("background" + toString(i)); - Image *const img = resourceManager->getImage( + Image *restrict const img = resourceManager->getImage( getProperty(name + "image")); if (img) @@ -286,7 +286,7 @@ void Map::initializeAmbientLayers() } } -void Map::addLayer(MapLayer *const layer) +void Map::addLayer(MapLayer *const layer) restrict2 { if (layer) { @@ -296,7 +296,7 @@ void Map::addLayer(MapLayer *const layer) } } -void Map::addTileset(Tileset *const tileset) +void Map::addTileset(Tileset *const tileset) restrict2 { if (!tileset) return; @@ -307,18 +307,19 @@ void Map::addTileset(Tileset *const tileset) mMaxTileHeight = height; } -void Map::update(const int ticks) +void Map::update(const int ticks) restrict2 { // Update animated tiles FOR_EACH (TileAnimationMapCIter, iAni, mTileAnimations) { - TileAnimation *const tileAni = iAni->second; + TileAnimation *restrict const tileAni = iAni->second; if (tileAni && tileAni->update(ticks)) mRedrawMap = true; } } -void Map::draw(Graphics *const graphics, int scrollX, int scrollY) +void Map::draw(Graphics *restrict const graphics, + int scrollX, int scrollY) restrict2 { if (!localPlayer) return; @@ -478,7 +479,7 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY) { while (ai != ai_end) { - if (Actor *const actor = *ai) + if (Actor *restrict const actor = *ai) { const int x = actor->getTileX(); const int y = actor->getTileY(); @@ -544,10 +545,10 @@ void Map::draw(Graphics *const graphics, int scrollX, int scrollY) }\ }\ -void Map::drawCollision(Graphics *const graphics, +void Map::drawCollision(Graphics *restrict const graphics, const int scrollX, const int scrollY, - const MapTypeT drawFlags) const + const MapTypeT drawFlags) const restrict2 { const int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1; int startX = scrollX / mTileWidth; @@ -592,7 +593,8 @@ void Map::drawCollision(Graphics *const graphics, } } -void Map::updateAmbientLayers(const float scrollX, const float scrollY) +void Map::updateAmbientLayers(const float scrollX, + const float scrollY) restrict2 { BLOCK_START("Map::updateAmbientLayers") static int lastTick = tick_time; @@ -631,9 +633,9 @@ void Map::updateAmbientLayers(const float scrollX, const float scrollY) BLOCK_END("Map::updateAmbientLayers") } -void Map::drawAmbientLayers(Graphics *const graphics, +void Map::drawAmbientLayers(Graphics *restrict const graphics, const LayerType type, - const int detail) const + const int detail) const restrict2 { BLOCK_START("Map::drawAmbientLayers") // Detail 0 = no ambient effects except background image @@ -644,7 +646,7 @@ void Map::drawAmbientLayers(Graphics *const graphics, } // find out which layer list to draw - const AmbientLayerVector *layers = nullptr; + const AmbientLayerVector *restrict layers = nullptr; switch (type) { case FOREGROUND_LAYERS: @@ -660,7 +662,7 @@ void Map::drawAmbientLayers(Graphics *const graphics, // Draw overlays FOR_EACHP (AmbientLayerVectorCIter, i, layers) { - const AmbientLayer *const layer = *i; + const AmbientLayer *restrict const layer = *i; // need check mask to draw or not to draw if (layer && (layer->mMask & mMask)) (layer)->draw(graphics, graphics->mWidth, graphics->mHeight); @@ -672,7 +674,7 @@ void Map::drawAmbientLayers(Graphics *const graphics, BLOCK_END("Map::drawAmbientLayers") } -const Tileset *Map::getTilesetWithGid(const int gid) const +const Tileset *Map::getTilesetWithGid(const int gid) const restrict2 { if (gid >= 0 && gid < mIndexedTilesetsSize) return mIndexedTilesets[gid]; @@ -681,7 +683,7 @@ const Tileset *Map::getTilesetWithGid(const int gid) const } void Map::addBlockMask(const int x, const int y, - const BlockTypeT type) + const BlockTypeT type) restrict2 { if (type == BlockType::NONE || !contains(x, y)) return; @@ -714,7 +716,7 @@ void Map::addBlockMask(const int x, const int y, } void Map::setBlockMask(const int x, const int y, - const BlockTypeT type) + const BlockTypeT type) restrict2 { if (type == BlockType::NONE || !contains(x, y)) return; @@ -747,7 +749,7 @@ void Map::setBlockMask(const int x, const int y, } bool Map::getWalk(const int x, const int y, - const unsigned char blockWalkMask) const + const unsigned char blockWalkMask) const restrict2 { // You can't walk outside of the map if (x < 0 || y < 0 || x >= mWidth || y >= mHeight) @@ -757,7 +759,8 @@ bool Map::getWalk(const int x, const int y, return !(mMetaTiles[x + y * mWidth].blockmask & blockWalkMask); } -unsigned char Map::getBlockMask(const int x, const int y) const +unsigned char Map::getBlockMask(const int x, + const int y) const restrict2 { // You can't walk outside of the map if (x < 0 || y < 0 || x >= mWidth || y >= mHeight) @@ -767,40 +770,40 @@ unsigned char Map::getBlockMask(const int x, const int y) const return mMetaTiles[x + y * mWidth].blockmask; } -void Map::setWalk(const int x, const int y) +void Map::setWalk(const int x, const int y) restrict2 { addBlockMask(x, y, BlockType::GROUNDTOP); } -bool Map::contains(const int x, const int y) const +bool Map::contains(const int x, const int y) const restrict2 { return x >= 0 && y >= 0 && x < mWidth && y < mHeight; } -const MetaTile *Map::getMetaTile(const int x, const int y) const +const MetaTile *Map::getMetaTile(const int x, const int y) const restrict2 { return &mMetaTiles[x + y * mWidth]; } -Actors::iterator Map::addActor(Actor *const actor) +Actors::iterator Map::addActor(Actor *restrict2 const actor) restrict2 { mActors.push_front(actor); // mSpritesUpdated = true; return mActors.begin(); } -void Map::removeActor(const Actors::iterator &iterator) +void Map::removeActor(const Actors::iterator &restrict iterator) restrict2 { mActors.erase(iterator); // mSpritesUpdated = true; } -const std::string Map::getMusicFile() const +const std::string Map::getMusicFile() const restrict2 { return getProperty("music"); } -const std::string Map::getName() const +const std::string Map::getName() const restrict2 { if (hasProperty("name")) return getProperty("name"); @@ -808,14 +811,14 @@ const std::string Map::getName() const return getProperty("mapname"); } -const std::string Map::getFilename() const +const std::string Map::getFilename() const restrict2 { const std::string fileName = getProperty("_filename"); const size_t lastSlash = fileName.rfind("/") + 1; return fileName.substr(lastSlash, fileName.rfind(".") - lastSlash); } -const std::string Map::getGatName() const +const std::string Map::getGatName() const restrict2 { const std::string fileName = getProperty("_filename"); const size_t lastSlash = fileName.rfind("/") + 1; @@ -826,7 +829,7 @@ const std::string Map::getGatName() const Path Map::findPath(const int startX, const int startY, const int destX, const int destY, const unsigned char blockWalkMask, - const int maxCost) + const int maxCost) restrict2 { BLOCK_START("Map::findPath") // The basic walking cost of a tile. @@ -1061,13 +1064,14 @@ Path Map::findPath(const int startX, const int startY, void Map::addParticleEffect(const std::string &effectFile, const int x, const int y, - const int w, const int h) + const int w, const int h) restrict2 { ParticleEffectData newEffect(effectFile, x, y, w, h); mParticleEffects.push_back(newEffect); } -void Map::initializeParticleEffects(Particle *const engine) const +void Map::initializeParticleEffects(Particle *restrict const engine) + const restrict2 { BLOCK_START("Map::initializeParticleEffects") if (!engine) @@ -1090,7 +1094,7 @@ void Map::initializeParticleEffects(Particle *const engine) const BLOCK_END("Map::initializeParticleEffects") } -void Map::addExtraLayer() +void Map::addExtraLayer() restrict2 { BLOCK_START("Map::addExtraLayer") if (!mSpecialLayer) @@ -1165,7 +1169,7 @@ void Map::addExtraLayer() BLOCK_END("Map::addExtraLayer") } -void Map::saveExtraLayer() const +void Map::saveExtraLayer() const restrict2 { if (!mSpecialLayer) { @@ -1198,7 +1202,7 @@ void Map::saveExtraLayer() const { for (int y = 0; y < height; y ++) { - const MapItem *const item = mSpecialLayer->getTile(x, y); + const MapItem *restrict const item = mSpecialLayer->getTile(x, y); if (item && item->mType != MapItemType::EMPTY && item->mType != MapItemType::HOME) { @@ -1211,15 +1215,16 @@ void Map::saveExtraLayer() const mapFile.close(); } -std::string Map::getUserMapDirectory() const +std::string Map::getUserMapDirectory() const restrict2 { return settings.serverConfigDir + dirSeparator + getProperty("_realfilename"); } -void Map::addRange(const std::string &name, const int type, +void Map::addRange(const std::string &restrict name, + const int type, const int x, const int y, - const int dx, const int dy) + const int dx, const int dy) restrict2 { if (!mObjects) return; @@ -1228,16 +1233,18 @@ void Map::addRange(const std::string &name, const int type, dx / mapTileSize, dy / mapTileSize); } -void Map::addPortal(const std::string &name, const int type, +void Map::addPortal(const std::string &restrict name, + const int type, const int x, const int y, - const int dx, const int dy) + const int dx, const int dy) restrict2 { addPortalTile(name, type, (x / mapTileSize) + (dx / mapTileSize / 2), (y / mapTileSize) + (dy / mapTileSize / 2)); } -void Map::addPortalTile(const std::string &name, const int type, - const int x, const int y) +void Map::addPortalTile(const std::string &restrict name, + const int type, + const int x, const int y) restrict2 { if (mSpecialLayer) mSpecialLayer->setTile(x, y, new MapItem(type, name, x, y)); @@ -1245,10 +1252,12 @@ void Map::addPortalTile(const std::string &name, const int type, mMapPortals.push_back(new MapItem(type, name, x, y)); } -void Map::updatePortalTile(const std::string &name, const int type, - const int x, const int y, const bool addNew) +void Map::updatePortalTile(const std::string &restrict name, + const int type, + const int x, const int y, + const bool addNew) restrict2 { - MapItem *item = findPortalXY(x, y); + MapItem *restrict item = findPortalXY(x, y); if (item) { item->mComment = name; @@ -1267,21 +1276,21 @@ void Map::updatePortalTile(const std::string &name, const int type, } } -MapItem *Map::findPortalXY(const int x, const int y) const +MapItem *Map::findPortalXY(const int x, const int y) const restrict2 { FOR_EACH (std::vector<MapItem*>::const_iterator, it, mMapPortals) { if (!*it) continue; - MapItem *const item = *it; + MapItem *restrict const item = *it; if (item->mX == x && item->mY == y) return item; } return nullptr; } -const TileAnimation *Map::getAnimationForGid(const int gid) const +const TileAnimation *Map::getAnimationForGid(const int gid) const restrict2 { if (mTileAnimations.empty()) return nullptr; @@ -1290,7 +1299,7 @@ const TileAnimation *Map::getAnimationForGid(const int gid) const return (i == mTileAnimations.end()) ? nullptr : i->second; } -void Map::setPvpMode(const int mode) +void Map::setPvpMode(const int mode) restrict2 { const int oldMode = mPvp; @@ -1323,12 +1332,12 @@ void Map::setPvpMode(const int mode) } std::string Map::getObjectData(const unsigned x, const unsigned y, - const int type) const + const int type) const restrict2 { if (!mObjects) return ""; - MapObjectList *const list = mObjects->getAt(x, y); + MapObjectList *restrict const list = mObjects->getAt(x, y); if (!list) return ""; @@ -1344,14 +1353,14 @@ std::string Map::getObjectData(const unsigned x, const unsigned y, return ""; } -void Map::indexTilesets() +void Map::indexTilesets() restrict2 { if (mTilesetsIndexed) return; mTilesetsIndexed = true; - const Tileset *s = nullptr; + const Tileset *restrict s = nullptr; size_t sSz = 0; FOR_EACH (Tilesets::const_iterator, it, mTilesets) { @@ -1378,7 +1387,7 @@ void Map::indexTilesets() FOR_EACH (Tilesets::const_iterator, it, mTilesets) { - Tileset *const s2 = *it; + Tileset *restrict const s2 = *it; if (s2) { const int start = s2->getFirstGid(); @@ -1392,7 +1401,7 @@ void Map::indexTilesets() } } -void Map::clearIndexedTilesets() +void Map::clearIndexedTilesets() restrict2 { if (!mTilesetsIndexed) return; @@ -1402,7 +1411,7 @@ void Map::clearIndexedTilesets() mIndexedTilesetsSize = 0; } -void Map::reduce() +void Map::reduce() restrict2 { #ifdef USE_SDL2 return; @@ -1424,7 +1433,7 @@ void Map::reduce() FOR_EACH (LayersCIter, layeri, mLayers) { - const MapLayer *const layer = *layeri; + const MapLayer *restrict const layer = *layeri; if (x >= layer->mWidth || y >= layer->mHeight) continue; @@ -1432,7 +1441,8 @@ void Map::reduce() if (layer->mTileCondition != -1 || layer->mMask != 1) continue; - Image *const img = layer->mTiles[x + y * layer->mWidth].image; + Image *restrict const img = + layer->mTiles[x + y * layer->mWidth].image; if (img) { if (img->hasAlphaChannel() && img->isAlphaCalculated()) @@ -1457,14 +1467,15 @@ void Map::reduce() } else if (img->hasAlphaChannel()) { - const uint8_t *const arr = img->SDLgetAlphaChannel(); + const uint8_t *restrict const arr = + img->SDLgetAlphaChannel(); if (!arr) continue; bool bad(false); bool stop(false); int width; - const SubImage *const subImg + const SubImage *restrict const subImg = dynamic_cast<SubImage*>(img); if (subImg) width = subImg->mInternalBounds.w; @@ -1507,7 +1518,7 @@ void Map::reduce() Layers::reverse_iterator ri = mLayers.rbegin(); while (ri != mLayers.rend()) { - const MapLayer *const layer = *ri; + const MapLayer *restrict const layer = *ri; if (x >= layer->mWidth || y >= layer->mHeight) { ++ ri; @@ -1521,13 +1532,14 @@ void Map::reduce() continue; } - const Image *img = layer->mTiles[x + y * layer->mWidth].image; + const Image *restrict img = + layer->mTiles[x + y * layer->mWidth].image; if (img && !img->isAlphaVisible()) { // removing all down tiles ++ ri; while (ri != mLayers.rend()) { - MapLayer *const layer2 = *ri; + MapLayer *restrict const layer2 = *ri; // skip layers with flags if (layer2->mTileCondition != -1 || layer2->mMask != 1) { @@ -1554,25 +1566,20 @@ void Map::reduce() #endif } -void Map::redrawMap() -{ - mRedrawMap = true; -} - -void Map::addHeights(MapHeights *const heights) +void Map::addHeights(MapHeights *restrict const heights) restrict2 { delete mHeights; mHeights = heights; } -uint8_t Map::getHeightOffset(const int x, const int y) const +uint8_t Map::getHeightOffset(const int x, const int y) const restrict2 { if (!mHeights) return 0; return mHeights->getHeight(x, y); } -void Map::updateDrawLayersList() +void Map::updateDrawLayersList() restrict2 { mDrawUnderLayers.clear(); mDrawOverLayers.clear(); @@ -1610,7 +1617,7 @@ void Map::updateDrawLayersList() } } -void Map::setMask(const int mask) +void Map::setMask(const int mask) restrict2 { if (mask != mMask) { @@ -1620,12 +1627,13 @@ void Map::setMask(const int mask) } } -void Map::setMusicFile(const std::string &file) +void Map::setMusicFile(const std::string &restrict file) restrict2 { setProperty("music", file); } -void Map::addAnimation(const int gid, TileAnimation *const animation) +void Map::addAnimation(const int gid, + TileAnimation *restrict const animation) restrict2 { std::map<int, TileAnimation*>::iterator it = mTileAnimations.find(gid); if (it != mTileAnimations.end()) @@ -1636,12 +1644,12 @@ void Map::addAnimation(const int gid, TileAnimation *const animation) mTileAnimations[gid] = animation; } -void Map::setDrawLayersFlags(const MapTypeT &n) +void Map::setDrawLayersFlags(const MapTypeT &restrict n) restrict2 { mDrawLayersFlags = n; - if (mDrawLayersFlags == MapType::SPECIAL3 - || mDrawLayersFlags == MapType::SPECIAL4 - || mDrawLayersFlags == MapType::BLACKWHITE) + if (mDrawLayersFlags == MapType::SPECIAL3 || + mDrawLayersFlags == MapType::SPECIAL4 || + mDrawLayersFlags == MapType::BLACKWHITE) { mDrawOnlyFringe = true; } @@ -1652,12 +1660,12 @@ void Map::setDrawLayersFlags(const MapTypeT &n) updateDrawLayersList(); FOR_EACH (Layers::iterator, it, mLayers) { - MapLayer *const layer = *it; + MapLayer *restrict const layer = *it; layer->setDrawLayerFlags(mDrawLayersFlags); } } -void Map::setActorsFix(const int x, const int y) +void Map::setActorsFix(const int x, const int y) restrict2 { mActorFixX = x; mActorFixY = y; @@ -1665,13 +1673,13 @@ void Map::setActorsFix(const int x, const int y) mFringeLayer->setActorsFix(y); } -void Map::updateConditionLayers() +void Map::updateConditionLayers() restrict2 { mRedrawMap = true; FOR_EACH (LayersCIter, it, mLayers) { - MapLayer *const layer = *it; + MapLayer *restrict const layer = *it; if (!layer || layer->mTileCondition == -1) continue; layer->updateConditionTiles(mMetaTiles, diff --git a/src/resources/map/map.h b/src/resources/map/map.h index c3f4c7cac..e9bb405f4 100644 --- a/src/resources/map/map.h +++ b/src/resources/map/map.h @@ -94,12 +94,12 @@ class Map final : public Properties, public ConfigListener * Initialize ambient layers. Has to be called after all the properties * are set. */ - void initializeAmbientLayers(); + void initializeAmbientLayers() restrict2; /** * Updates animations. Called as needed. */ - void update(const int ticks = 1); + void update(const int ticks = 1) restrict2; /** * Draws the map to the given graphics output. This method draws all @@ -109,44 +109,47 @@ class Map final : public Properties, public ConfigListener * the clipping rectangle set on the Graphics object. However, * currently the map is always drawn full-screen. */ - void draw(Graphics *const graphics, + void draw(Graphics *restrict const graphics, int scrollX, - int scrollY) A_NONNULL(2); + int scrollY) restrict2 A_NONNULL(2); /** * Visualizes collision layer for debugging */ - void drawCollision(Graphics *const graphics, + void drawCollision(Graphics *restrict const graphics, const int scrollX, const int scrollY, - const MapTypeT drawFlags) const A_NONNULL(2); + const MapTypeT drawFlags) const + restrict2 A_NONNULL(2); /** * Adds a layer to this map. The map takes ownership of the layer. */ - void addLayer(MapLayer *const layer); + void addLayer(MapLayer *const layer) restrict2; /** * Adds a tileset to this map. The map takes ownership of the tileset. */ - void addTileset(Tileset *const tileset); + void addTileset(Tileset *const tileset) restrict2; /** * Finds the tile set that a tile with the given global id is part of. */ - const Tileset *getTilesetWithGid(const int gid) const A_WARN_UNUSED; + const Tileset *getTilesetWithGid(const int gid) const + restrict2 A_WARN_UNUSED; /** * Get tile reference. */ const MetaTile *getMetaTile(const int x, - const int y) const A_WARN_UNUSED; + const int y) const + restrict2 A_WARN_UNUSED; void addBlockMask(const int x, const int y, - const BlockTypeT type); + const BlockTypeT type) restrict2; void setBlockMask(const int x, const int y, - const BlockTypeT type); + const BlockTypeT type) restrict2; /** * Gets walkability for a tile with a blocking bitmask. When called @@ -154,48 +157,50 @@ class Map final : public Properties, public ConfigListener */ bool getWalk(const int x, const int y, const unsigned char blockWalkMask = BlockMask::WALL - | BlockMask::AIR | BlockMask::WATER) const A_WARN_UNUSED; + | BlockMask::AIR | BlockMask::WATER) const + restrict2 A_WARN_UNUSED; - void setWalk(const int x, const int y); + void setWalk(const int x, const int y) restrict2; - unsigned char getBlockMask(const int x, const int y) const; + unsigned char getBlockMask(const int x, + const int y) const restrict2; /** * Returns the width of this map in tiles. */ - int getWidth() const A_WARN_UNUSED + int getWidth() const restrict2 A_WARN_UNUSED { return mWidth; } /** * Returns the height of this map in tiles. */ - int getHeight() const A_WARN_UNUSED + int getHeight() const restrict2 A_WARN_UNUSED { return mHeight; } /** * Returns the tile width of this map. */ - int getTileWidth() const A_WARN_UNUSED + int getTileWidth() const restrict2 A_WARN_UNUSED { return mTileWidth; } /** * Returns the tile height used by this map. */ - int getTileHeight() const A_WARN_UNUSED + int getTileHeight() const restrict2 A_WARN_UNUSED { return mTileHeight; } - const std::string getMusicFile() const A_WARN_UNUSED; + const std::string getMusicFile() const restrict2 A_WARN_UNUSED; - void setMusicFile(const std::string &file); + void setMusicFile(const std::string &restrict file) restrict2; - const std::string getName() const A_WARN_UNUSED; + const std::string getName() const restrict2 A_WARN_UNUSED; /** * Gives the map id based on filepath (ex: 009-1) */ - const std::string getFilename() const A_WARN_UNUSED; + const std::string getFilename() const restrict2 A_WARN_UNUSED; - const std::string getGatName() const A_WARN_UNUSED; + const std::string getGatName() const restrict2 A_WARN_UNUSED; /** * Find a path from one location to the next. @@ -203,143 +208,154 @@ class Map final : public Properties, public ConfigListener Path findPath(const int startX, const int startY, const int destX, const int destY, const unsigned char blockWalkmask, - const int maxCost = 20) A_WARN_UNUSED; + const int maxCost = 20) restrict2 A_WARN_UNUSED; /** * Adds a particle effect */ - void addParticleEffect(const std::string &effectFile, - const int x, const int y, - const int w = 0, const int h = 0); + void addParticleEffect(const std::string &restrict effectFile, + const int x, + const int y, + const int w = 0, + const int h = 0) restrict2; /** * Initializes all added particle effects */ - void initializeParticleEffects(Particle *const particleEngine) const; + void initializeParticleEffects(Particle *restrict const particleEngine) + const restrict2; /** * Adds a tile animation to the map */ - void addAnimation(const int gid, TileAnimation *const animation); + void addAnimation(const int gid, + TileAnimation *restrict const animation) restrict2; - void setDrawLayersFlags(const MapTypeT &n); + void setDrawLayersFlags(const MapTypeT &restrict n) restrict2; - MapTypeT getDrawLayersFlags() const A_WARN_UNUSED + MapTypeT getDrawLayersFlags() const restrict2 A_WARN_UNUSED { return mDrawLayersFlags; } - void addExtraLayer(); + void addExtraLayer() restrict2; - void saveExtraLayer() const; + void saveExtraLayer() const restrict2; - SpecialLayer *getTempLayer() const A_WARN_UNUSED + SpecialLayer *getTempLayer() const restrict2 A_WARN_UNUSED { return mTempLayer; } - SpecialLayer *getSpecialLayer() const A_WARN_UNUSED + SpecialLayer *getSpecialLayer() const restrict2 A_WARN_UNUSED { return mSpecialLayer; } - void setHasWarps(const bool n) + void setHasWarps(const bool n) restrict2 { mHasWarps = n; } - bool getHasWarps() const A_WARN_UNUSED + bool getHasWarps() const restrict2 A_WARN_UNUSED { return mHasWarps; } - std::string getUserMapDirectory() const A_WARN_UNUSED; + std::string getUserMapDirectory() const restrict2 A_WARN_UNUSED; - void addPortal(const std::string &name, const int type, + void addPortal(const std::string &restrict name, + const int type, const int x, const int y, - const int dx, const int dy); + const int dx, const int dy) restrict2; - void addRange(const std::string &name, const int type, + void addRange(const std::string &restrict name, + const int type, const int x, const int y, - const int dx, const int dy); + const int dx, const int dy) restrict2; - void addPortalTile(const std::string &name, const int type, - const int x, const int y); + void addPortalTile(const std::string &restrict name, + const int type, + const int x, const int y) restrict2; - void updatePortalTile(const std::string &name, const int type, + void updatePortalTile(const std::string &restrict name, + const int type, const int x, const int y, - const bool addNew = true); + const bool addNew = true) restrict2; - const std::vector<MapItem*> &getPortals() const A_WARN_UNUSED + const std::vector<MapItem*> &getPortals() const restrict2 A_WARN_UNUSED { return mMapPortals; } /** * Gets the tile animation for a specific gid */ const TileAnimation *getAnimationForGid(const int gid) - const A_WARN_UNUSED; + const restrict2 A_WARN_UNUSED; - void optionChanged(const std::string &value) override final; + void optionChanged(const std::string &restrict value) + restrict2 override final; - MapItem *findPortalXY(const int x, const int y) const A_WARN_UNUSED; + MapItem *findPortalXY(const int x, + const int y) const restrict2 A_WARN_UNUSED; - int getActorsCount() const A_WARN_UNUSED + int getActorsCount() const restrict2 A_WARN_UNUSED { return static_cast<int>(mActors.size()); } - void setPvpMode(const int mode); + void setPvpMode(const int mode) restrict2; - int getPvpMode() const A_WARN_UNUSED + int getPvpMode() const restrict2 A_WARN_UNUSED { return mPvp; } - const ObjectsLayer* getObjectsLayer() const A_WARN_UNUSED + const ObjectsLayer* getObjectsLayer() const restrict2 A_WARN_UNUSED { return mObjects; } std::string getObjectData(const unsigned x, const unsigned y, - const int type) const A_WARN_UNUSED; + const int type) const restrict2 A_WARN_UNUSED; - void indexTilesets(); + void indexTilesets() restrict2; - void clearIndexedTilesets(); + void clearIndexedTilesets() restrict2; - void setActorsFix(const int x, const int y); + void setActorsFix(const int x, const int y) restrict2; - int getVersion() const A_WARN_UNUSED + int getVersion() const restrict2 A_WARN_UNUSED { return mVersion; } - void setVersion(const int n) + void setVersion(const int n) restrict2 { mVersion = n; } - void reduce(); + void reduce() restrict2; - void redrawMap(); + void redrawMap() restrict2 + { mRedrawMap = true; } - bool empty() const A_WARN_UNUSED + bool empty() const restrict2 A_WARN_UNUSED { return mLayers.empty(); } - void setCustom(const bool b) + void setCustom(const bool b) restrict2 { mCustom = b; } - bool isCustom() const A_WARN_UNUSED + bool isCustom() const restrict2 A_WARN_UNUSED { return mCustom; } const std::map<int, TileAnimation*> &getTileAnimations() - const A_WARN_UNUSED + const restrict2 A_WARN_UNUSED { return mTileAnimations; } - void setAtlas(Resource *const atlas) + void setAtlas(Resource *restrict const atlas) restrict2 { mAtlas = atlas; } - const MetaTile *getMetaTiles() const + const MetaTile *getMetaTiles() const restrict2 { return mMetaTiles; } - const WalkLayer *getWalkLayer() const + const WalkLayer *getWalkLayer() const restrict2 { return mWalkLayer; } - void setWalkLayer(WalkLayer *const layer) + void setWalkLayer(WalkLayer *restrict const layer) restrict2 { mWalkLayer = layer; } - void addHeights(MapHeights *const heights); + void addHeights(MapHeights *restrict const heights) restrict2; - uint8_t getHeightOffset(const int x, const int y) const; + uint8_t getHeightOffset(const int x, const int y) const restrict2; - void setMask(const int mask); + void setMask(const int mask) restrict2; - void updateDrawLayersList(); + void updateDrawLayersList() restrict2; - bool isHeightsPresent() const + bool isHeightsPresent() const restrict2 { return mHeights != nullptr; } - void updateConditionLayers(); + void updateConditionLayers() restrict2; protected: friend class Actor; @@ -348,12 +364,12 @@ class Map final : public Properties, public ConfigListener /** * Adds an actor to the map. */ - Actors::iterator addActor(Actor *const actor); + Actors::iterator addActor(Actor *restrict2 const actor) restrict2; /** * Removes an actor from the map. */ - void removeActor(const Actors::iterator &iterator); + void removeActor(const Actors::iterator &restrict iterator) restrict2; private: enum LayerType @@ -365,19 +381,21 @@ class Map final : public Properties, public ConfigListener /** * Updates scrolling of ambient layers. Has to be called each game tick. */ - void updateAmbientLayers(const float scrollX, const float scrollY); + void updateAmbientLayers(const float scrollX, + const float scrollY) restrict2; /** * Draws the foreground or background layers to the given graphics output. */ - void drawAmbientLayers(Graphics *const graphics, + void drawAmbientLayers(Graphics *restrict const graphics, const LayerType type, - const int detail) const A_NONNULL(2); + const int detail) const restrict2 A_NONNULL(2); /** * Tells whether the given coordinates fall within the map boundaries. */ - bool contains(const int x, const int y) const A_WARN_UNUSED; + bool contains(const int x, + const int y) const restrict2 A_WARN_UNUSED; const int mWidth; const int mHeight; @@ -409,7 +427,7 @@ class Map final : public Properties, public ConfigListener // Particle effect data struct ParticleEffectData final { - ParticleEffectData(const std::string &file0, + ParticleEffectData(const std::string &restrict file0, const int x0, const int y0, const int w0, |