summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/resources/sprite/animatedsprite.cpp78
-rw-r--r--src/resources/sprite/animatedsprite.h75
2 files changed, 78 insertions, 75 deletions
diff --git a/src/resources/sprite/animatedsprite.cpp b/src/resources/sprite/animatedsprite.cpp
index 58ee1864b..32a0cf983 100644
--- a/src/resources/sprite/animatedsprite.cpp
+++ b/src/resources/sprite/animatedsprite.cpp
@@ -40,7 +40,7 @@
bool AnimatedSprite::mEnableCache = false;
-AnimatedSprite::AnimatedSprite(SpriteDef *const sprite) :
+AnimatedSprite::AnimatedSprite(SpriteDef *restrict const sprite) :
mDirection(SpriteDirection::DOWN),
mLastTime(0),
mFrameIndex(0),
@@ -61,41 +61,45 @@ AnimatedSprite::AnimatedSprite(SpriteDef *const sprite) :
mSprite->incRef();
}
-AnimatedSprite *AnimatedSprite::load(const std::string &filename,
+AnimatedSprite *AnimatedSprite::load(const std::string &restrict filename,
const int variant)
{
- SpriteDef *const s = resourceManager->getSprite(filename, variant);
+ SpriteDef *restrict const s = resourceManager->getSprite(
+ filename, variant);
if (!s)
return nullptr;
- AnimatedSprite *const as = new AnimatedSprite(s);
+ AnimatedSprite *restrict const as = new AnimatedSprite(s);
as->play(SpriteAction::STAND);
s->decRef();
return as;
}
-AnimatedSprite *AnimatedSprite::delayedLoad(const std::string &filename,
+AnimatedSprite *AnimatedSprite::delayedLoad(const std::string &restrict
+ filename,
const int variant)
{
if (!mEnableCache)
return load(filename, variant);
- Resource *const res = resourceManager->getFromCache(filename, variant);
+ Resource *restrict const res = resourceManager->getFromCache(
+ filename, variant);
if (res)
{
res->decRef();
return load(filename, variant);
}
- AnimatedSprite *const as = new AnimatedSprite(nullptr);
+ AnimatedSprite *restrict const as = new AnimatedSprite(nullptr);
as->play(SpriteAction::STAND);
as->setDelayLoad(filename, variant);
return as;
}
-AnimatedSprite *AnimatedSprite::clone(const AnimatedSprite *const anim)
+AnimatedSprite *AnimatedSprite::clone(const AnimatedSprite *restrict const
+ anim)
{
if (!anim)
return nullptr;
- AnimatedSprite *const sprite = new AnimatedSprite(anim->mSprite);
+ AnimatedSprite *restrict const sprite = new AnimatedSprite(anim->mSprite);
sprite->play(SpriteAction::STAND);
return sprite;
}
@@ -115,7 +119,7 @@ AnimatedSprite::~AnimatedSprite()
}
}
-bool AnimatedSprite::reset()
+bool AnimatedSprite::reset() restrict2
{
const bool ret = mFrameIndex !=0 ||
mFrameTime != 0 ||
@@ -132,7 +136,7 @@ bool AnimatedSprite::reset()
return ret;
}
-bool AnimatedSprite::play(const std::string &spriteAction)
+bool AnimatedSprite::play(const std::string &restrict spriteAction) restrict2
{
if (!mSprite)
{
@@ -162,7 +166,7 @@ bool AnimatedSprite::play(const std::string &spriteAction)
return false;
}
-bool AnimatedSprite::update(const int time)
+bool AnimatedSprite::update(const int time) restrict2
{
// Avoid freaking out at first frame or when tick_time overflows
if (time < mLastTime || mLastTime == 0)
@@ -175,8 +179,8 @@ bool AnimatedSprite::update(const int time)
const unsigned int dt = time - mLastTime;
mLastTime = time;
- const Animation *const animation = mAnimation;
- const Frame *const frame = mFrame;
+ const Animation *restrict const animation = mAnimation;
+ const Frame *restrict const frame = mFrame;
if (!updateCurrentAnimation(dt))
{
@@ -189,7 +193,7 @@ bool AnimatedSprite::update(const int time)
return animation != mAnimation || frame != mFrame;
}
-bool AnimatedSprite::updateCurrentAnimation(const unsigned int time)
+bool AnimatedSprite::updateCurrentAnimation(const unsigned int time) restrict2
{
// move code from Animation::isTerminator(*mFrame)
if (!mFrame || !mAnimation || (!mFrame->image
@@ -230,7 +234,7 @@ bool AnimatedSprite::updateCurrentAnimation(const unsigned int time)
{
for (size_t i = 0; i < mAnimation->getLength(); i ++)
{
- const Frame *const frame = &mAnimation->mFrames[i];
+ const Frame *restrict const frame = &mAnimation->mFrames[i];
if (frame->type == Frame::LABEL &&
mFrame->nextAction == frame->nextAction)
{
@@ -299,15 +303,15 @@ bool AnimatedSprite::updateCurrentAnimation(const unsigned int time)
return true;
}
-void AnimatedSprite::draw(Graphics *const graphics,
+void AnimatedSprite::draw(Graphics *restrict const graphics,
const int posX,
- const int posY) const
+ const int posY) const restrict2
{
FUNC_BLOCK("AnimatedSprite::draw", 1)
if (!mFrame || !mFrame->image)
return;
- Image *const image = mFrame->image;
+ Image *restrict const image = mFrame->image;
if (image->getAlpha() != mAlpha)
image->setAlpha(mAlpha);
@@ -316,6 +320,7 @@ void AnimatedSprite::draw(Graphics *const graphics,
}
bool AnimatedSprite::setSpriteDirection(const SpriteDirection::Type direction)
+ restrict2
{
if (mDirection != direction)
{
@@ -324,7 +329,8 @@ bool AnimatedSprite::setSpriteDirection(const SpriteDirection::Type direction)
if (!mAction)
return false;
- const Animation *const animation = mAction->getAnimation(mDirection);
+ const Animation *restrict const animation =
+ mAction->getAnimation(mDirection);
if (animation &&
animation != mAnimation &&
@@ -340,12 +346,7 @@ bool AnimatedSprite::setSpriteDirection(const SpriteDirection::Type direction)
return false;
}
-unsigned int AnimatedSprite::getCurrentFrame() const
-{
- return mFrameIndex;
-}
-
-unsigned int AnimatedSprite::getFrameCount() const
+unsigned int AnimatedSprite::getFrameCount() const restrict2
{
if (mAnimation)
return static_cast<unsigned int>(mAnimation->getLength());
@@ -353,7 +354,7 @@ unsigned int AnimatedSprite::getFrameCount() const
return 0;
}
-int AnimatedSprite::getWidth() const
+int AnimatedSprite::getWidth() const restrict2
{
if (mFrame && mFrame->image)
return mFrame->image->mBounds.w;
@@ -361,7 +362,7 @@ int AnimatedSprite::getWidth() const
return 0;
}
-int AnimatedSprite::getHeight() const
+int AnimatedSprite::getHeight() const restrict2
{
if (mFrame && mFrame->image)
return mFrame->image->mBounds.h;
@@ -369,38 +370,38 @@ int AnimatedSprite::getHeight() const
return 0;
}
-std::string AnimatedSprite::getIdPath() const
+std::string AnimatedSprite::getIdPath() const restrict2
{
if (!mSprite)
return "";
return mSprite->getIdPath();
}
-const Image* AnimatedSprite::getImage() const
+const Image* AnimatedSprite::getImage() const restrict2
{
return mFrame ? mFrame->image : nullptr;
}
-void AnimatedSprite::setAlpha(float alpha)
+void AnimatedSprite::setAlpha(float alpha) restrict2
{
mAlpha = alpha;
if (mFrame)
{
- Image *const image = mFrame->image;
+ Image *restrict const image = mFrame->image;
if (image && image->getAlpha() != mAlpha)
image->setAlpha(mAlpha);
}
}
-const void *AnimatedSprite::getHash() const
+const void *AnimatedSprite::getHash() const restrict2
{
if (mFrame)
return mFrame;
return this;
}
-bool AnimatedSprite::updateNumber(const unsigned num)
+bool AnimatedSprite::updateNumber(const unsigned num) restrict2
{
// TODO need store num in delayed object if it exist for future usage
if (!mSprite)
@@ -420,8 +421,8 @@ bool AnimatedSprite::updateNumber(const unsigned num)
return false;
}
-void AnimatedSprite::setDelayLoad(const std::string &filename,
- const int variant)
+void AnimatedSprite::setDelayLoad(const std::string &restrict filename,
+ const int variant) restrict2
{
if (mDelayLoad)
{
@@ -432,8 +433,3 @@ void AnimatedSprite::setDelayLoad(const std::string &filename,
mDelayLoad = new AnimationDelayLoad(filename, variant, this);
DelayedManager::addDelayedAnimation(mDelayLoad);
}
-
-void AnimatedSprite::clearDelayLoad()
-{
- mDelayLoad = nullptr;
-}
diff --git a/src/resources/sprite/animatedsprite.h b/src/resources/sprite/animatedsprite.h
index db21e661d..f9971cb5b 100644
--- a/src/resources/sprite/animatedsprite.h
+++ b/src/resources/sprite/animatedsprite.h
@@ -39,7 +39,7 @@ class AnimatedSprite final : public Sprite
* Constructor.
* @param sprite the sprite to animate
*/
- explicit AnimatedSprite(SpriteDef *const sprite);
+ explicit AnimatedSprite(SpriteDef *restrict const sprite);
A_DELETE_COPY(AnimatedSprite)
@@ -50,83 +50,90 @@ class AnimatedSprite final : public Sprite
* @param filename the file of the sprite to animate
* @param variant the sprite variant
*/
- static AnimatedSprite *load(const std::string &filename,
+ static AnimatedSprite *load(const std::string &restrict filename,
const int variant = 0) A_WARN_UNUSED;
- static AnimatedSprite *delayedLoad(const std::string &filename,
+ static AnimatedSprite *delayedLoad(const std::string &restrict
+ filename,
const int variant = 0)
A_WARN_UNUSED;
- static AnimatedSprite *clone(const AnimatedSprite *const anim);
+ static AnimatedSprite *clone(const AnimatedSprite *restrict const
+ anim);
~AnimatedSprite();
- bool reset() override final;
+ bool reset() restrict2 override final;
- bool play(const std::string &action) override final;
+ bool play(const std::string &restrict action) restrict2 override final;
- bool update(const int time) override final;
+ bool update(const int time) restrict2 override final;
- void draw(Graphics *const graphics,
+ void draw(Graphics *restrict const graphics,
const int posX,
- const int posY) const override final A_NONNULL(2);
+ const int posY) const restrict2 override final A_NONNULL(2);
- int getWidth() const override final A_WARN_UNUSED;
+ int getWidth() const restrict2 override final A_WARN_UNUSED;
- int getHeight() const override final A_WARN_UNUSED;
+ int getHeight() const restrict2 override final A_WARN_UNUSED;
- const Image* getImage() const override final A_WARN_UNUSED;
+ const Image* getImage() const restrict2 override final A_WARN_UNUSED;
bool setSpriteDirection(const SpriteDirection::Type direction)
- override final;
+ restrict2 override final;
- int getNumberOfLayers() const A_WARN_UNUSED
+ int getNumberOfLayers() const restrict2 A_WARN_UNUSED
{ return 1; }
- std::string getIdPath() const A_WARN_UNUSED;
+ std::string getIdPath() const restrict2 A_WARN_UNUSED;
- unsigned int getCurrentFrame() const override final A_WARN_UNUSED;
+ unsigned int getCurrentFrame() const
+ restrict2 override final A_WARN_UNUSED
+ { return mFrameIndex; }
- unsigned int getFrameCount() const override final A_WARN_UNUSED;
+ unsigned int getFrameCount() const
+ restrict2 override final A_WARN_UNUSED;
- void setAlpha(float alpha) override final;
+ void setAlpha(float alpha) restrict2 override final;
- const void *getHash() const override final A_WARN_UNUSED;
+ const void *getHash() const restrict2 override final A_WARN_UNUSED;
- bool updateNumber(const unsigned num) override final;
+ bool updateNumber(const unsigned num) restrict2 override final;
- void clearDelayLoad();
+ void clearDelayLoad() restrict2
+ { mDelayLoad = nullptr; }
- void setSprite(SpriteDef *const sprite)
+ void setSprite(SpriteDef *restrict const sprite) restrict2
{ mSprite = sprite; }
- bool isTerminated() const
+ bool isTerminated() const restrict2
{ return mTerminated; }
static void setEnableCache(const bool b)
{ mEnableCache = b; }
#ifdef UNITTESTS
- SpriteDef *getSprite()
+ SpriteDef *getSprite() restrict2
{ return mSprite; }
- const Frame *getFrame() const
+ const Frame *getFrame() const restrict2
{ return mFrame; }
- const Animation *getAnimation() const
+ const Animation *getAnimation() const restrict2
{ return mAnimation; }
- unsigned int getFrameIndex() const
+ unsigned int getFrameIndex() const restrict2
{ return mFrameIndex; }
- unsigned int getFrameTime() const
+ unsigned int getFrameTime() const restrict2
{ return mFrameTime; }
#endif
private:
- bool updateCurrentAnimation(const unsigned int dt);
+ bool updateCurrentAnimation(const unsigned int dt) restrict2;
- void setDelayLoad(const std::string &filename, const int variant);
+ void setDelayLoad(const std::string &restrict filename,
+ const int variant) restrict2;
SpriteDirection::Type mDirection; /**< The sprite direction. */
int mLastTime; /**< The last time update was called. */
@@ -134,10 +141,10 @@ class AnimatedSprite final : public Sprite
unsigned int mFrameIndex; /**< The index of the current frame. */
unsigned int mFrameTime; /**< The time since start of frame. */
- SpriteDef *mSprite; /**< The sprite definition. */
- const Action *mAction; /**< The currently active action. */
- const Animation *mAnimation; /**< The currently active animation. */
- const Frame *mFrame; /**< The currently active frame. */
+ SpriteDef *restrict mSprite; /**< The sprite definition. */
+ const Action *restrict mAction; /**< The currently active action. */
+ const Animation *restrict mAnimation; /**< The currently active animation. */
+ const Frame *restrict mFrame; /**< The currently active frame. */
unsigned mNumber;
unsigned mNumber1;
AnimationDelayLoad *mDelayLoad;