diff options
-rw-r--r-- | src/being/localplayer.cpp | 5 | ||||
-rw-r--r-- | src/enums/resources/map/blockmask.h | 11 | ||||
-rw-r--r-- | src/enums/resources/map/blocktype.h | 13 | ||||
-rw-r--r-- | src/gui/windows/minimap.cpp | 6 | ||||
-rw-r--r-- | src/resources/map/map.cpp | 7 | ||||
-rw-r--r-- | src/resources/map/map.h | 3 | ||||
-rw-r--r-- | src/resources/mapreader.cpp | 3 |
7 files changed, 33 insertions, 15 deletions
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index af020d7ea..647aba41b 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -2645,7 +2645,10 @@ void LocalPlayer::checkNewName(Being *const being) unsigned char LocalPlayer::getBlockWalkMask() const { // for now blocking all types of collisions - return BlockMask::WALL | BlockMask::AIR | BlockMask::WATER; + return BlockMask::WALL | + BlockMask::AIR | + BlockMask::WATER | + BlockMask::PLAYERWALL; } void LocalPlayer::removeHome() diff --git a/src/enums/resources/map/blockmask.h b/src/enums/resources/map/blockmask.h index 127938d7c..f5b5b25e0 100644 --- a/src/enums/resources/map/blockmask.h +++ b/src/enums/resources/map/blockmask.h @@ -27,11 +27,12 @@ namespace BlockMask { enum BlockMask { - WALL = 0x80, // 1000 0000 - AIR = 0x04, // 0000 0100 - WATER = 0x08, // 0000 1000 - GROUND = 0x10, // 0001 0000 - GROUNDTOP = 0x20 // 0010 0000 + WALL = 0x80, // 1000 0000 + AIR = 0x04, // 0000 0100 + WATER = 0x08, // 0000 1000 + GROUND = 0x10, // 0001 0000 + GROUNDTOP = 0x20, // 0010 0000 + PLAYERWALL = 0x40 // 0100 0000 }; } // namespace BlockMask diff --git a/src/enums/resources/map/blocktype.h b/src/enums/resources/map/blocktype.h index 8183e26e1..c7a7754de 100644 --- a/src/enums/resources/map/blocktype.h +++ b/src/enums/resources/map/blocktype.h @@ -27,12 +27,13 @@ enumStart(BlockType) { - NONE = -1, - GROUND = 0, - WALL = 1, - AIR = 2, - WATER = 3, - GROUNDTOP = 4, + NONE = -1, + GROUND = 0, + WALL = 1, + AIR = 2, + WATER = 3, + GROUNDTOP = 4, + PLAYERWALL = 5, NB_BLOCKTYPES } enumEnd(BlockType); diff --git a/src/gui/windows/minimap.cpp b/src/gui/windows/minimap.cpp index 8d1bab734..8c605058f 100644 --- a/src/gui/windows/minimap.cpp +++ b/src/gui/windows/minimap.cpp @@ -153,8 +153,10 @@ void Minimap::setMap(const Map *const map) return; } const int size = surface->h * surface->w; - const int mask = (BlockMask::WALL | BlockMask::AIR - | BlockMask::WATER); + const int mask = (BlockMask::WALL | + BlockMask::AIR | + BlockMask::WATER | + BlockMask::PLAYERWALL); for (int ptr = 0; ptr < size; ptr ++) { diff --git a/src/resources/map/map.cpp b/src/resources/map/map.cpp index e86c0c2a4..073adb2ed 100644 --- a/src/resources/map/map.cpp +++ b/src/resources/map/map.cpp @@ -591,6 +591,7 @@ void Map::drawCollision(Graphics *restrict const graphics, fillCollision(BlockMask::AIR, AIR_COLLISION_HIGHLIGHT); fillCollision(BlockMask::WATER, WATER_COLLISION_HIGHLIGHT); fillCollision(BlockMask::GROUNDTOP, GROUNDTOP_COLLISION_HIGHLIGHT); + fillCollision(BlockMask::PLAYERWALL, COLLISION_HIGHLIGHT); } } } @@ -709,6 +710,9 @@ void Map::addBlockMask(const int x, const int y, case BlockType::GROUNDTOP: mMetaTiles[tileNum].blockmask |= BlockMask::GROUNDTOP; break; + case BlockType::PLAYERWALL: + mMetaTiles[tileNum].blockmask |= BlockMask::PLAYERWALL; + break; default: case BlockType::NONE: case BlockType::NB_BLOCKTYPES: @@ -742,6 +746,9 @@ void Map::setBlockMask(const int x, const int y, case BlockType::GROUNDTOP: mMetaTiles[tileNum].blockmask = BlockMask::GROUNDTOP; break; + case BlockType::PLAYERWALL: + mMetaTiles[tileNum].blockmask = BlockMask::PLAYERWALL; + break; default: case BlockType::NONE: case BlockType::NB_BLOCKTYPES: diff --git a/src/resources/map/map.h b/src/resources/map/map.h index c658b9b30..5abc9c964 100644 --- a/src/resources/map/map.h +++ b/src/resources/map/map.h @@ -77,7 +77,8 @@ class Map final : public Properties, COLLISION_AIR = 2, // air units can walk COLLISION_WATER = 3, // water units can walk COLLISION_GROUNDTOP = 4, // no collision (chair, bed, etc) - COLLISION_MAX = 5 // count index + COLLISION_PLAYER_WALL = 5, // full collision for player + COLLISION_MAX = 6 // count index }; /** diff --git a/src/resources/mapreader.cpp b/src/resources/mapreader.cpp index d1cf92396..51040a5e7 100644 --- a/src/resources/mapreader.cpp +++ b/src/resources/mapreader.cpp @@ -575,6 +575,9 @@ inline static void setTile(Map *const map, case Map::COLLISION_GROUNDTOP: map->addBlockMask(x, y, BlockType::GROUNDTOP); break; + case Map::COLLISION_PLAYER_WALL: + map->addBlockMask(x, y, BlockType::PLAYERWALL); + break; default: break; } |