diff options
-rw-r--r-- | src/gui/viewport.cpp | 2 | ||||
-rw-r--r-- | src/localplayer.cpp | 16 |
2 files changed, 9 insertions, 9 deletions
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp index 1053fa1c9..1f2d06894 100644 --- a/src/gui/viewport.cpp +++ b/src/gui/viewport.cpp @@ -306,7 +306,7 @@ void Viewport::_drawDebugPath(Graphics *graphics) debugPath = mMap->findPath( static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, - mousePosX / 32, mousePosY / 32, 0, 500); + mousePosX / 32, mousePosY / 32, player_node->getWalkMask(), 500); lastMouseDestination = mouseDestination; } diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 544c67f97..9cae5d094 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -912,7 +912,7 @@ bool LocalPlayer::pickUp(FloorItem *item) Path debugPath = mMap->findPath( static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, - item->getTileX(), item->getTileY(), 0x00, 0); + item->getTileX(), item->getTileY(), getWalkMask(), 0); if (!debugPath.empty()) navigateTo(item->getTileX(), item->getTileY()); else @@ -1725,7 +1725,7 @@ void LocalPlayer::moveToTarget(unsigned int dist) { debugPath = mMap->findPath(static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, - mTarget->getTileX(), mTarget->getTileY(), 0x00, 0); + mTarget->getTileX(), mTarget->getTileY(), getWalkMask(), 0); if (debugPath.size() < dist) return; @@ -2592,7 +2592,7 @@ bool LocalPlayer::isReachable(int x, int y, int maxCost) Path debugPath = mMap->findPath( static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, - x, y, 0x00, maxCost); + x, y, getWalkMask(), maxCost); return !debugPath.empty(); } @@ -2627,7 +2627,7 @@ bool LocalPlayer::isReachable(Being *being, int maxCost) Path debugPath = mMap->findPath( static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, - being->getTileX(), being->getTileY(), 0x00, maxCost); + being->getTileX(), being->getTileY(), getWalkMask(), maxCost); being->setDistance(static_cast<int>(debugPath.size())); if (!debugPath.empty()) @@ -3221,7 +3221,7 @@ bool LocalPlayer::navigateTo(int x, int y) mNavigatePath = mMap->findPath( static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, - x, y, 0x00, 0); + x, y, getWalkMask(), 0); if (mDrawPath) tmpLayer->addRoad(mNavigatePath); @@ -3250,7 +3250,7 @@ void LocalPlayer::navigateTo(Being *being) static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, being->getTileX(), being->getTileY(), - 0x00, 0); + getWalkMask(), 0); if (mDrawPath) tmpLayer->addRoad(mNavigatePath); @@ -3396,7 +3396,7 @@ int LocalPlayer::getPathLength(Being* being) static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, being->getTileX(), being->getTileY(), - 0x00, 0); + getWalkMask(), 0); return static_cast<int>(debugPath.size()); } @@ -3735,7 +3735,7 @@ void LocalPlayer::fixAttackTarget() static_cast<int>(playerPos.x - 16) / 32, static_cast<int>(playerPos.y - 32) / 32, mTarget->getTileX(), mTarget->getTileY(), - 0x00, 0); + getWalkMask(), 0); if (!debugPath.empty()) { |