diff options
-rw-r--r-- | src/normalopenglgraphics.cpp | 166 | ||||
-rw-r--r-- | src/normalopenglgraphics.h | 14 |
2 files changed, 94 insertions, 86 deletions
diff --git a/src/normalopenglgraphics.cpp b/src/normalopenglgraphics.cpp index 534e9bffe..2b39c9fd1 100644 --- a/src/normalopenglgraphics.cpp +++ b/src/normalopenglgraphics.cpp @@ -84,9 +84,10 @@ void NormalOpenGLGraphics::initArrays() // need alocate small size, after if limit reached reallocate to double size vertexBufSize = mMaxVertices; - mFloatTexArray = new GLfloat[mMaxVertices * 4 + 30]; - mIntTexArray = new GLint[mMaxVertices * 4 + 30]; - mIntVertArray = new GLint[mMaxVertices * 4 + 30]; + const int sz = mMaxVertices * 4 + 30; + mFloatTexArray = new GLfloat[sz]; + mIntTexArray = new GLint[sz]; + mIntVertArray = new GLint[sz]; } bool NormalOpenGLGraphics::setVideoMode(const int w, const int h, @@ -99,9 +100,10 @@ bool NormalOpenGLGraphics::setVideoMode(const int w, const int h, return setOpenGLMode(); } -static inline void drawQuad(const Image *image, - int srcX, int srcY, int dstX, int dstY, - int width, int height) +static inline void drawQuad(const Image *const image, + const int srcX, const int srcY, + const int dstX, const int dstY, + const int width, const int height) { if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { @@ -167,9 +169,11 @@ static inline void drawQuad(const Image *image, } static inline void drawRescaledQuad(const Image *const image, - int srcX, int srcY, int dstX, int dstY, - int width, int height, - int desiredWidth, int desiredHeight) + const int srcX, const int srcY, + const int dstX, const int dstY, + const int width, const int height, + const int desiredWidth, + const int desiredHeight) { if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { @@ -245,8 +249,9 @@ bool NormalOpenGLGraphics::drawImage2(const Image *const image, if (!image) return false; - srcX += image->mBounds.x; - srcY += image->mBounds.y; + const SDL_Rect &imageRect = image->mBounds; + srcX += imageRect.x; + srcY += imageRect.y; if (!useColor) setColorAlpha(image->mAlpha); @@ -303,8 +308,9 @@ bool NormalOpenGLGraphics::drawRescaledImage(const Image *const image, if (width > desiredWidth && height > desiredHeight) smooth = false; - srcX += image->mBounds.x; - srcY += image->mBounds.y; + const SDL_Rect &imageRect = image->mBounds; + srcX += imageRect.x; + srcY += imageRect.y; if (!useColor) setColorAlpha(image->mAlpha); @@ -345,11 +351,11 @@ void NormalOpenGLGraphics::drawImagePattern(const Image *const image, if (!image) return; - const int srcX = image->mBounds.x; - const int srcY = image->mBounds.y; - - const int iw = image->mBounds.w; - const int ih = image->mBounds.h; + const SDL_Rect &imageRect = image->mBounds; + const int srcX = imageRect.x; + const int srcY = imageRect.y; + const int iw = imageRect.w; + const int ih = imageRect.h; if (iw == 0 || ih == 0) return; @@ -371,20 +377,20 @@ void NormalOpenGLGraphics::drawImagePattern(const Image *const image, // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { - float texX1 = static_cast<float>(srcX) / tw; - float texY1 = static_cast<float>(srcY) / th; + const float texX1 = static_cast<float>(srcX) / tw; + const float texY1 = static_cast<float>(srcY) / th; for (int py = 0; py < h; py += ih) { const int height = (py + ih >= h) ? h - py : ih; const int dstY = y + py; + const float texY2 = static_cast<float>(srcY + height) / th; for (int px = 0; px < w; px += iw) { - int width = (px + iw >= w) ? w - px : iw; - int dstX = x + px; + const int width = (px + iw >= w) ? w - px : iw; + const int dstX = x + px; - float texX2 = static_cast<float>(srcX + width) / tw; - float texY2 = static_cast<float>(srcY + height) / th; + const float texX2 = static_cast<float>(srcX + width) / tw; mFloatTexArray[vp + 0] = texX1; mFloatTexArray[vp + 1] = texY1; @@ -429,8 +435,8 @@ void NormalOpenGLGraphics::drawImagePattern(const Image *const image, const int dstY = y + py; for (int px = 0; px < w; px += iw) { - int width = (px + iw >= w) ? w - px : iw; - int dstX = x + px; + const int width = (px + iw >= w) ? w - px : iw; + const int dstX = x + px; mIntTexArray[vp + 0] = srcX; mIntTexArray[vp + 1] = srcY; @@ -481,14 +487,15 @@ void NormalOpenGLGraphics::drawRescaledImagePattern(const Image *const image, if (scaledWidth == 0 || scaledHeight == 0) return; - const int srcX = image->mBounds.x; - const int srcY = image->mBounds.y; - - const int iw = image->getWidth(); - const int ih = image->getHeight(); + const SDL_Rect &imageRect = image->mBounds; + const int iw = imageRect.w; + const int ih = imageRect.h; if (iw == 0 || ih == 0) return; + const int srcX = imageRect.x; + const int srcY = imageRect.y; + setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE @@ -518,17 +525,17 @@ void NormalOpenGLGraphics::drawRescaledImagePattern(const Image *const image, const int height = (py + scaledHeight >= h) ? h - py : scaledHeight; const int dstY = y + py; + const float visibleFractionH = static_cast<float>(height) + / scaledHeight; + const float texY2 = texY1 + tFractionH * visibleFractionH; for (int px = 0; px < w; px += scaledWidth) { - int width = (px + scaledWidth >= w) ? w - px : scaledWidth; - int dstX = x + px; + const int width = (px + scaledWidth >= w) + ? w - px : scaledWidth; + const int dstX = x + px; const float visibleFractionW = static_cast<float>(width) / scaledWidth; - const float visibleFractionH = static_cast<float>(height) - / scaledHeight; - const float texX2 = texX1 + tFractionW * visibleFractionW; - const float texY2 = texY1 + tFractionH * visibleFractionH; mFloatTexArray[vp + 0] = texX1; mFloatTexArray[vp + 1] = texY1; @@ -673,15 +680,15 @@ void NormalOpenGLGraphics::calcImagePattern(ImageVertexes* const vert, if (!image) return; - const int srcX = image->mBounds.x; - const int srcY = image->mBounds.y; - - const int iw = image->mBounds.w; - const int ih = image->mBounds.h; + const SDL_Rect &imageRect = image->mBounds; + const int iw = imageRect.w; + const int ih = imageRect.h; if (iw == 0 || ih == 0) return; + const int srcX = imageRect.x; + const int srcY = imageRect.y; const float tw = static_cast<float>(image->mTexWidth); const float th = static_cast<float>(image->mTexHeight); @@ -693,8 +700,8 @@ void NormalOpenGLGraphics::calcImagePattern(ImageVertexes* const vert, // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { - float texX1 = static_cast<float>(srcX) / tw; - float texY1 = static_cast<float>(srcY) / th; + const float texX1 = static_cast<float>(srcX) / tw; + const float texY1 = static_cast<float>(srcY) / th; GLfloat *floatTexArray = ogl.continueFloatTexArray(); GLint *intVertArray = ogl.continueIntVertArray(); @@ -703,13 +710,12 @@ void NormalOpenGLGraphics::calcImagePattern(ImageVertexes* const vert, { const int height = (py + ih >= h) ? h - py : ih; const int dstY = y + py; + const float texY2 = static_cast<float>(srcY + height) / th; for (int px = 0; px < w; px += iw) { - int width = (px + iw >= w) ? w - px : iw; - int dstX = x + px; - - float texX2 = static_cast<float>(srcX + width) / tw; - float texY2 = static_cast<float>(srcY + height) / th; + const int width = (px + iw >= w) ? w - px : iw; + const int dstX = x + px; + const float texX2 = static_cast<float>(srcX + width) / tw; floatTexArray[vp + 0] = texX1; floatTexArray[vp + 1] = texY1; @@ -757,8 +763,8 @@ void NormalOpenGLGraphics::calcImagePattern(ImageVertexes* const vert, const int dstY = y + py; for (int px = 0; px < w; px += iw) { - int width = (px + iw >= w) ? w - px : iw; - int dstX = x + px; + const int width = (px + iw >= w) ? w - px : iw; + const int dstX = x + px; intTexArray[vp + 0] = srcX; intTexArray[vp + 1] = srcY; @@ -865,15 +871,16 @@ void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert, if (!vert || !image) return; - const int srcX = image->mBounds.x; - const int srcY = image->mBounds.y; - - const int w = image->mBounds.w; - const int h = image->mBounds.h; + const SDL_Rect &imageRect = image->mBounds; + const int w = imageRect.w; + const int h = imageRect.h; if (w == 0 || h == 0) return; + const int srcX = imageRect.x; + const int srcY = imageRect.y; + const float tw = static_cast<float>(image->mTexWidth); const float th = static_cast<float>(image->mTexHeight); @@ -887,14 +894,14 @@ void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert, // Draw a set of textured rectangles if (OpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { - float texX1 = static_cast<float>(srcX) / tw; - float texY1 = static_cast<float>(srcY) / th; + const float texX1 = static_cast<float>(srcX) / tw; + const float texY1 = static_cast<float>(srcY) / th; - float texX2 = static_cast<float>(srcX + w) / tw; - float texY2 = static_cast<float>(srcY + h) / th; + const float texX2 = static_cast<float>(srcX + w) / tw; + const float texY2 = static_cast<float>(srcY + h) / th; - GLfloat *floatTexArray = ogl.continueFloatTexArray(); - GLint *intVertArray = ogl.continueIntVertArray(); + GLfloat *const floatTexArray = ogl.continueFloatTexArray(); + GLint *const intVertArray = ogl.continueIntVertArray(); floatTexArray[vp + 0] = texX1; floatTexArray[vp + 1] = texY1; @@ -931,8 +938,8 @@ void NormalOpenGLGraphics::calcTile(ImageVertexes *const vert, } else { - GLint *intTexArray = ogl.continueIntTexArray(); - GLint *intVertArray = ogl.continueIntVertArray(); + GLint *const intTexArray = ogl.continueIntTexArray(); + GLint *const intVertArray = ogl.continueIntVertArray(); intTexArray[vp + 0] = srcX; intTexArray[vp + 1] = srcY; @@ -974,7 +981,7 @@ void NormalOpenGLGraphics::drawTile(const ImageVertexes *const vert) { if (!vert) return; - const Image *image = vert->image; + const Image *const image = vert->image; setColorAlpha(image->mAlpha); #ifdef DEBUG_BIND_TEXTURE @@ -1096,7 +1103,7 @@ SDL_Surface* NormalOpenGLGraphics::getScreenshot() const int w = mTarget->w - (mTarget->w % 4); GLint pack = 1; - SDL_Surface *screenshot = SDL_CreateRGBSurface( + SDL_Surface *const screenshot = SDL_CreateRGBSurface( SDL_SWSURFACE, w, h, 24, 0xff0000, 0x00ff00, 0x0000ff, 0x000000); @@ -1113,14 +1120,14 @@ SDL_Surface* NormalOpenGLGraphics::getScreenshot() glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_BYTE, screenshot->pixels); // Flip the screenshot, as OpenGL has 0,0 in bottom left - unsigned int lineSize = 3 * w; - GLubyte* buf = static_cast<GLubyte*>(malloc(lineSize)); + const unsigned int lineSize = 3 * w; + GLubyte *const buf = static_cast<GLubyte *const>(malloc(lineSize)); for (int i = 0; i < (h / 2); i++) { - GLubyte *top = static_cast<GLubyte*>( + GLubyte *const top = static_cast<GLubyte *const>( screenshot->pixels) + lineSize * i; - GLubyte *bot = static_cast<GLubyte*>( + GLubyte *const bot = static_cast<GLubyte *const>( screenshot->pixels) + lineSize * (h - 1 - i); memcpy(buf, top, lineSize); @@ -1153,7 +1160,7 @@ bool NormalOpenGLGraphics::pushClipArea(gcn::Rectangle area) transY = -clipArea.yOffset; } - bool result = gcn::Graphics::pushClipArea(area); + const bool result = gcn::Graphics::pushClipArea(area); const gcn::ClipRectangle &clipArea = mClipStack.top(); transX += clipArea.xOffset; @@ -1226,7 +1233,7 @@ void NormalOpenGLGraphics::setTargetPlane(int width A_UNUSED, { } -void NormalOpenGLGraphics::setTexturingAndBlending(bool enable) +void NormalOpenGLGraphics::setTexturingAndBlending(const bool enable) { if (enable) { @@ -1348,7 +1355,8 @@ bool NormalOpenGLGraphics::drawNet(const int x1, const int y1, return true; } -void NormalOpenGLGraphics::bindTexture(GLenum target, GLuint texture) +void NormalOpenGLGraphics::bindTexture(const GLenum target, + const GLuint texture) { if (mLastImage != texture) { @@ -1368,8 +1376,8 @@ inline void NormalOpenGLGraphics::drawQuadArrayfi(const int size) glDrawArrays(GL_QUADS, 0, size / 2); } -inline void NormalOpenGLGraphics::drawQuadArrayfi(GLint *const intVertArray, - GLfloat *const floatTexArray, +inline void NormalOpenGLGraphics::drawQuadArrayfi(const GLint *const intVertArray, + const GLfloat *const floatTexArray, const int size) { glVertexPointer(2, GL_INT, 0, intVertArray); @@ -1392,8 +1400,8 @@ inline void NormalOpenGLGraphics::drawQuadArrayii(const int size) glDrawArrays(GL_QUADS, 0, size / 2); } -inline void NormalOpenGLGraphics::drawQuadArrayii(GLint *const intVertArray, - GLint *const intTexArray, +inline void NormalOpenGLGraphics::drawQuadArrayii(const GLint *const intVertArray, + const GLint *const intTexArray, const int size) { glVertexPointer(2, GL_INT, 0, intVertArray); @@ -1469,7 +1477,7 @@ void NormalOpenGLGraphics::restoreColor() } #ifdef DEBUG_BIND_TEXTURE -void NormalOpenGLGraphics::debugBindTexture(const Image *image) +void NormalOpenGLGraphics::debugBindTexture(const Image *const image) { const std::string texture = image->getIdPath(); if (mOldTexture != texture) @@ -1485,7 +1493,7 @@ void NormalOpenGLGraphics::debugBindTexture(const Image *image) } } #else -void NormalOpenGLGraphics::debugBindTexture(const Image *image A_UNUSED) +void NormalOpenGLGraphics::debugBindTexture(const Image *const image A_UNUSED) { } #endif diff --git a/src/normalopenglgraphics.h b/src/normalopenglgraphics.h index afebc49da..7df9997d5 100644 --- a/src/normalopenglgraphics.h +++ b/src/normalopenglgraphics.h @@ -146,14 +146,14 @@ class NormalOpenGLGraphics final : public Graphics inline void drawQuadArrayfi(const int size); - inline void drawQuadArrayfi(GLint *intVertArray, - GLfloat *floatTexArray, + inline void drawQuadArrayfi(const GLint *const intVertArray, + const GLfloat *const floatTexArray, const int size); inline void drawQuadArrayii(const int size); - inline void drawQuadArrayii(GLint *intVertArray, - GLint *intTexArray, + inline void drawQuadArrayii(const GLint *const intVertArray, + const GLint *const intTexArray, const int size); inline void drawLineArrayi(const int size); @@ -189,7 +189,7 @@ class NormalOpenGLGraphics final : public Graphics static unsigned int mLastDrawCalls; #endif - static void bindTexture(GLenum target, GLuint texture); + static void bindTexture(const GLenum target, const GLuint texture); static GLuint mLastImage; @@ -200,11 +200,11 @@ class NormalOpenGLGraphics final : public Graphics const int width, const int height, const bool useColor) override; - void setTexturingAndBlending(bool enable); + void setTexturingAndBlending(const bool enable); void updateMemoryInfo(); - void debugBindTexture(const Image *image); + void debugBindTexture(const Image *const image); private: void inline setColorAlpha(float alpha); |