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-rw-r--r--src/actorsprite.cpp2
-rw-r--r--src/actorspritemanager.cpp3
2 files changed, 3 insertions, 2 deletions
diff --git a/src/actorsprite.cpp b/src/actorsprite.cpp
index e86c886e4..267392a6c 100644
--- a/src/actorsprite.cpp
+++ b/src/actorsprite.cpp
@@ -292,7 +292,7 @@ void ActorSprite::updateStatusEffect(int index, bool newStatus)
void ActorSprite::handleStatusEffect(StatusEffect *effect, int effectId)
{
- if (reportTrue(!effect))
+ if (!effect)
return;
// TODO: Find out how this is meant to be used
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp
index 327d45a89..9463c2ae2 100644
--- a/src/actorspritemanager.cpp
+++ b/src/actorspritemanager.cpp
@@ -35,6 +35,7 @@
#include "gui/widgets/chattab.h"
+#include "utils/checkutils.h"
#include "utils/dtor.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -623,7 +624,7 @@ Being *ActorSpriteManager::findNearestByName(const std::string &name,
for_actors
{
- if (!*it)
+ if (reportTrue(!*it))
continue;
if ((*it)->getType() == ActorSprite::FLOOR_ITEM