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-rw-r--r--src/defaults.cpp1
-rw-r--r--src/game.cpp1
-rw-r--r--src/graphics.h3
-rw-r--r--src/graphicsvertexes.h3
-rw-r--r--src/gui/setup_other.cpp5
-rw-r--r--src/gui/setup_visual.cpp6
-rw-r--r--src/opengl1graphics.h4
-rw-r--r--src/openglgraphics.cpp72
-rw-r--r--src/openglgraphics.h9
-rw-r--r--src/resources/image.h3
10 files changed, 101 insertions, 6 deletions
diff --git a/src/defaults.cpp b/src/defaults.cpp
index 87771c427..1ca64d4e6 100644
--- a/src/defaults.cpp
+++ b/src/defaults.cpp
@@ -227,6 +227,7 @@ DefaultsData* getConfigDefaults()
AddDEF(configData, "noframe", false);
AddDEF(configData, "groupFriends", true);
AddDEF(configData, "grabinput", false);
+ AddDEF(configData, "usefbo", false);
AddDEF(configData, "gamma", 1);
AddDEF(configData, "vsync", 0);
AddDEF(configData, "enableBuggyServers", true);
diff --git a/src/game.cpp b/src/game.cpp
index 70d794ce8..39d38ac5c 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -461,6 +461,7 @@ static bool saveScreenshot()
if (!config.getBoolValue("showip"))
{
mainGraphics->setSecure(true);
+ mainGraphics->prepareScreenshot();
gui->draw();
screenshot = mainGraphics->getScreenshot();
mainGraphics->setSecure(false);
diff --git a/src/graphics.h b/src/graphics.h
index 5d496d654..03eecefff 100644
--- a/src/graphics.h
+++ b/src/graphics.h
@@ -251,6 +251,9 @@ class Graphics : public gcn::SDLGraphics
*/
virtual SDL_Surface *getScreenshot();
+ virtual void prepareScreenshot()
+ { }
+
virtual bool drawNet(int x1, int y1, int x2, int y2,
int width, int height);
diff --git a/src/graphicsvertexes.h b/src/graphicsvertexes.h
index 4245e8bf5..452cebc29 100644
--- a/src/graphicsvertexes.h
+++ b/src/graphicsvertexes.h
@@ -28,7 +28,8 @@
#include "localconsts.h"
#ifdef USE_OPENGL
-#define NO_SDL_GLEXT
+//#define NO_SDL_GLEXT
+#define GL_GLEXT_PROTOTYPES 1
#include <SDL_opengl.h>
diff --git a/src/gui/setup_other.cpp b/src/gui/setup_other.cpp
index 3ea5f4e4a..148037732 100644
--- a/src/gui/setup_other.cpp
+++ b/src/gui/setup_other.cpp
@@ -183,6 +183,11 @@ Setup_Other::Setup_Other()
new SetupItemCheckBox(_("Hide shield sprite"), "", "hideShield",
this, "hideShieldEvent");
+#if !defined(_WIN32)
+ new SetupItemCheckBox(_("Use FBO for screenshots (only for opengl)"),
+ "", "usefbo", this, "usefboEvent");
+#endif
+
new SetupItemCheckBox(_("Show background"), "", "showBackground",
this, "showBackgroundEvent");
diff --git a/src/gui/setup_visual.cpp b/src/gui/setup_visual.cpp
index 55e219bd7..68704956a 100644
--- a/src/gui/setup_visual.cpp
+++ b/src/gui/setup_visual.cpp
@@ -41,12 +41,16 @@ Setup_Visual::Setup_Visual()
mPreferredFirstItemSize = 150;
+ new SetupItemLabel(_("Notifications"), "", this);
+
new SetupItemCheckBox(_("Show pickup notifications in chat"), "",
"showpickupchat", this, "showpickupchatEvent");
new SetupItemCheckBox(_("Show pickup notifications as particle effects"),
"", "showpickupparticle", this, "showpickupparticleEvent");
+ new SetupItemLabel(_("Effects"), "", this);
+
new SetupItemCheckBox(_("Grab mouse and keyboard input"),
"", "grabinput", this, "grabinputEvent");
@@ -80,6 +84,8 @@ Setup_Visual::Setup_Visual()
this, "particleEmitterSkipEvent", 0, 3,
mParticleList, true))->setInvertValue(3);
+ new SetupItemLabel(_("Other"), "", this);
+
new SetupItemSlider(_("Gamma"), "", "gamma",
this, "gammeEvent", 1, 20, 350, true);
diff --git a/src/opengl1graphics.h b/src/opengl1graphics.h
index 8cc3c89a7..6ed2d7440 100644
--- a/src/opengl1graphics.h
+++ b/src/opengl1graphics.h
@@ -28,9 +28,11 @@
#include "graphics.h"
-#define NO_SDL_GLEXT
+//#define NO_SDL_GLEXT
+#define GL_GLEXT_PROTOTYPES 1
#include <SDL_opengl.h>
+#include <GL/glext.h>
class OpenGL1Graphics : public Graphics
{
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
index 242588473..684716aac 100644
--- a/src/openglgraphics.cpp
+++ b/src/openglgraphics.cpp
@@ -26,6 +26,7 @@
#include "graphicsvertexes.h"
#include "openglgraphics.h"
+#include "configuration.h"
#include "logger.h"
#include "resources/image.h"
@@ -50,8 +51,8 @@ const unsigned int vertexBufSize = 500;
GLuint OpenGLGraphics::mLastImage = 0;
OpenGLGraphics::OpenGLGraphics():
- mAlpha(false), mTexture(false), mColorAlpha(false),
- mSync(false)
+ mAlpha(false), mTexture(false), mColorAlpha(false), mSync(false),
+ mFboId(0), mTextureId(0), mRboId(0)
{
mOpenGL = 1;
mFloatTexArray = new GLfloat[vertexBufSize * 4 + 30];
@@ -1039,6 +1040,50 @@ void OpenGLGraphics::_endDraw()
popClipArea();
}
+void OpenGLGraphics::prepareScreenshot()
+{
+#if !defined(_WIN32)
+ if (config.getBoolValue("usefbo"))
+ {
+ int h = mTarget->h;
+ int w = mTarget->w;
+
+ // create a texture object
+ glGenTextures(1, &mTextureId);
+ glBindTexture(GL_TEXTURE_2D, mTextureId);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ // create a renderbuffer object to store depth info
+ glGenRenderbuffersEXT(1, &mRboId);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mRboId);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT,
+ GL_DEPTH_COMPONENT, w, h);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+
+ // create a framebuffer object
+ glGenFramebuffersEXT(1, &mFboId);
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFboId);
+
+ // attach the texture to FBO color attachment point
+ glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, mTextureId, 0);
+
+ // attach the renderbuffer to depth attachment point
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT,
+ GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mRboId);
+
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFboId);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ }
+#endif
+}
+
SDL_Surface* OpenGLGraphics::getScreenshot()
{
int h = mTarget->h;
@@ -1079,6 +1124,29 @@ SDL_Surface* OpenGLGraphics::getScreenshot()
free(buf);
+#if !defined(_WIN32)
+ if (config.getBoolValue("usefbo"))
+ {
+ glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
+ if (mFboId)
+ {
+ glDeleteFramebuffersEXT(1, &mFboId);
+ mFboId = 0;
+ }
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, 0);
+ if (mRboId)
+ {
+ glDeleteRenderbuffersEXT(1, &mRboId);
+ mRboId = 0;
+ }
+ if (mTextureId)
+ {
+ glDeleteTextures(1, &mTextureId);
+ mTextureId = 0;
+ }
+ }
+#endif
+
glPixelStorei(GL_PACK_ALIGNMENT, pack);
if (SDL_MUSTLOCK(screenshot))
diff --git a/src/openglgraphics.h b/src/openglgraphics.h
index 02d628af0..650ad668a 100644
--- a/src/openglgraphics.h
+++ b/src/openglgraphics.h
@@ -28,9 +28,11 @@
#include "main.h"
#include "graphics.h"
-#define NO_SDL_GLEXT
+//#define NO_SDL_GLEXT
+#define GL_GLEXT_PROTOTYPES 1
#include <SDL_opengl.h>
+//#include <GL/glext.h>
class OpenGLGraphics : public Graphics
{
@@ -138,6 +140,8 @@ class OpenGLGraphics : public Graphics
*/
SDL_Surface *getScreenshot();
+ void prepareScreenshot();
+
bool drawNet(int x1, int y1, int x2, int y2, int width, int height);
static void bindTexture(GLenum target, GLuint texture);
@@ -154,6 +158,9 @@ class OpenGLGraphics : public Graphics
bool mAlpha, mTexture;
bool mColorAlpha;
bool mSync;
+ GLuint mFboId;
+ GLuint mTextureId;
+ GLuint mRboId;
};
#endif
diff --git a/src/resources/image.h b/src/resources/image.h
index 68ab09e58..89fe24d89 100644
--- a/src/resources/image.h
+++ b/src/resources/image.h
@@ -36,7 +36,8 @@
* gl.h headers, since they also include these definitions. As we're not using
* extensions anyway it's safe to just disable the SDL version.
*/
-#define NO_SDL_GLEXT
+//#define NO_SDL_GLEXT
+#define GL_GLEXT_PROTOTYPES 1
#include <SDL_opengl.h>
#endif