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-rw-r--r--src/being.h1
-rw-r--r--src/gui/minimap.cpp12
-rw-r--r--src/localplayer.cpp44
-rw-r--r--src/map.cpp20
-rw-r--r--src/map.h1
5 files changed, 42 insertions, 36 deletions
diff --git a/src/being.h b/src/being.h
index ddcef1930..b34773ab2 100644
--- a/src/being.h
+++ b/src/being.h
@@ -100,6 +100,7 @@ class Being : public ActorSprite, public ConfigListener
{
public:
friend class BeingEquipBackend;
+ friend class LocalPlayer;
/**
* Action the being is currently performing
diff --git a/src/gui/minimap.cpp b/src/gui/minimap.cpp
index 32887466c..dd0edc0ba 100644
--- a/src/gui/minimap.cpp
+++ b/src/gui/minimap.cpp
@@ -130,11 +130,13 @@ void Minimap::setMap(Map *map)
setVisible(false);
return;
}
- for (int y = 0; y < surface->h; y ++)
- {
- for (int x = 0; x < surface->w; x ++)
- *(data ++) = -map->getWalk(x, y);
- }
+ const int size = surface->h * surface->w;
+ const int mask = (Map::BLOCKMASK_WALL | Map::BLOCKMASK_AIR
+ | Map::BLOCKMASK_WATER);
+
+ for (int ptr = 0; ptr < size; ptr ++)
+ *(data ++) = -!(map->mMetaTiles[ptr].blockmask & mask);
+
SDL_UnlockSurface(surface);
mMapImage = Image::load(surface);
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 040020001..ecd75594b 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -1127,23 +1127,19 @@ void LocalPlayer::startWalking(unsigned char dir)
#endif
{
// Prevent skipping corners over colliding tiles
- if (dx && !mMap->getWalk(getTileX() + dx, getTileY(), getWalkMask()))
+ if (dx && !mMap->getWalk(mX + dx, mY, getWalkMask()))
dx = 0;
- if (dy && !mMap->getWalk(getTileX(), getTileY() + dy, getWalkMask()))
+ if (dy && !mMap->getWalk(mX, mY + dy, getWalkMask()))
dy = 0;
// Choose a straight direction when diagonal target is blocked
- if (dx && dy && !mMap->getWalk(getTileX() + dx, getTileY() + dy,
- getWalkMask()))
- {
+ if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, getWalkMask()))
dx = 0;
- }
// Walk to where the player can actually go
- if ((dx || dy) && mMap->getWalk(getTileX() + dx, getTileY() + dy,
- getWalkMask()))
+ if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, getWalkMask()))
{
- setDestination(getTileX() + dx, getTileY() + dy);
+ setDestination(mX + dx, mY + dy);
}
else if (dir != mDirection)
{
@@ -2248,44 +2244,44 @@ void LocalPlayer::crazyMove8()
int mult = 1;
- if (mMap->getWalk(getTileX() + movesX[idx][0],
+ if (mMap->getWalk(mX + movesX[idx][0],
getTileY() + movesY[idx][0], getWalkMask()))
{
- while (mMap->getWalk(getTileX() + movesX[idx][0] * mult,
- getTileY() + movesY[idx][0] * mult,
+ while (mMap->getWalk(mX + movesX[idx][0] * mult,
+ mY + movesY[idx][0] * mult,
getWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][0] * (mult - 1), movesY[idx][0] * (mult - 1));
}
- else if (mMap->getWalk(getTileX() + movesX[idx][1],
- getTileY() + movesY[idx][1], getWalkMask()))
+ else if (mMap->getWalk(mX + movesX[idx][1],
+ mY + movesY[idx][1], getWalkMask()))
{
- while (mMap->getWalk(getTileX() + movesX[idx][1] * mult,
- getTileY() + movesY[idx][1] * mult,
+ while (mMap->getWalk(mX + movesX[idx][1] * mult,
+ mY + movesY[idx][1] * mult,
getWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][1] * (mult - 1), movesY[idx][1] * (mult - 1));
}
- else if (mMap->getWalk(getTileX() + movesX[idx][2],
- getTileY() + movesY[idx][2], getWalkMask()))
+ else if (mMap->getWalk(mX + movesX[idx][2],
+ mY + movesY[idx][2], getWalkMask()))
{
- while (mMap->getWalk(getTileX() + movesX[idx][2] * mult,
- getTileY() + movesY[idx][2] * mult,
+ while (mMap->getWalk(mX + movesX[idx][2] * mult,
+ mY + movesY[idx][2] * mult,
getWalkMask()) && mult <= dist)
{
mult ++;
}
move(movesX[idx][2] * (mult - 1), movesY[idx][2] * (mult - 1));
}
- else if (mMap->getWalk(getTileX() + movesX[idx][3],
- getTileY() + movesY[idx][3], getWalkMask()))
+ else if (mMap->getWalk(mX + movesX[idx][3],
+ mY + movesY[idx][3], getWalkMask()))
{
- while (mMap->getWalk(getTileX() + movesX[idx][3] * mult,
- getTileY() + movesY[idx][3] * mult,
+ while (mMap->getWalk(mX + movesX[idx][3] * mult,
+ mY + movesY[idx][3] * mult,
getWalkMask()) && mult <= dist)
{
mult ++;
diff --git a/src/map.cpp b/src/map.cpp
index 773e6ecdc..66c2315ee 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -676,12 +676,14 @@ void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY,
int width = 0;
int x0 = x;
- if (!getWalk(x, y, BLOCKMASK_WALL))
+// if (!getWalk(x, y, BLOCKMASK_WALL))
+ if (mMetaTiles[x + y * mWidth].blockmask & BLOCKMASK_WALL)
{
width = 32;
for (int x2 = x + 1; x < endX; x2 ++)
{
- if (getWalk(x2, y, BLOCKMASK_WALL))
+// if (getWalk(x2, y, BLOCKMASK_WALL))
+ if (!(mMetaTiles[x2 + y * mWidth].blockmask & BLOCKMASK_WALL))
break;
width += 32;
x ++;
@@ -698,12 +700,14 @@ void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY,
}
}
- if (x < endX && !getWalk(x, y, BLOCKMASK_AIR))
+// if (x < endX && !getWalk(x, y, BLOCKMASK_AIR))
+ if (x < endX && mMetaTiles[x + y * mWidth].blockmask & BLOCKMASK_AIR)
{
width = 32;
for (int x2 = x + 1; x < endX; x2 ++)
{
- if (getWalk(x2, y, BLOCKMASK_AIR))
+ if (!(mMetaTiles[x2 + y * mWidth].blockmask & BLOCKMASK_AIR))
+ //if (getWalk(x2, y, BLOCKMASK_AIR))
break;
width += 32;
x ++;
@@ -720,12 +724,14 @@ void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY,
}
}
- if (x < endX && !getWalk(x, y, BLOCKMASK_WATER))
+ if (x < endX && mMetaTiles[x + y * mWidth].blockmask & BLOCKMASK_WATER)
+// if (x < endX && !getWalk(x, y, BLOCKMASK_WATER))
{
width = 32;
for (int x2 = x + 1; x < endX; x2 ++)
{
- if (getWalk(x2, y, BLOCKMASK_WATER))
+ if (!(mMetaTiles[x2 + y * mWidth].blockmask & BLOCKMASK_WATER))
+// if (getWalk(x2, y, BLOCKMASK_WATER))
break;
width += 32;
x ++;
@@ -856,7 +862,7 @@ void Map::blockTile(int x, int y, BlockType type)
bool Map::getWalk(int x, int y, unsigned char walkmask) const
{
// You can't walk outside of the map
- if (!contains(x, y))
+ if (x < 0 || y < 0 || x >= mWidth || y >= mHeight)
return false;
// Check if the tile is walkable
diff --git a/src/map.h b/src/map.h
index 0a684140e..1cf0da559 100644
--- a/src/map.h
+++ b/src/map.h
@@ -464,6 +464,7 @@ class Map : public Properties, public ConfigListener
protected:
friend class Actor;
+ friend class Minimap;
/**
* Adds an actor to the map.