diff options
-rw-r--r-- | src/actorspritemanager.cpp | 5 | ||||
-rw-r--r-- | src/actorspritemanager.h | 3 | ||||
-rw-r--r-- | src/flooritem.cpp | 21 | ||||
-rw-r--r-- | src/flooritem.h | 12 | ||||
-rw-r--r-- | src/net/ea/itemhandler.cpp | 37 | ||||
-rw-r--r-- | src/net/ea/itemhandler.h | 4 | ||||
-rw-r--r-- | src/net/tmwa/itemhandler.cpp | 7 |
7 files changed, 46 insertions, 43 deletions
diff --git a/src/actorspritemanager.cpp b/src/actorspritemanager.cpp index fa6d49d38..89a592005 100644 --- a/src/actorspritemanager.cpp +++ b/src/actorspritemanager.cpp @@ -240,10 +240,11 @@ Being *ActorSpriteManager::createBeing(int id, ActorSprite::Type type, } FloorItem *ActorSpriteManager::createItem(int id, int itemId, int x, int y, - int amount, unsigned char color) + int amount, unsigned char color, + int subX, int subY) { FloorItem *floorItem = new FloorItem(id, itemId, x, y, - mMap, amount, color); + mMap, amount, color, subX, subY); mActors.insert(floorItem); return floorItem; diff --git a/src/actorspritemanager.h b/src/actorspritemanager.h index a78e3ad49..d30bad426 100644 --- a/src/actorspritemanager.h +++ b/src/actorspritemanager.h @@ -63,7 +63,8 @@ class ActorSpriteManager: public ConfigListener * Create a FloorItem and add it to the list of ActorSprites. */ FloorItem *createItem(int id, int itemId, int x, int y, - int amount, unsigned char color); + int amount, unsigned char color, + int subX, int subY); /** * Destroys the given ActorSprite at the end of diff --git a/src/flooritem.cpp b/src/flooritem.cpp index 6e4926f2e..111019546 100644 --- a/src/flooritem.cpp +++ b/src/flooritem.cpp @@ -38,13 +38,8 @@ #include "debug.h" -FloorItem::FloorItem(int id, - int itemId, - int x, - int y, - Map *map, - int amount, - unsigned char color): +FloorItem::FloorItem(int id, int itemId, int x, int y, Map *map, int amount, + unsigned char color, int subX, int subY): ActorSprite(id), mItemId(itemId), mX(x), @@ -60,16 +55,8 @@ FloorItem::FloorItem(int id, setMap(map); if (map) { - // TODO: Eventually, we probably should fix all sprite offsets so that - // these translations aren't necessary anymore. The sprites know - // best where their base point should be. - mPos.x = static_cast<float>(x * map->getTileWidth() + 16); -#ifdef MANASERV_SUPPORT - mPos.y = static_cast<float>(y * map->getTileHeight() + - ((Net::getNetworkType() == ServerInfo::MANASERV) ? 15 : 32)); -#else - mPos.y = static_cast<float>(y * map->getTileHeight() + 32); -#endif + mPos.x = static_cast<float>(x * map->getTileWidth() + subX); + mPos.y = static_cast<float>(y * map->getTileHeight() + subY); } else { diff --git a/src/flooritem.h b/src/flooritem.h index 95427c252..1f3126078 100644 --- a/src/flooritem.h +++ b/src/flooritem.h @@ -42,14 +42,12 @@ class FloorItem : public ActorSprite * @param y the y position in tiles * @param map the map this item is on * @param amount the item amount + * @param color the item color + * @param subX the x pixel relative position + * @param subY the y pixel relative position */ - FloorItem(int id, - int itemId, - int x, - int y, - Map *map, - int amount, - unsigned char color); + FloorItem(int id, int itemId, int x, int y, Map *map, int amount, + unsigned char color, int subX, int subY); Type getType() const { return FLOOR_ITEM; } diff --git a/src/net/ea/itemhandler.cpp b/src/net/ea/itemhandler.cpp index e08fe2cd1..7a6ee2743 100644 --- a/src/net/ea/itemhandler.cpp +++ b/src/net/ea/itemhandler.cpp @@ -35,28 +35,39 @@ ItemHandler::ItemHandler() { } -void ItemHandler::processItemVisible(Net::MessageIn &msg, bool isDrop) +void ItemHandler::processItemVisible(Net::MessageIn &msg) { int id = msg.readInt32(); int itemId = msg.readInt16(); unsigned char identify = msg.readInt8(); // identify flag int x = msg.readInt16(); int y = msg.readInt16(); - int amount1 = msg.readInt16(); - int amount2 = msg.readInt16(); + int amount = msg.readInt16(); + int subX = msg.readInt8() + 16 - 8; + int subY = msg.readInt8() + 32 - 8; if (actorSpriteManager) { - if (!isDrop) - { - actorSpriteManager->createItem(id, itemId, - x, y, amount1, identify); - } - else - { - actorSpriteManager->createItem(id, itemId, - x, y, amount2, identify); - } + actorSpriteManager->createItem(id, itemId, + x, y, amount, identify, subX, subY); + } +} + +void ItemHandler::processItemDropped(Net::MessageIn &msg) +{ + int id = msg.readInt32(); + int itemId = msg.readInt16(); + unsigned char identify = msg.readInt8(); // identify flag + int x = msg.readInt16(); + int y = msg.readInt16(); + int subX = msg.readInt8() + 16 - 8; + int subY = msg.readInt8() + 32 - 8; + int amount = msg.readInt16(); + + if (actorSpriteManager) + { + actorSpriteManager->createItem(id, itemId, + x, y, amount, identify, subX, subY); } } diff --git a/src/net/ea/itemhandler.h b/src/net/ea/itemhandler.h index 1d0747c61..d5c268d2e 100644 --- a/src/net/ea/itemhandler.h +++ b/src/net/ea/itemhandler.h @@ -34,9 +34,11 @@ class ItemHandler public: ItemHandler(); - void processItemVisible(Net::MessageIn &msg, bool isDrop); + void processItemVisible(Net::MessageIn &msg); void processItemRemove(Net::MessageIn &msg); + + void processItemDropped(Net::MessageIn &msg); }; } // namespace Ea diff --git a/src/net/tmwa/itemhandler.cpp b/src/net/tmwa/itemhandler.cpp index ce03044c7..d84d2f38d 100644 --- a/src/net/tmwa/itemhandler.cpp +++ b/src/net/tmwa/itemhandler.cpp @@ -48,9 +48,12 @@ void ItemHandler::handleMessage(Net::MessageIn &msg) switch (msg.getId()) { case SMSG_ITEM_VISIBLE: + processItemVisible(msg); + break; + case SMSG_ITEM_DROPPED: - processItemVisible(msg, msg.getId() == SMSG_ITEM_DROPPED); - break; + processItemDropped(msg); + break; case SMSG_ITEM_REMOVE: processItemRemove(msg); |