diff options
-rw-r--r-- | src/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/Makefile.am | 1 | ||||
-rw-r--r-- | src/net/ea/equipbackend.h | 103 | ||||
-rw-r--r-- | src/net/ea/inventoryhandler.h | 70 |
4 files changed, 107 insertions, 68 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index f69598c91..d3ff59769 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -995,6 +995,7 @@ SET(SRCS_EVOL net/ea/chathandler.cpp net/ea/chathandler.h net/ea/eaprotocol.h + net/ea/equipbackend.h net/ea/gamehandler.cpp net/ea/gamehandler.h net/ea/guildhandler.cpp diff --git a/src/Makefile.am b/src/Makefile.am index 8f22a71bf..316512827 100644 --- a/src/Makefile.am +++ b/src/Makefile.am @@ -1047,6 +1047,7 @@ manaplus_SOURCES += \ net/ea/chathandler.cpp \ net/ea/chathandler.h \ net/ea/eaprotocol.h \ + net/ea/equipbackend.h \ net/ea/gamehandler.cpp \ net/ea/gamehandler.h \ net/ea/guildhandler.cpp \ diff --git a/src/net/ea/equipbackend.h b/src/net/ea/equipbackend.h new file mode 100644 index 000000000..ff1813500 --- /dev/null +++ b/src/net/ea/equipbackend.h @@ -0,0 +1,103 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef NET_EA_EQUIPBACKEND_H +#define NET_EA_EQUIPBACKEND_H + +#include "equipment.h" +#include "inventory.h" +#include "item.h" + +namespace Ea +{ + +class EquipBackend : public Equipment::Backend +{ + public: + EquipBackend() + { + memset(mEquipment, -1, sizeof(mEquipment)); + } + + A_DELETE_COPY(EquipBackend) + + Item *getEquipment(const int index) const override final A_WARN_UNUSED + { + int invyIndex = mEquipment[index]; + if (invyIndex == -1) + return nullptr; + + const Inventory *const inv = PlayerInfo::getInventory(); + if (inv) + return inv->getItem(invyIndex); + else + return nullptr; + } + + void clear() + { + Inventory *const inv = PlayerInfo::getInventory(); + if (!inv) + return; + for (int i = 0; i < EQUIPMENT_SIZE; i++) + { + if (mEquipment[i] != -1) + { + Item* item = inv->getItem(i); + if (item) + item->setEquipped(false); + } + + mEquipment[i] = -1; + } + } + + void setEquipment(const int index, const int inventoryIndex) + { + Inventory *const inv = PlayerInfo::getInventory(); + if (!inv) + return; + + // Unequip existing item + Item *item = inv->getItem(mEquipment[index]); + + if (item) + item->setEquipped(false); + + // not checking index because it must be safe + mEquipment[index] = inventoryIndex; + + item = inv->getItem(inventoryIndex); + if (item) + item->setEquipped(true); + + if (inventoryWindow) + inventoryWindow->updateButtons(); + } + + private: + int mEquipment[EQUIPMENT_SIZE]; +}; + +} // namespace Ea + +#endif // NET_EA_EQUIPBACKEND_H diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h index 4546b75bb..670153aed 100644 --- a/src/net/ea/inventoryhandler.h +++ b/src/net/ea/inventoryhandler.h @@ -34,6 +34,8 @@ #include "net/inventoryhandler.h" +#include "net/ea/equipbackend.h" + #include <vector> #include <queue> @@ -45,74 +47,6 @@ namespace Net namespace Ea { -class EquipBackend : public Equipment::Backend -{ - public: - EquipBackend() - { - memset(mEquipment, -1, sizeof(mEquipment)); - } - - A_DELETE_COPY(EquipBackend) - - Item *getEquipment(const int index) const override final A_WARN_UNUSED - { - int invyIndex = mEquipment[index]; - if (invyIndex == -1) - return nullptr; - - const Inventory *const inv = PlayerInfo::getInventory(); - if (inv) - return inv->getItem(invyIndex); - else - return nullptr; - } - - void clear() - { - Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) - return; - for (int i = 0; i < EQUIPMENT_SIZE; i++) - { - if (mEquipment[i] != -1) - { - Item* item = inv->getItem(i); - if (item) - item->setEquipped(false); - } - - mEquipment[i] = -1; - } - } - - void setEquipment(const int index, const int inventoryIndex) - { - Inventory *const inv = PlayerInfo::getInventory(); - if (!inv) - return; - - // Unequip existing item - Item *item = inv->getItem(mEquipment[index]); - - if (item) - item->setEquipped(false); - - // not checking index because it must be safe - mEquipment[index] = inventoryIndex; - - item = inv->getItem(inventoryIndex); - if (item) - item->setEquipped(true); - - if (inventoryWindow) - inventoryWindow->updateButtons(); - } - - private: - int mEquipment[EQUIPMENT_SIZE]; -}; - /** * Used to cache storage data until we get size data for it. */ |