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-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/Makefile.am1
-rw-r--r--src/net/ea/equipbackend.h103
-rw-r--r--src/net/ea/inventoryhandler.h70
4 files changed, 107 insertions, 68 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index f69598c91..d3ff59769 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -995,6 +995,7 @@ SET(SRCS_EVOL
net/ea/chathandler.cpp
net/ea/chathandler.h
net/ea/eaprotocol.h
+ net/ea/equipbackend.h
net/ea/gamehandler.cpp
net/ea/gamehandler.h
net/ea/guildhandler.cpp
diff --git a/src/Makefile.am b/src/Makefile.am
index 8f22a71bf..316512827 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -1047,6 +1047,7 @@ manaplus_SOURCES += \
net/ea/chathandler.cpp \
net/ea/chathandler.h \
net/ea/eaprotocol.h \
+ net/ea/equipbackend.h \
net/ea/gamehandler.cpp \
net/ea/gamehandler.h \
net/ea/guildhandler.cpp \
diff --git a/src/net/ea/equipbackend.h b/src/net/ea/equipbackend.h
new file mode 100644
index 000000000..ff1813500
--- /dev/null
+++ b/src/net/ea/equipbackend.h
@@ -0,0 +1,103 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef NET_EA_EQUIPBACKEND_H
+#define NET_EA_EQUIPBACKEND_H
+
+#include "equipment.h"
+#include "inventory.h"
+#include "item.h"
+
+namespace Ea
+{
+
+class EquipBackend : public Equipment::Backend
+{
+ public:
+ EquipBackend()
+ {
+ memset(mEquipment, -1, sizeof(mEquipment));
+ }
+
+ A_DELETE_COPY(EquipBackend)
+
+ Item *getEquipment(const int index) const override final A_WARN_UNUSED
+ {
+ int invyIndex = mEquipment[index];
+ if (invyIndex == -1)
+ return nullptr;
+
+ const Inventory *const inv = PlayerInfo::getInventory();
+ if (inv)
+ return inv->getItem(invyIndex);
+ else
+ return nullptr;
+ }
+
+ void clear()
+ {
+ Inventory *const inv = PlayerInfo::getInventory();
+ if (!inv)
+ return;
+ for (int i = 0; i < EQUIPMENT_SIZE; i++)
+ {
+ if (mEquipment[i] != -1)
+ {
+ Item* item = inv->getItem(i);
+ if (item)
+ item->setEquipped(false);
+ }
+
+ mEquipment[i] = -1;
+ }
+ }
+
+ void setEquipment(const int index, const int inventoryIndex)
+ {
+ Inventory *const inv = PlayerInfo::getInventory();
+ if (!inv)
+ return;
+
+ // Unequip existing item
+ Item *item = inv->getItem(mEquipment[index]);
+
+ if (item)
+ item->setEquipped(false);
+
+ // not checking index because it must be safe
+ mEquipment[index] = inventoryIndex;
+
+ item = inv->getItem(inventoryIndex);
+ if (item)
+ item->setEquipped(true);
+
+ if (inventoryWindow)
+ inventoryWindow->updateButtons();
+ }
+
+ private:
+ int mEquipment[EQUIPMENT_SIZE];
+};
+
+} // namespace Ea
+
+#endif // NET_EA_EQUIPBACKEND_H
diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h
index 4546b75bb..670153aed 100644
--- a/src/net/ea/inventoryhandler.h
+++ b/src/net/ea/inventoryhandler.h
@@ -34,6 +34,8 @@
#include "net/inventoryhandler.h"
+#include "net/ea/equipbackend.h"
+
#include <vector>
#include <queue>
@@ -45,74 +47,6 @@ namespace Net
namespace Ea
{
-class EquipBackend : public Equipment::Backend
-{
- public:
- EquipBackend()
- {
- memset(mEquipment, -1, sizeof(mEquipment));
- }
-
- A_DELETE_COPY(EquipBackend)
-
- Item *getEquipment(const int index) const override final A_WARN_UNUSED
- {
- int invyIndex = mEquipment[index];
- if (invyIndex == -1)
- return nullptr;
-
- const Inventory *const inv = PlayerInfo::getInventory();
- if (inv)
- return inv->getItem(invyIndex);
- else
- return nullptr;
- }
-
- void clear()
- {
- Inventory *const inv = PlayerInfo::getInventory();
- if (!inv)
- return;
- for (int i = 0; i < EQUIPMENT_SIZE; i++)
- {
- if (mEquipment[i] != -1)
- {
- Item* item = inv->getItem(i);
- if (item)
- item->setEquipped(false);
- }
-
- mEquipment[i] = -1;
- }
- }
-
- void setEquipment(const int index, const int inventoryIndex)
- {
- Inventory *const inv = PlayerInfo::getInventory();
- if (!inv)
- return;
-
- // Unequip existing item
- Item *item = inv->getItem(mEquipment[index]);
-
- if (item)
- item->setEquipped(false);
-
- // not checking index because it must be safe
- mEquipment[index] = inventoryIndex;
-
- item = inv->getItem(inventoryIndex);
- if (item)
- item->setEquipped(true);
-
- if (inventoryWindow)
- inventoryWindow->updateButtons();
- }
-
- private:
- int mEquipment[EQUIPMENT_SIZE];
-};
-
/**
* Used to cache storage data until we get size data for it.
*/