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-rw-r--r--src/render/modernopenglgraphics.cpp83
-rw-r--r--src/test/testlauncher.cpp2
2 files changed, 21 insertions, 64 deletions
diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp
index df14a026e..de3bba76a 100644
--- a/src/render/modernopenglgraphics.cpp
+++ b/src/render/modernopenglgraphics.cpp
@@ -241,29 +241,21 @@ void ModernOpenGLGraphics::setColorAlpha(const float alpha)
}
}
-void ModernOpenGLGraphics::drawQuad(const Image *const image,
+void ModernOpenGLGraphics::drawQuad(const Image *const image A_UNUSED,
const int srcX, const int srcY,
const int dstX, const int dstY,
const int width, const int height)
{
-
- const int tw = image->mTexWidth;
- const int th = image->mTexHeight;
- // Find OpenGL normalized texture coordinates.
- const int texX1 = srcX;
- const int texY1 = srcY;
const int texX2 = srcX + width;
const int texY2 = srcY + height;
- const int x1 = dstX;
- const int y1 = dstY;
- const int x2 = x1 + width;
- const int y2 = y1 + height;
+ const int x2 = dstX + width;
+ const int y2 = dstY + height;
GLint vertices[] =
{
- x1, y1, texX1, texY1,
- x2, y1, texX2, texY1,
- x1, y2, texX1, texY2,
+ dstX, dstY, srcX, srcY,
+ x2, dstY, texX2, srcY,
+ dstX, y2, srcX, texY2,
x2, y2, texX2, texY2
};
@@ -276,31 +268,23 @@ void ModernOpenGLGraphics::drawQuad(const Image *const image,
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
-void ModernOpenGLGraphics::drawRescaledQuad(const Image *const image,
+void ModernOpenGLGraphics::drawRescaledQuad(const Image *const image A_UNUSED,
const int srcX, const int srcY,
const int dstX, const int dstY,
const int width, const int height,
const int desiredWidth,
const int desiredHeight)
{
- const float tw = image->mTexWidth;
- const float th = image->mTexHeight;
- // Find OpenGL normalized texture coordinates.
- const int texX1 = srcX;
- const int texY1 = srcY;
const int texX2 = srcX + width;
const int texY2 = srcY + height;
-
- const int x1 = dstX;
- const int y1 = dstY;
- const int x2 = x1 + desiredWidth;
- const int y2 = y1 + desiredHeight;
+ const int x2 = dstX + desiredWidth;
+ const int y2 = dstY + desiredHeight;
GLint vertices[] =
{
- x1, y1, texX1, texY1,
- x2, y1, texX2, texY1,
- x1, y2, texX1, texY2,
+ dstX, dstY, srcX, srcY,
+ x2, dstY, texX2, srcY,
+ dstX, y2, srcX, texY2,
x2, y2, texX2, texY2
};
@@ -336,7 +320,7 @@ bool ModernOpenGLGraphics::drawImageInline(const Image *const image,
const ClipRect &clipArea = mClipStack.top();
const SDL_Rect &imageRect = image->mBounds;
- drawQuad(image,
+ drawQuad(nullptr,
imageRect.x, imageRect.y,
dstX + clipArea.xOffset, dstY + clipArea.yOffset,
imageRect.w, imageRect.h);
@@ -351,11 +335,6 @@ void ModernOpenGLGraphics::testDraw()
800, 0, 800, 0,
0, 600, 0, 600,
800, 600, 800, 600
-
-// 0.0f, 0.0f, 0.0f, 0.0f,
-// 800.0f, 0.0f, 1.0f, 0.0f,
-// 0.0f, 600.0f, 0.0f, 1.0f,
-// 800.0f, 600.0f, 1.0f, 1.0f
};
//logger->log("allocate: %d, %ld", mVboCached, sizeof(vertices));
@@ -408,7 +387,7 @@ bool ModernOpenGLGraphics::drawRescaledImage(const Image *const image,
const ClipRect &clipArea = mClipStack.top();
// Draw a textured quad.
- drawRescaledQuad(image,
+ drawRescaledQuad(nullptr,
imageRect.x, imageRect.y,
dstX + clipArea.xOffset, dstY + clipArea.yOffset,
imageRect.w, imageRect.h,
@@ -440,8 +419,6 @@ void ModernOpenGLGraphics::drawPatternInline(const Image *const image,
if (iw == 0 || ih == 0)
return;
-// const float tw = static_cast<float>(image->mTexWidth);
-// const float th = static_cast<float>(image->mTexHeight);
const ClipRect &clipArea = mClipStack.top();
const int x2 = x + clipArea.xOffset;
const int y2 = y + clipArea.yOffset;
@@ -458,9 +435,6 @@ void ModernOpenGLGraphics::drawPatternInline(const Image *const image,
unsigned int vp = 0;
const unsigned int vLimit = mMaxVertices * 4;
- const int texX1 = srcX;
- const int texY1 = srcY;
-
for (int py = 0; py < h; py += ih)
{
const int height = (py + ih >= h) ? h - py : ih;
@@ -474,7 +448,7 @@ void ModernOpenGLGraphics::drawPatternInline(const Image *const image,
const int texX2 = srcX + width;
vertFill2D(mIntArray,
- texX1, texY1, texX2, texY2,
+ srcX, srcY, texX2, texY2,
dstX, dstY, width, height);
vp += 24;
@@ -521,15 +495,10 @@ void ModernOpenGLGraphics::drawRescaledPattern(const Image *const image,
unsigned int vp = 0;
const unsigned int vLimit = mMaxVertices * 4;
-// const float tw = static_cast<float>(image->mTexWidth);
-// const float th = static_cast<float>(image->mTexHeight);
const ClipRect &clipArea = mClipStack.top();
const int x2 = x + clipArea.xOffset;
const int y2 = y + clipArea.yOffset;
- const int texX1 = srcX;
- const int texY1 = srcY;
-
const float scaleFactorW = static_cast<float>(scaledWidth) / iw;
const float scaleFactorH = static_cast<float>(scaledHeight) / ih;
@@ -537,17 +506,17 @@ void ModernOpenGLGraphics::drawRescaledPattern(const Image *const image,
{
const int height = (py + scaledHeight >= h)
? h - py : scaledHeight;
- const int dstY = y + py;
+ const int dstY = y2 + py;
const int scaledY = srcY + height / scaleFactorH;
for (int px = 0; px < w; px += scaledWidth)
{
const int width = (px + scaledWidth >= w)
? w - px : scaledWidth;
- const int dstX = x + px;
+ const int dstX = x2 + px;
const int scaledX = srcX + width / scaleFactorW;
vertFill2D(mIntArray,
- texX1, texY1, scaledX, scaledY,
+ srcX, srcY, scaledX, scaledY,
dstX, dstY, width, height);
vp += 24;
@@ -614,8 +583,6 @@ void ModernOpenGLGraphics::calcPatternInline(ImageVertexes *const vert,
if (iw == 0 || ih == 0)
return;
-// const float tw = static_cast<float>(image->mTexWidth);
-// const float th = static_cast<float>(image->mTexHeight);
const ClipRect &clipArea = mClipStack.top();
const int x2 = x + clipArea.xOffset;
const int y2 = y + clipArea.yOffset;
@@ -625,9 +592,6 @@ void ModernOpenGLGraphics::calcPatternInline(ImageVertexes *const vert,
OpenGLGraphicsVertexes &ogl = vert->ogl;
unsigned int vp = ogl.continueVp();
- const int texX1 = srcX;
- const int texY1 = srcY;
-
GLint *intArray = ogl.continueIntTexArray();
for (int py = 0; py < h; py += ih)
@@ -642,7 +606,7 @@ void ModernOpenGLGraphics::calcPatternInline(ImageVertexes *const vert,
const int texX2 = srcX + width;
vertFill2D(intArray,
- texX1, texY1, texX2, texY2,
+ srcX, srcY, texX2, texY2,
dstX, dstY, width, height);
vp += 24;
@@ -680,7 +644,6 @@ void ModernOpenGLGraphics::drawTileCollection(const ImageCollection
*const vertCol)
{
setTexturingAndBlending(true);
-// bindArrayBuffer(vbo);
/*
if (!vertCol)
{
@@ -749,8 +712,6 @@ void ModernOpenGLGraphics::calcTileVertexesInline(ImageVertexes *const vert,
if (w == 0 || h == 0)
return;
-// const float tw = static_cast<float>(image->mTexWidth);
-// const float th = static_cast<float>(image->mTexHeight);
const ClipRect &clipArea = mClipStack.top();
const int x2 = dstX + clipArea.xOffset;
const int y2 = dstY + clipArea.yOffset;
@@ -761,15 +722,13 @@ void ModernOpenGLGraphics::calcTileVertexesInline(ImageVertexes *const vert,
unsigned int vp = ogl.continueVp();
- int texX1 = srcX;
- int texY1 = srcY;
int texX2 = srcX + w;
int texY2 = srcY + h;
GLint *const intArray = ogl.continueIntTexArray();
vertFill2D(intArray,
- texX1, texY1, texX2, texY2,
+ srcX, srcY, texX2, texY2,
x2, y2, w, h);
vp += 24;
@@ -1166,7 +1125,7 @@ void ModernOpenGLGraphics::removeArray(const uint32_t sz,
uint32_t *const arr)
{
mglDeleteBuffers(sz, arr);
- for (int f = 0; f < sz; f ++)
+ for (size_t f = 0; f < sz; f ++)
{
if (arr[f] == mVboCached)
mVboCached = 0;
diff --git a/src/test/testlauncher.cpp b/src/test/testlauncher.cpp
index 117793867..c1bde0810 100644
--- a/src/test/testlauncher.cpp
+++ b/src/test/testlauncher.cpp
@@ -195,11 +195,9 @@ int TestLauncher::testFps2()
Wallpaper::loadWallpapers();
Wallpaper::getWallpaper(800, 600);
Image *img[1];
- const int sz = 4;
img[0] = Theme::getImageFromTheme("graphics/images/login_wallpaper.png");
mainGraphics->drawImage(img[0], 0, 0);
- int idx = 0;
const int cnt = 500;