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-rw-r--r--src/opengl1graphics.cpp2
-rw-r--r--src/openglgraphics.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl1graphics.cpp b/src/opengl1graphics.cpp
index 0386b4c7d..3be9490ef 100644
--- a/src/opengl1graphics.cpp
+++ b/src/opengl1graphics.cpp
@@ -510,7 +510,7 @@ void OpenGL1Graphics::prepareScreenshot()
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, 0);
// create a renderbuffer object to store depth info
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
index 551545dd3..1c1e2f2e0 100644
--- a/src/openglgraphics.cpp
+++ b/src/openglgraphics.cpp
@@ -1055,7 +1055,7 @@ void OpenGLGraphics::prepareScreenshot()
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0,
- GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindTexture(GL_TEXTURE_2D, 0);
// create a renderbuffer object to store depth info