diff options
-rw-r--r-- | src/opengl1graphics.cpp | 2 | ||||
-rw-r--r-- | src/openglgraphics.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/opengl1graphics.cpp b/src/opengl1graphics.cpp index 0386b4c7d..3be9490ef 100644 --- a/src/opengl1graphics.cpp +++ b/src/opengl1graphics.cpp @@ -510,7 +510,7 @@ void OpenGL1Graphics::prepareScreenshot() glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, 0); + GL_RGBA, GL_UNSIGNED_BYTE, nullptr); glBindTexture(GL_TEXTURE_2D, 0); // create a renderbuffer object to store depth info diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp index 551545dd3..1c1e2f2e0 100644 --- a/src/openglgraphics.cpp +++ b/src/openglgraphics.cpp @@ -1055,7 +1055,7 @@ void OpenGLGraphics::prepareScreenshot() glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, w, h, 0, - GL_RGBA, GL_UNSIGNED_BYTE, 0); + GL_RGBA, GL_UNSIGNED_BYTE, nullptr); glBindTexture(GL_TEXTURE_2D, 0); // create a renderbuffer object to store depth info |