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-rw-r--r--src/CMakeLists.txt1
-rw-r--r--src/Makefile.am1
-rw-r--r--src/enums/equipslot.h59
-rw-r--r--src/equipment.h30
-rw-r--r--src/net/ea/inventoryhandler.cpp50
-rw-r--r--src/net/eathena/inventoryhandler.cpp36
-rw-r--r--src/net/tmwa/inventoryhandler.cpp32
7 files changed, 125 insertions, 84 deletions
diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
index 791be1d14..9d17da0ba 100644
--- a/src/CMakeLists.txt
+++ b/src/CMakeLists.txt
@@ -884,6 +884,7 @@ SET(SRCS
guild.h
guildmanager.cpp
guildmanager.h
+ enums/equipslot.h
enums/guildpositionflags.h
particle/imageparticle.cpp
particle/imageparticle.h
diff --git a/src/Makefile.am b/src/Makefile.am
index c8cfa5c02..921299b8f 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -1008,6 +1008,7 @@ manaplus_SOURCES += gui/widgets/avatarlistbox.cpp \
guild.h \
guildmanager.cpp \
guildmanager.h \
+ enums/equipslot.h \
enums/guildpositionflags.h \
particle/imageparticle.cpp \
particle/imageparticle.h \
diff --git a/src/enums/equipslot.h b/src/enums/equipslot.h
new file mode 100644
index 000000000..8c6c5abbb
--- /dev/null
+++ b/src/enums/equipslot.h
@@ -0,0 +1,59 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2015 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ENUMS_EQUIPSLOT_H
+#define ENUMS_EQUIPSLOT_H
+
+#include "localconsts.h"
+
+namespace EquipSlot
+{
+ enum Type
+ {
+ TORSO_SLOT = 0,
+ GLOVES_SLOT = 1,
+ HEAD_SLOT = 2,
+ LEGS_SLOT = 3,
+ FEET_SLOT = 4,
+ RING1_SLOT = 5,
+ RING2_SLOT = 6,
+ NECK_SLOT = 7,
+ FIGHT1_SLOT = 8,
+ FIGHT2_SLOT = 9,
+ PROJECTILE_SLOT = 10,
+ EVOL_RING1_SLOT = 11,
+ EVOL_RING2_SLOT = 12,
+ COSTUME_ROBE_SLOT = 13,
+ MISSING1_SLOT = 14,
+ MISSING2_SLOT = 15,
+ SHADOW_ARMOR_SLOT = 16,
+ SHADOW_WEAPON_SLOT = 17,
+ SHADOW_SHIELD_SLOT = 18,
+ SHADOW_SHOES_SLOT = 19,
+ SHADOW_ACCESSORY1_SLOT = 20,
+ SHADOW_ACCESSORY2_SLOT = 21,
+ VECTOREND
+ };
+}
+
+
+#endif // ENUMS_EQUIPSLOT_H
diff --git a/src/equipment.h b/src/equipment.h
index 12ade8c66..2de7ba33a 100644
--- a/src/equipment.h
+++ b/src/equipment.h
@@ -35,7 +35,8 @@ class Equipment final
/**
* Constructor.
*/
- Equipment(): mBackend(nullptr)
+ Equipment() :
+ mBackend(nullptr)
{ }
A_DELETE_COPY(Equipment)
@@ -46,33 +47,6 @@ class Equipment final
~Equipment()
{ mBackend = nullptr; }
- enum Slot
- {
- EQUIP_TORSO_SLOT = 0,
- EQUIP_GLOVES_SLOT = 1,
- EQUIP_HEAD_SLOT = 2,
- EQUIP_LEGS_SLOT = 3,
- EQUIP_FEET_SLOT = 4,
- EQUIP_RING1_SLOT = 5,
- EQUIP_RING2_SLOT = 6,
- EQUIP_NECK_SLOT = 7,
- EQUIP_FIGHT1_SLOT = 8,
- EQUIP_FIGHT2_SLOT = 9,
- EQUIP_PROJECTILE_SLOT = 10,
- EQUIP_EVOL_RING1_SLOT = 11,
- EQUIP_EVOL_RING2_SLOT = 12,
- EQUIP_COSTUME_ROBE_SLOT = 13,
- EQUIP_MISSING1_SLOT = 14,
- EQUIP_MISSING2_SLOT = 15,
- EQUIP_SHADOW_ARMOR_SLOT = 16,
- EQUIP_SHADOW_WEAPON_SLOT = 17,
- EQUIP_SHADOW_SHIELD_SLOT = 18,
- EQUIP_SHADOW_SHOES_SLOT = 19,
- EQUIP_SHADOW_ACCESSORY1_SLOT = 20,
- EQUIP_SHADOW_ACCESSORY2_SLOT = 21,
- EQUIP_VECTOREND
- };
-
class Backend notfinal
{
public:
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 4d6448202..3443e6ce7 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -24,6 +24,8 @@
#include "notifymanager.h"
+#include "enums/equipslot.h"
+
#include "being/attributes.h"
#include "being/localplayer.h"
@@ -39,30 +41,30 @@
#include "debug.h"
-const Equipment::Slot EQUIP_POINTS[Equipment::EQUIP_VECTOREND] =
+const EquipSlot::Type EQUIP_POINTS[EquipSlot::VECTOREND] =
{
- Equipment::EQUIP_LEGS_SLOT, // Lower Headgear
- Equipment::EQUIP_FIGHT1_SLOT, // Weapon
- Equipment::EQUIP_GLOVES_SLOT, // Garment
- Equipment::EQUIP_RING2_SLOT, // Accessory 1
- Equipment::EQUIP_RING1_SLOT, // Armor
- Equipment::EQUIP_FIGHT2_SLOT, // Shield
- Equipment::EQUIP_FEET_SLOT, // Footgear
- Equipment::EQUIP_NECK_SLOT, // Accessory 2
- Equipment::EQUIP_HEAD_SLOT, // Upper Headgear
- Equipment::EQUIP_TORSO_SLOT, // Middle Headgear
- Equipment::EQUIP_EVOL_RING1_SLOT, // Costume Top Headgear
- Equipment::EQUIP_EVOL_RING2_SLOT, // Costume Mid Headgear
- Equipment::EQUIP_PROJECTILE_SLOT, // Costume Low Headgear
- Equipment::EQUIP_COSTUME_ROBE_SLOT, // Costume Garment/Robe
- Equipment::EQUIP_MISSING1_SLOT, // Missing slot 1
- Equipment::EQUIP_MISSING2_SLOT, // Missing slot 2
- Equipment::EQUIP_SHADOW_ARMOR_SLOT, // Shadow Armor
- Equipment::EQUIP_SHADOW_WEAPON_SLOT, // Shadow Weapon
- Equipment::EQUIP_SHADOW_SHIELD_SLOT, // Shadow Shield
- Equipment::EQUIP_SHADOW_SHOES_SLOT, // Shadow Shoes
- Equipment::EQUIP_SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2
- Equipment::EQUIP_SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1
+ EquipSlot::LEGS_SLOT, // Lower Headgear
+ EquipSlot::FIGHT1_SLOT, // Weapon
+ EquipSlot::GLOVES_SLOT, // Garment
+ EquipSlot::RING2_SLOT, // Accessory 1
+ EquipSlot::RING1_SLOT, // Armor
+ EquipSlot::FIGHT2_SLOT, // Shield
+ EquipSlot::FEET_SLOT, // Footgear
+ EquipSlot::NECK_SLOT, // Accessory 2
+ EquipSlot::HEAD_SLOT, // Upper Headgear
+ EquipSlot::TORSO_SLOT, // Middle Headgear
+ EquipSlot::EVOL_RING1_SLOT, // Costume Top Headgear
+ EquipSlot::EVOL_RING2_SLOT, // Costume Mid Headgear
+ EquipSlot::PROJECTILE_SLOT, // Costume Low Headgear
+ EquipSlot::COSTUME_ROBE_SLOT, // Costume Garment/Robe
+ EquipSlot::MISSING1_SLOT, // Missing slot 1
+ EquipSlot::MISSING2_SLOT, // Missing slot 2
+ EquipSlot::SHADOW_ARMOR_SLOT, // Shadow Armor
+ EquipSlot::SHADOW_WEAPON_SLOT, // Shadow Weapon
+ EquipSlot::SHADOW_SHIELD_SLOT, // Shadow Shield
+ EquipSlot::SHADOW_SHOES_SLOT, // Shadow Shoes
+ EquipSlot::SHADOW_ACCESSORY2_SLOT, // Shadow Accessory 2
+ EquipSlot::SHADOW_ACCESSORY1_SLOT, // Shadow Accessory 1
};
namespace Ea
@@ -143,7 +145,7 @@ size_t InventoryHandler::getSize(const int type) const
int InventoryHandler::getSlot(const int eAthenaSlot)
{
if (eAthenaSlot == 0)
- return Equipment::EQUIP_VECTOREND;
+ return EquipSlot::VECTOREND;
if (eAthenaSlot & 0x8000)
return inventoryHandler->getProjectileSlot();
diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp
index 4f0f833b0..f628073f0 100644
--- a/src/net/eathena/inventoryhandler.cpp
+++ b/src/net/eathena/inventoryhandler.cpp
@@ -24,6 +24,8 @@
#include "notifymanager.h"
+#include "enums/equipslot.h"
+
#include "being/localplayer.h"
#include "listeners/arrowslistener.h"
@@ -42,24 +44,24 @@
extern Net::InventoryHandler *inventoryHandler;
// missing EQUIP_RING1_SLOT
-const Equipment::Slot EQUIP_CONVERT[] =
+const EquipSlot::Type EQUIP_CONVERT[] =
{
- Equipment::EQUIP_PROJECTILE_SLOT, // 0 0
- Equipment::EQUIP_FEET_SLOT, // 1 SPRITE_HAIR
- Equipment::EQUIP_LEGS_SLOT, // 2 SPRITE_WEAPON
- Equipment::EQUIP_TORSO_SLOT, // 3 SPRITE_HEAD_BOTTOM
- Equipment::EQUIP_GLOVES_SLOT, // 4 0
- Equipment::EQUIP_EVOL_RING1_SLOT, // 5
- Equipment::EQUIP_PROJECTILE_SLOT, // 6 0
- Equipment::EQUIP_HEAD_SLOT, // 7 SPRITE_CLOTHES_COLOR
- Equipment::EQUIP_RING2_SLOT, // 8 0
- Equipment::EQUIP_PROJECTILE_SLOT, // 9 SPRITE_SHOES
- Equipment::EQUIP_FIGHT1_SLOT, // 10 SPRITE_BODY
- Equipment::EQUIP_FIGHT2_SLOT, // 11 SPRITE_FLOOR
- Equipment::EQUIP_EVOL_RING2_SLOT, // 12
- Equipment::EQUIP_PROJECTILE_SLOT, // 13 SPRITE_EVOL2
- Equipment::EQUIP_COSTUME_ROBE_SLOT, // 14 SPRITE_EVOL3
- Equipment::EQUIP_RING1_SLOT, // 15 SPRITE_EVOL4
+ EquipSlot::PROJECTILE_SLOT, // 0 0
+ EquipSlot::FEET_SLOT, // 1 SPRITE_HAIR
+ EquipSlot::LEGS_SLOT, // 2 SPRITE_WEAPON
+ EquipSlot::TORSO_SLOT, // 3 SPRITE_HEAD_BOTTOM
+ EquipSlot::GLOVES_SLOT, // 4 0
+ EquipSlot::EVOL_RING1_SLOT, // 5
+ EquipSlot::PROJECTILE_SLOT, // 6 0
+ EquipSlot::HEAD_SLOT, // 7 SPRITE_CLOTHES_COLOR
+ EquipSlot::RING2_SLOT, // 8 0
+ EquipSlot::PROJECTILE_SLOT, // 9 SPRITE_SHOES
+ EquipSlot::FIGHT1_SLOT, // 10 SPRITE_BODY
+ EquipSlot::FIGHT2_SLOT, // 11 SPRITE_FLOOR
+ EquipSlot::EVOL_RING2_SLOT, // 12
+ EquipSlot::PROJECTILE_SLOT, // 13 SPRITE_EVOL2
+ EquipSlot::COSTUME_ROBE_SLOT, // 14 SPRITE_EVOL3
+ EquipSlot::RING1_SLOT, // 15 SPRITE_EVOL4
};
namespace EAthena
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index 0e855430a..8fa8a497e 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -24,6 +24,8 @@
#include "notifymanager.h"
+#include "enums/equipslot.h"
+
#include "being/localplayer.h"
#include "listeners/arrowslistener.h"
@@ -42,22 +44,22 @@
extern Net::InventoryHandler *inventoryHandler;
// missing EQUIP_RING1_SLOT
-const Equipment::Slot EQUIP_CONVERT[] =
+const EquipSlot::Type EQUIP_CONVERT[] =
{
- Equipment::EQUIP_PROJECTILE_SLOT, // 0 0
- Equipment::EQUIP_FEET_SLOT, // 1 SPRITE_HAIR
- Equipment::EQUIP_LEGS_SLOT, // 2 SPRITE_WEAPON
- Equipment::EQUIP_TORSO_SLOT, // 3 SPRITE_HEAD_BOTTOM
- Equipment::EQUIP_PROJECTILE_SLOT, // 4 0
- Equipment::EQUIP_NECK_SLOT, // 5 SPRITE_RING
- Equipment::EQUIP_PROJECTILE_SLOT, // 6 0
- Equipment::EQUIP_HEAD_SLOT, // 7 SPRITE_CLOTHES_COLOR
- Equipment::EQUIP_RING2_SLOT, // 8 0
- Equipment::EQUIP_GLOVES_SLOT, // 9 SPRITE_SHOES
- Equipment::EQUIP_FIGHT1_SLOT, // 10 SPRITE_BODY
- Equipment::EQUIP_FIGHT2_SLOT, // 11 SPRITE_FLOOR
- Equipment::EQUIP_EVOL_RING1_SLOT, // 12 SPRITE_ROBE
- Equipment::EQUIP_EVOL_RING2_SLOT, // 13 SPRITE_EVOL2
+ EquipSlot::PROJECTILE_SLOT, // 0 0
+ EquipSlot::FEET_SLOT, // 1 SPRITE_HAIR
+ EquipSlot::LEGS_SLOT, // 2 SPRITE_WEAPON
+ EquipSlot::TORSO_SLOT, // 3 SPRITE_HEAD_BOTTOM
+ EquipSlot::PROJECTILE_SLOT, // 4 0
+ EquipSlot::NECK_SLOT, // 5 SPRITE_RING
+ EquipSlot::PROJECTILE_SLOT, // 6 0
+ EquipSlot::HEAD_SLOT, // 7 SPRITE_CLOTHES_COLOR
+ EquipSlot::RING2_SLOT, // 8 0
+ EquipSlot::GLOVES_SLOT, // 9 SPRITE_SHOES
+ EquipSlot::FIGHT1_SLOT, // 10 SPRITE_BODY
+ EquipSlot::FIGHT2_SLOT, // 11 SPRITE_FLOOR
+ EquipSlot::EVOL_RING1_SLOT, // 12 SPRITE_ROBE
+ EquipSlot::EVOL_RING2_SLOT, // 13 SPRITE_EVOL2
};
namespace TmwAthena