summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/input/joystick.cpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/src/input/joystick.cpp b/src/input/joystick.cpp
index 10ed33924..dce9d1922 100644
--- a/src/input/joystick.cpp
+++ b/src/input/joystick.cpp
@@ -110,6 +110,60 @@ bool Joystick::open()
mButtonsNumber = SDL_JoystickNumButtons(mJoystick);
logger->log("Joystick: %i ", mNumber);
+#ifdef USE_SDL2
+ logger->log("Name: %s", SDL_JoystickName(mJoystick));
+ SDL_JoystickGUID guid = SDL_JoystickGetGUID(mJoystick);
+ std::string guidStr;
+ for (int f = 0; f < 16; f ++)
+ guidStr.append(strprintf("%02x", CAST_U32(guid.data[f])));
+ logger->log("Guid: %s", guidStr.c_str());
+ logger->log("Device id: %u:%u.%u",
+ CAST_U32(SDL_JoystickGetVendor(mJoystick)),
+ CAST_U32(SDL_JoystickGetProduct(mJoystick)),
+ CAST_U32(SDL_JoystickGetProductVersion(mJoystick)));
+ SDL_JoystickType type = SDL_JoystickGetType(mJoystick);
+ std::string typeStr;
+ switch (type)
+ {
+ default:
+ case SDL_JOYSTICK_TYPE_UNKNOWN:
+ typeStr = "unknown";
+ break;
+ case SDL_JOYSTICK_TYPE_GAMECONTROLLER:
+ typeStr = "game controller";
+ break;
+ case SDL_JOYSTICK_TYPE_WHEEL:
+ typeStr = "wheel";
+ break;
+ case SDL_JOYSTICK_TYPE_ARCADE_STICK:
+ typeStr = "arcade stick";
+ break;
+ case SDL_JOYSTICK_TYPE_FLIGHT_STICK:
+ typeStr = "flight stick";
+ break;
+ case SDL_JOYSTICK_TYPE_DANCE_PAD:
+ typeStr = "dance pad";
+ break;
+ case SDL_JOYSTICK_TYPE_GUITAR:
+ typeStr = "guitar";
+ break;
+ case SDL_JOYSTICK_TYPE_DRUM_KIT:
+ typeStr = "drum kit";
+ break;
+ case SDL_JOYSTICK_TYPE_ARCADE_PAD:
+ typeStr = "arcade pad";
+ break;
+ case SDL_JOYSTICK_TYPE_THROTTLE:
+ typeStr = "throttle";
+ break;
+ }
+ logger->log("Type: " + typeStr);
+ // probably need aslo dump SDL_JoystickCurrentPowerLevel
+#else // USE_SDL2
+
+ logger->log("Name: %s", SDL_JoystickName(mNumber));
+#endif // USE_SDL2
+
logger->log("Axes: %i ", SDL_JoystickNumAxes(mJoystick));
logger->log("Balls: %i", SDL_JoystickNumBalls(mJoystick));
logger->log("Hats: %i", SDL_JoystickNumHats(mJoystick));