diff options
-rw-r--r-- | src/gui/userpalette.cpp | 60 |
1 files changed, 30 insertions, 30 deletions
diff --git a/src/gui/userpalette.cpp b/src/gui/userpalette.cpp index b6a34973d..fd02a7c77 100644 --- a/src/gui/userpalette.cpp +++ b/src/gui/userpalette.cpp @@ -116,19 +116,19 @@ UserPalette::UserPalette(): // TRANSLATORS: palette color addColor(BEING, 0xffffff, STATIC, _("Being")); // TRANSLATORS: palette color - addColor(FRIEND, 0xb0ffb0, STATIC, _("Friend Names")); + addColor(FRIEND, 0xb0ffb0, STATIC, _("Friend names")); // TRANSLATORS: palette color - addColor(DISREGARDED, 0xa00000, STATIC, _("Disregarded Names")); + addColor(DISREGARDED, 0xa00000, STATIC, _("Disregarded names")); // TRANSLATORS: palette color - addColor(IGNORED, 0xff0000, STATIC, _("Ignored Names")); + addColor(IGNORED, 0xff0000, STATIC, _("Ignored names")); // TRANSLATORS: palette color - addColor(ERASED, 0xff0000, STATIC, _("Erased Names")); + addColor(ERASED, 0xff0000, STATIC, _("Erased names")); // TRANSLATORS: palette color - addColor(PC, 0xffffff, STATIC, _("Other Players' Names")); + addColor(PC, 0xffffff, STATIC, _("Other players names")); // TRANSLATORS: palette color - addColor(SELF, 0xff8040, STATIC, _("Own Name")); + addColor(SELF, 0xff8040, STATIC, _("Own name")); // TRANSLATORS: palette color - addColor(GM, 0x00ff00, STATIC, _("GM Names")); + addColor(GM, 0x00ff00, STATIC, _("GM names")); // TRANSLATORS: palette color addColor(NPC, 0xc8c8ff, STATIC, _("NPCs")); // TRANSLATORS: palette color @@ -139,15 +139,15 @@ UserPalette::UserPalette(): // TRANSLATORS: palette color _("Monster HP bar (second color)"), 50); // TRANSLATORS: palette color - addColor(PARTY, 0xff00d8, STATIC, _("Party Members")); + addColor(PARTY, 0xff00d8, STATIC, _("Party members")); // TRANSLATORS: palette color - addColor(GUILD, 0xff00d8, STATIC, _("Guild Members")); + addColor(GUILD, 0xff00d8, STATIC, _("Guild members")); // TRANSLATORS: palette color - addColor(PARTICLE, 0xffffff, STATIC, _("Particle Effects")); + addColor(PARTICLE, 0xffffff, STATIC, _("Particle effects")); // TRANSLATORS: palette color - addColor(PICKUP_INFO, 0x28dc28, STATIC, _("Pickup Notification")); + addColor(PICKUP_INFO, 0x28dc28, STATIC, _("Pickup notification")); // TRANSLATORS: palette color - addColor(EXP_INFO, 0xffff00, STATIC, _("Exp Notification")); + addColor(EXP_INFO, 0xffff00, STATIC, _("Exp notification")); // TRANSLATORS: palette color addColor(PLAYER_HP, 0x00ff00, STATIC, _("Player HP bar"), 50); // TRANSLATORS: palette color @@ -155,66 +155,66 @@ UserPalette::UserPalette(): // TRANSLATORS: palette color _("Player HP bar (second color)"), 50); // TRANSLATORS: palette color - addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, _("Player Hits Monster")); + addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, _("Player hits monster")); // TRANSLATORS: palette color - addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, _("Monster Hits Player")); + addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, _("Monster hits player")); // TRANSLATORS: palette color addColor(HIT_PLAYER_PLAYER, 0xff5050, STATIC, // TRANSLATORS: palette color - _("Other Player Hits Local Player")); + _("Other player hits local player")); // TRANSLATORS: palette color addColor(HIT_CRITICAL, 0xff0000, RAINBOW, _("Critical Hit")); // TRANSLATORS: palette color addColor(HIT_LOCAL_PLAYER_MONSTER, 0x00ff00, STATIC, // TRANSLATORS: palette color - _("Local Player Hits Monster")); + _("Local player hits monster")); addColor(HIT_LOCAL_PLAYER_CRITICAL, 0xff0000, RAINBOW, // TRANSLATORS: palette color - _("Local Player Critical Hit")); + _("Local player critical hit")); addColor(HIT_LOCAL_PLAYER_MISS, 0x00ffa6, STATIC, // TRANSLATORS: palette color - _("Local Player Miss")); + _("Local player miss")); // TRANSLATORS: palette color addColor(MISS, 0xffff00, STATIC, _("Misses")); // TRANSLATORS: palette color - addColor(PORTAL_HIGHLIGHT, 0xC80000, STATIC, _("Portal Highlight")); + addColor(PORTAL_HIGHLIGHT, 0xC80000, STATIC, _("Portal highlight")); addColor(COLLISION_HIGHLIGHT, 0x0000C8, STATIC, // TRANSLATORS: palette color - _("Default collision Highlight"), 64); + _("Default collision highlight"), 64); addColor(AIR_COLLISION_HIGHLIGHT, 0xe0e0ff, STATIC, // TRANSLATORS: palette color - _("Air collision Highlight"), 64); + _("Air collision highlight"), 64); addColor(WATER_COLLISION_HIGHLIGHT, 0x2050e0, STATIC, // TRANSLATORS: palette color - _("Water collision Highlight"), 64); + _("Water collision highlight"), 64); addColor(GROUNDTOP_COLLISION_HIGHLIGHT, 0xffff00, STATIC, // TRANSLATORS: palette color - _("Special ground collision Highlight"), 20); + _("Special ground collision highlight"), 20); addColor(WALKABLE_HIGHLIGHT, 0x00D000, STATIC, // TRANSLATORS: palette color - _("Walkable Highlight"), 255); + _("Walkable highlight"), 255); addColor(ATTACK_RANGE, 0xffffff, STATIC, // TRANSLATORS: palette color - _("Local Player Attack Range"), 5); + _("Local player attack range"), 5); addColor(ATTACK_RANGE_BORDER, 0x0, STATIC, // TRANSLATORS: palette color - _("Local Player Attack Range Border"), 76); + _("Local player attack range border"), 76); addColor(MONSTER_ATTACK_RANGE, 0xff0000, STATIC, // TRANSLATORS: palette color - _("Monster Attack Range"), 20); + _("Monster attack range"), 20); addColor(FLOOR_ITEM_TEXT, 0xffffff, STATIC, // TRANSLATORS: palette color _("Floor item amount color"), 100); addColor(HOME_PLACE, 0xffffff, STATIC, // TRANSLATORS: palette color - _("Home Place"), 20); + _("Home place"), 20); addColor(HOME_PLACE_BORDER, 0xffff00, STATIC, // TRANSLATORS: palette color - _("Home Place Border"), 200); + _("Home place border"), 200); addColor(ROAD_POINT, 0x000000, STATIC, // TRANSLATORS: palette color - _("Road Point"), 100); + _("Road point"), 100); commit(true); } |