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-rw-r--r--src/gui/userpalette.cpp60
1 files changed, 30 insertions, 30 deletions
diff --git a/src/gui/userpalette.cpp b/src/gui/userpalette.cpp
index b6a34973d..fd02a7c77 100644
--- a/src/gui/userpalette.cpp
+++ b/src/gui/userpalette.cpp
@@ -116,19 +116,19 @@ UserPalette::UserPalette():
// TRANSLATORS: palette color
addColor(BEING, 0xffffff, STATIC, _("Being"));
// TRANSLATORS: palette color
- addColor(FRIEND, 0xb0ffb0, STATIC, _("Friend Names"));
+ addColor(FRIEND, 0xb0ffb0, STATIC, _("Friend names"));
// TRANSLATORS: palette color
- addColor(DISREGARDED, 0xa00000, STATIC, _("Disregarded Names"));
+ addColor(DISREGARDED, 0xa00000, STATIC, _("Disregarded names"));
// TRANSLATORS: palette color
- addColor(IGNORED, 0xff0000, STATIC, _("Ignored Names"));
+ addColor(IGNORED, 0xff0000, STATIC, _("Ignored names"));
// TRANSLATORS: palette color
- addColor(ERASED, 0xff0000, STATIC, _("Erased Names"));
+ addColor(ERASED, 0xff0000, STATIC, _("Erased names"));
// TRANSLATORS: palette color
- addColor(PC, 0xffffff, STATIC, _("Other Players' Names"));
+ addColor(PC, 0xffffff, STATIC, _("Other players names"));
// TRANSLATORS: palette color
- addColor(SELF, 0xff8040, STATIC, _("Own Name"));
+ addColor(SELF, 0xff8040, STATIC, _("Own name"));
// TRANSLATORS: palette color
- addColor(GM, 0x00ff00, STATIC, _("GM Names"));
+ addColor(GM, 0x00ff00, STATIC, _("GM names"));
// TRANSLATORS: palette color
addColor(NPC, 0xc8c8ff, STATIC, _("NPCs"));
// TRANSLATORS: palette color
@@ -139,15 +139,15 @@ UserPalette::UserPalette():
// TRANSLATORS: palette color
_("Monster HP bar (second color)"), 50);
// TRANSLATORS: palette color
- addColor(PARTY, 0xff00d8, STATIC, _("Party Members"));
+ addColor(PARTY, 0xff00d8, STATIC, _("Party members"));
// TRANSLATORS: palette color
- addColor(GUILD, 0xff00d8, STATIC, _("Guild Members"));
+ addColor(GUILD, 0xff00d8, STATIC, _("Guild members"));
// TRANSLATORS: palette color
- addColor(PARTICLE, 0xffffff, STATIC, _("Particle Effects"));
+ addColor(PARTICLE, 0xffffff, STATIC, _("Particle effects"));
// TRANSLATORS: palette color
- addColor(PICKUP_INFO, 0x28dc28, STATIC, _("Pickup Notification"));
+ addColor(PICKUP_INFO, 0x28dc28, STATIC, _("Pickup notification"));
// TRANSLATORS: palette color
- addColor(EXP_INFO, 0xffff00, STATIC, _("Exp Notification"));
+ addColor(EXP_INFO, 0xffff00, STATIC, _("Exp notification"));
// TRANSLATORS: palette color
addColor(PLAYER_HP, 0x00ff00, STATIC, _("Player HP bar"), 50);
// TRANSLATORS: palette color
@@ -155,66 +155,66 @@ UserPalette::UserPalette():
// TRANSLATORS: palette color
_("Player HP bar (second color)"), 50);
// TRANSLATORS: palette color
- addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, _("Player Hits Monster"));
+ addColor(HIT_PLAYER_MONSTER, 0x0064ff, STATIC, _("Player hits monster"));
// TRANSLATORS: palette color
- addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, _("Monster Hits Player"));
+ addColor(HIT_MONSTER_PLAYER, 0xff3232, STATIC, _("Monster hits player"));
// TRANSLATORS: palette color
addColor(HIT_PLAYER_PLAYER, 0xff5050, STATIC,
// TRANSLATORS: palette color
- _("Other Player Hits Local Player"));
+ _("Other player hits local player"));
// TRANSLATORS: palette color
addColor(HIT_CRITICAL, 0xff0000, RAINBOW, _("Critical Hit"));
// TRANSLATORS: palette color
addColor(HIT_LOCAL_PLAYER_MONSTER, 0x00ff00, STATIC,
// TRANSLATORS: palette color
- _("Local Player Hits Monster"));
+ _("Local player hits monster"));
addColor(HIT_LOCAL_PLAYER_CRITICAL, 0xff0000, RAINBOW,
// TRANSLATORS: palette color
- _("Local Player Critical Hit"));
+ _("Local player critical hit"));
addColor(HIT_LOCAL_PLAYER_MISS, 0x00ffa6, STATIC,
// TRANSLATORS: palette color
- _("Local Player Miss"));
+ _("Local player miss"));
// TRANSLATORS: palette color
addColor(MISS, 0xffff00, STATIC, _("Misses"));
// TRANSLATORS: palette color
- addColor(PORTAL_HIGHLIGHT, 0xC80000, STATIC, _("Portal Highlight"));
+ addColor(PORTAL_HIGHLIGHT, 0xC80000, STATIC, _("Portal highlight"));
addColor(COLLISION_HIGHLIGHT, 0x0000C8, STATIC,
// TRANSLATORS: palette color
- _("Default collision Highlight"), 64);
+ _("Default collision highlight"), 64);
addColor(AIR_COLLISION_HIGHLIGHT, 0xe0e0ff, STATIC,
// TRANSLATORS: palette color
- _("Air collision Highlight"), 64);
+ _("Air collision highlight"), 64);
addColor(WATER_COLLISION_HIGHLIGHT, 0x2050e0, STATIC,
// TRANSLATORS: palette color
- _("Water collision Highlight"), 64);
+ _("Water collision highlight"), 64);
addColor(GROUNDTOP_COLLISION_HIGHLIGHT, 0xffff00, STATIC,
// TRANSLATORS: palette color
- _("Special ground collision Highlight"), 20);
+ _("Special ground collision highlight"), 20);
addColor(WALKABLE_HIGHLIGHT, 0x00D000, STATIC,
// TRANSLATORS: palette color
- _("Walkable Highlight"), 255);
+ _("Walkable highlight"), 255);
addColor(ATTACK_RANGE, 0xffffff, STATIC,
// TRANSLATORS: palette color
- _("Local Player Attack Range"), 5);
+ _("Local player attack range"), 5);
addColor(ATTACK_RANGE_BORDER, 0x0, STATIC,
// TRANSLATORS: palette color
- _("Local Player Attack Range Border"), 76);
+ _("Local player attack range border"), 76);
addColor(MONSTER_ATTACK_RANGE, 0xff0000, STATIC,
// TRANSLATORS: palette color
- _("Monster Attack Range"), 20);
+ _("Monster attack range"), 20);
addColor(FLOOR_ITEM_TEXT, 0xffffff, STATIC,
// TRANSLATORS: palette color
_("Floor item amount color"), 100);
addColor(HOME_PLACE, 0xffffff, STATIC,
// TRANSLATORS: palette color
- _("Home Place"), 20);
+ _("Home place"), 20);
addColor(HOME_PLACE_BORDER, 0xffff00, STATIC,
// TRANSLATORS: palette color
- _("Home Place Border"), 200);
+ _("Home place border"), 200);
addColor(ROAD_POINT, 0x000000, STATIC,
// TRANSLATORS: palette color
- _("Road Point"), 100);
+ _("Road point"), 100);
commit(true);
}