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-rw-r--r--src/net/eathena/charserverhandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index 39ebe52e2..daa357100 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -328,19 +328,19 @@ void CharServerHandler::processCharMapInfo(Net::MessageIn &restrict msg)
ServerInfo &server = mapServer;
BLOCK_START("CharServerHandler::processCharMapInfo")
// msg.skip(4); // CharID, must be the same as localPlayer->charID
- PlayerInfo::setCharId(msg.readInt32());
+ PlayerInfo::setCharId(msg.readInt32("char id"));
GameHandler *const gh = static_cast<GameHandler*>(Net::getGameHandler());
- gh->setMap(msg.readString(16));
+ gh->setMap(msg.readString(16, "map name"));
if (config.getBoolValue("usePersistentIP") || settings.persistentIp)
{
- msg.readInt32();
+ msg.readInt32("map ip address");
server.hostname = settings.serverName;
}
else
{
- server.hostname = ipToString(msg.readInt32());
+ server.hostname = ipToString(msg.readInt32("map ip address"));
}
- server.port = msg.readInt16();
+ server.port = msg.readInt16("map ip port");
// Prevent the selected local player from being deleted
localPlayer = mSelectedCharacter->dummy;