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-rw-r--r--src/render/mobileopengl2graphics.cpp13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp
index 8e34cbbe5..41c944d86 100644
--- a/src/render/mobileopengl2graphics.cpp
+++ b/src/render/mobileopengl2graphics.cpp
@@ -975,7 +975,6 @@ void MobileOpenGL2Graphics::drawRectangle(const Rect& rect)
x2, y1, 0, 0
};
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -1001,7 +1000,6 @@ void MobileOpenGL2Graphics::fillRectangle(const Rect& rect)
x2, y2, 0, 0
};
-// logger->log("allocate: %d, %ld", mVboBinded, sizeof(vertices));
mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices),
vertices, GL_STREAM_DRAW);
#ifdef DEBUG_DRAW_CALLS
@@ -1173,13 +1171,11 @@ void MobileOpenGL2Graphics::bindArrayBufferAndAttributes(const GLuint vbo)
mAttributesBinded = mVboBinded;
mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
-// mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLfloat));
}
else if (mAttributesBinded != mVboBinded)
{
mAttributesBinded = mVboBinded;
mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
-// mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLfloat));
}
}
@@ -1189,7 +1185,6 @@ void MobileOpenGL2Graphics::bindAttributes()
{
mAttributesBinded = mVboBinded;
mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0);
-// mglBindVertexBuffer(0, mVboBinded, 0, 4 * sizeof(GLfloat));
}
}
@@ -1271,20 +1266,12 @@ void MobileOpenGL2Graphics::finalize(ImageVertexes *const vert)
const int sz = static_cast<int>(floatTexPool.size());
vbos.resize(sz);
mglGenBuffers(sz, &vbos[0]);
-/*
- for (int f = 0; f < sz; f ++)
- logger->log("gen buffers: %u", vbos[f]);
-*/
for (ft = floatTexPool.begin(), ivp = vp.begin(), ivbo = vbos.begin();
ft != ft_end && ivp != ivp_end;
++ ft, ++ ivp, ++ ivbo)
{
bindArrayBuffer(*ivbo);
-/*
- logger->log("allocate: %d, %ld", mVboBinded,
- (*ivp) * sizeof(GLfloat));
-*/
mglBufferData(GL_ARRAY_BUFFER, (*ivp) * sizeof(GLfloat),
*ft, GL_STATIC_DRAW);
}