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author | Andrei Karas <akaras@inbox.ru> | 2013-03-28 01:51:25 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-03-28 01:51:25 +0300 |
commit | ff936ce120283ade23d88725c7d38542beca0a93 (patch) | |
tree | 5b2d26630c3a0537b0f578994d9ada7653c0cab3 /src | |
parent | c9b13ba269857de0311863bf4d4461185fe10459 (diff) | |
download | plus-ff936ce120283ade23d88725c7d38542beca0a93.tar.gz plus-ff936ce120283ade23d88725c7d38542beca0a93.tar.bz2 plus-ff936ce120283ade23d88725c7d38542beca0a93.tar.xz plus-ff936ce120283ade23d88725c7d38542beca0a93.zip |
improve gamehandler class
Diffstat (limited to 'src')
-rw-r--r-- | src/depricatedevent.h | 2 | ||||
-rw-r--r-- | src/game.cpp | 7 | ||||
-rw-r--r-- | src/net/ea/gamehandler.cpp | 34 | ||||
-rw-r--r-- | src/net/ea/gamehandler.h | 25 | ||||
-rw-r--r-- | src/net/eathena/gamehandler.cpp | 10 | ||||
-rw-r--r-- | src/net/eathena/gamehandler.h | 18 | ||||
-rw-r--r-- | src/net/gamehandler.h | 17 | ||||
-rw-r--r-- | src/net/tmwa/gamehandler.cpp | 16 | ||||
-rw-r--r-- | src/net/tmwa/gamehandler.h | 18 |
9 files changed, 62 insertions, 85 deletions
diff --git a/src/depricatedevent.h b/src/depricatedevent.h index 79058cd56..14f73ddc7 100644 --- a/src/depricatedevent.h +++ b/src/depricatedevent.h @@ -40,13 +40,11 @@ enum DepricatedEvents { EVENT_CONSTRUCTED = 0, EVENT_DESTRUCTED, - EVENT_ENGINESINITALIZED, EVENT_ENGINESINITALIZING, EVENT_GUIWINDOWSLOADED, EVENT_GUIWINDOWSLOADING, EVENT_GUIWINDOWSUNLOADED, EVENT_GUIWINDOWSUNLOADING, - EVENT_MAPLOADED, EVENT_SERVERNOTICE, EVENT_STATECHANGE, EVENT_UPDATEATTRIBUTE, diff --git a/src/game.cpp b/src/game.cpp index 4fc833edb..da60f114b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -178,8 +178,7 @@ static void initEngines() particleEngine->setupEngine(); BeingInfo::init(); - DepricatedEvent::trigger(CHANNEL_GAME, - DepricatedEvent(EVENT_ENGINESINITALIZED)); + Net::getGameHandler()->initEngines(); keyboard.update(); if (joystick) @@ -1092,9 +1091,7 @@ void Game::changeMap(const std::string &mapPath) if (mumbleManager) mumbleManager->setMap(mapPath); #endif - DepricatedEvent event(EVENT_MAPLOADED); - event.setString("mapPath", mapPath); - DepricatedEvent::trigger(CHANNEL_GAME, event); + Net::getGameHandler()->mapLoadedEvent(); } void Game::updateHistory(const SDL_Event &event) diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp index 19978979b..4a011c6a8 100644 --- a/src/net/ea/gamehandler.cpp +++ b/src/net/ea/gamehandler.cpp @@ -37,27 +37,9 @@ namespace Ea GameHandler::GameHandler() : mCharID(0) { - listen(CHANNEL_GAME); } -void GameHandler::processEvent(Channels channel, - const DepricatedEvent &event) -{ - if (channel == CHANNEL_GAME) - { - if (event.getName() == EVENT_ENGINESINITALIZED) - { - if (!mMap.empty()) - Game::instance()->changeMap(mMap); - } - else if (event.getName() == EVENT_MAPLOADED) - { - mapLoadedEvent(); - } - } -} - -void GameHandler::who() +void GameHandler::who() const { } @@ -66,7 +48,7 @@ void GameHandler::setMap(const std::string &map) mMap = map.substr(0, map.rfind(".")); } -void GameHandler::processMapLogin(Net::MessageIn &msg) +void GameHandler::processMapLogin(Net::MessageIn &msg) const { unsigned char direction; uint16_t x, y; @@ -81,18 +63,18 @@ void GameHandler::processMapLogin(Net::MessageIn &msg) player_node->setTileCoords(x, y); } -void GameHandler::processWhoAnswer(Net::MessageIn &msg) +void GameHandler::processWhoAnswer(Net::MessageIn &msg) const { NotifyManager::notify(NotifyManager::ONLINE_USERS, msg.readInt32()); } -void GameHandler::processCharSwitchResponse(Net::MessageIn &msg) +void GameHandler::processCharSwitchResponse(Net::MessageIn &msg) const { if (msg.readInt8()) Client::setState(STATE_SWITCH_CHARACTER); } -void GameHandler::processMapQuitResponse(Net::MessageIn &msg) +void GameHandler::processMapQuitResponse(Net::MessageIn &msg) const { if (msg.readInt8()) new OkDialog(_("Game"), _("Request to quit denied!"), DIALOG_ERROR); @@ -104,4 +86,10 @@ void GameHandler::clear() mCharID = 0; } +void GameHandler::initEngines() const +{ + if (!mMap.empty()) + Game::instance()->changeMap(mMap); +} + } // namespace Ea diff --git a/src/net/ea/gamehandler.h b/src/net/ea/gamehandler.h index c0b4286ce..d6c9cebdc 100644 --- a/src/net/ea/gamehandler.h +++ b/src/net/ea/gamehandler.h @@ -23,8 +23,6 @@ #ifndef NET_EA_GAMEHANDLER_H #define NET_EA_GAMEHANDLER_H -#include "listener.h" - #include "net/gamehandler.h" #include "net/messagein.h" #include "net/net.h" @@ -32,37 +30,34 @@ namespace Ea { -class GameHandler : public Net::GameHandler, public Listener +class GameHandler : public Net::GameHandler { public: GameHandler(); A_DELETE_COPY(GameHandler) - virtual void processEvent(Channels channel, - const DepricatedEvent &event) override; - - virtual void who(); + virtual void who() const override; - virtual bool removeDeadBeings() const A_WARN_UNUSED + virtual bool removeDeadBeings() const override A_WARN_UNUSED { return true; } virtual void setMap(const std::string &map); - virtual bool canUseMagicBar() const A_WARN_UNUSED + virtual bool canUseMagicBar() const override A_WARN_UNUSED { return true; } - virtual void mapLoadedEvent() = 0; + virtual void processMapLogin(Net::MessageIn &msg) const; - virtual void processMapLogin(Net::MessageIn &msg); + virtual void processWhoAnswer(Net::MessageIn &msg) const; - virtual void processWhoAnswer(Net::MessageIn &msg); + virtual void processCharSwitchResponse(Net::MessageIn &msg) const; - virtual void processCharSwitchResponse(Net::MessageIn &msg); + virtual void processMapQuitResponse(Net::MessageIn &msg) const; - virtual void processMapQuitResponse(Net::MessageIn &msg); + virtual void clear() override; - virtual void clear(); + virtual void initEngines() const override; protected: std::string mMap; diff --git a/src/net/eathena/gamehandler.cpp b/src/net/eathena/gamehandler.cpp index d98523828..fbce4d943 100644 --- a/src/net/eathena/gamehandler.cpp +++ b/src/net/eathena/gamehandler.cpp @@ -89,7 +89,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg) } } -void GameHandler::mapLoadedEvent() +void GameHandler::mapLoadedEvent() const { MessageOut outMsg(CMSG_MAP_LOADED); } @@ -138,7 +138,7 @@ void GameHandler::connect() // mNetwork->skip(4); } -bool GameHandler::isConnected() +bool GameHandler::isConnected() const { if (!mNetwork) return false; @@ -151,18 +151,18 @@ void GameHandler::disconnect() mNetwork->disconnect(); } -void GameHandler::quit() +void GameHandler::quit() const { MessageOut outMsg(CMSG_CLIENT_QUIT); } -void GameHandler::ping(int tick) +void GameHandler::ping(const int tick) const { MessageOut msg(CMSG_CLIENT_PING); msg.writeInt32(tick); } -void GameHandler::disconnect2() +void GameHandler::disconnect2() const { MessageOut outMsg(CMSG_CLIENT_DISCONNECT); } diff --git a/src/net/eathena/gamehandler.h b/src/net/eathena/gamehandler.h index 425285f91..4e3ef861b 100644 --- a/src/net/eathena/gamehandler.h +++ b/src/net/eathena/gamehandler.h @@ -40,25 +40,25 @@ class GameHandler final : public MessageHandler, public Ea::GameHandler A_DELETE_COPY(GameHandler) - void handleMessage(Net::MessageIn &msg); + void handleMessage(Net::MessageIn &msg) override; - void connect(); + void connect() override; - bool isConnected() A_WARN_UNUSED; + bool isConnected() const override A_WARN_UNUSED; - void disconnect(); + void disconnect() override; - void quit(); + void quit() const override; - void ping(int tick); + void ping(const int tick) const override; - void disconnect2(); + void disconnect2() const override; - void mapLoadedEvent(); + void mapLoadedEvent() const override; void processMapCharId(Net::MessageIn &msg); - bool mustPing() const A_WARN_UNUSED + bool mustPing() const override A_WARN_UNUSED { return true; } }; diff --git a/src/net/gamehandler.h b/src/net/gamehandler.h index 5826ae09d..89111d241 100644 --- a/src/net/gamehandler.h +++ b/src/net/gamehandler.h @@ -38,27 +38,28 @@ class GameHandler virtual void connect() = 0; - virtual bool isConnected() = 0; + virtual bool isConnected() const = 0; virtual void disconnect() = 0; - virtual void who() = 0; + virtual void who() const = 0; - virtual void quit() = 0; + virtual void quit() const = 0; - virtual void ping(int tick) = 0; + virtual void ping(const int tick) const = 0; virtual bool removeDeadBeings() const = 0; - virtual void disconnect2() = 0; + virtual void disconnect2() const = 0; - /** - * Tells whether the protocol is using the MP status bar - */ virtual bool canUseMagicBar() const A_WARN_UNUSED = 0; virtual bool mustPing() const A_WARN_UNUSED = 0; + virtual void mapLoadedEvent() const = 0; + + virtual void initEngines() const = 0; + virtual void clear() = 0; }; diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp index 80dc461f5..ce6fa0e14 100644 --- a/src/net/tmwa/gamehandler.cpp +++ b/src/net/tmwa/gamehandler.cpp @@ -88,7 +88,7 @@ void GameHandler::handleMessage(Net::MessageIn &msg) BLOCK_END("GameHandler::handleMessage") } -void GameHandler::mapLoadedEvent() +void GameHandler::mapLoadedEvent() const { MessageOut outMsg(CMSG_MAP_LOADED); } @@ -99,10 +99,8 @@ void GameHandler::connect() return; mNetwork->connect(mapServer); - - const Token &token = - static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); - + const Token &token = static_cast<LoginHandler*>( + Net::getLoginHandler())->getToken(); if (Client::getState() == STATE_CONNECT_GAME) { @@ -137,7 +135,7 @@ void GameHandler::connect() mNetwork->skip(4); } -bool GameHandler::isConnected() +bool GameHandler::isConnected() const { if (!mNetwork) return false; @@ -150,18 +148,18 @@ void GameHandler::disconnect() mNetwork->disconnect(); } -void GameHandler::quit() +void GameHandler::quit() const { MessageOut outMsg(CMSG_CLIENT_QUIT); } -void GameHandler::ping(int tick) +void GameHandler::ping(const int tick) const { MessageOut msg(CMSG_CLIENT_PING); msg.writeInt32(tick); } -void GameHandler::disconnect2() +void GameHandler::disconnect2() const { MessageOut outMsg(CMSG_CLIENT_DISCONNECT); } diff --git a/src/net/tmwa/gamehandler.h b/src/net/tmwa/gamehandler.h index 5ce70fbca..9a63ddaf4 100644 --- a/src/net/tmwa/gamehandler.h +++ b/src/net/tmwa/gamehandler.h @@ -40,23 +40,23 @@ class GameHandler final : public MessageHandler, public Ea::GameHandler A_DELETE_COPY(GameHandler) - void handleMessage(Net::MessageIn &msg); + void handleMessage(Net::MessageIn &msg) override; - void connect(); + void connect() override; - bool isConnected() A_WARN_UNUSED; + bool isConnected() const override A_WARN_UNUSED; - void disconnect(); + void disconnect() override; - void quit(); + void quit() const override; - void ping(int tick); + void ping(const int tick) const override; - void disconnect2(); + void disconnect2() const override; - void mapLoadedEvent(); + void mapLoadedEvent() const override; - bool mustPing() const A_WARN_UNUSED + bool mustPing() const override A_WARN_UNUSED { return false; } }; |