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authorAndrei Karas <akaras@inbox.ru>2011-09-22 20:48:08 +0300
committerAndrei Karas <akaras@inbox.ru>2011-09-22 20:48:48 +0300
commitb4e651126059375044bd9ff45a1bbb225a1cfe44 (patch)
tree9758300532eb7d8266c069e6f1a201ef456f5baf /src
parenta3e0ab99334d7c2d33a0bf206b711eff420a86c4 (diff)
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Remove getters for x,y player position in local player class.
Diffstat (limited to 'src')
-rw-r--r--src/localplayer.cpp170
1 files changed, 87 insertions, 83 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 5aea98fbb..20d4094d6 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -219,7 +219,7 @@ LocalPlayer::~LocalPlayer()
void LocalPlayer::logic()
{
if (mumbleManager)
- mumbleManager->setPos(getTileX(), getTileY(), getDirection());
+ mumbleManager->setPos(mX, mY, mDirection);
// Actions are allowed once per second
if (get_elapsed_time(mLastAction) >= 1000)
@@ -236,14 +236,14 @@ void LocalPlayer::logic()
dist = 20;
if ((mNavigateX || mNavigateY) &&
- ((mCrossX + dist >= getTileX() && mCrossX <= getTileX() + dist
- && mCrossY + dist >= getTileY() && mCrossY <= getTileY() + dist)
+ ((mCrossX + dist >= mX && mCrossX <= mX + dist
+ && mCrossY + dist >= mY && mCrossY <= mY + dist)
|| (!mCrossX && !mCrossY)))
{
for (Path::const_iterator i = mNavigatePath.begin(),
i_end = mNavigatePath.end(); i != i_end; ++i)
{
- if ((*i).x == getTileX() && (*i).y == getTileY())
+ if ((*i).x == mX && (*i).y == mY)
{
mNavigatePath.pop_front();
break;
@@ -813,8 +813,8 @@ void LocalPlayer::nextTile(unsigned char dir A_UNUSED = 0)
PartyMember *pm = Party::getParty(1)->getMember(getName());
if (pm)
{
- pm->setX(getTileX());
- pm->setY(getTileY());
+ pm->setX(mX);
+ pm->setY(mY);
}
}
@@ -925,8 +925,8 @@ bool LocalPlayer::pickUp(FloorItem *item)
if (!Client::limitPackets(PACKET_PICKUP))
return false;
- int dx = item->getTileX() - getTileX();
- int dy = item->getTileY() - getTileY();
+ int dx = item->getTileX() - mX;
+ int dy = item->getTileY() - mY;
int dist = 6;
if (mPickUpType >= 4 && mPickUpType <= 6)
@@ -1148,7 +1148,7 @@ void LocalPlayer::startWalking(unsigned char dir)
else
#endif
{
- Being::setDestination(getTileX(), getTileY());
+ Being::setDestination(mX, mY);
}
return;
}
@@ -1324,8 +1324,8 @@ void LocalPlayer::attack(Being *target, bool keep, bool dontChangeEquipment)
else
#endif
{
- int dist_x = target->getTileX() - getTileX();
- int dist_y = target->getTileY() - getTileY();
+ int dist_x = target->getTileX() - mX;
+ int dist_y = target->getTileY() - mY;
// Must be standing or sitting to attack
if (mAction != STAND && mAction != SIT)
@@ -1516,8 +1516,8 @@ bool LocalPlayer::withinAttackRange(Being *target, bool fixDistance,
else
#endif
{
- dx = static_cast<int>(abs(target->getTileX() - getTileX()));
- dy = static_cast<int>(abs(target->getTileY() - getTileY()));
+ dx = static_cast<int>(abs(target->getTileX() - mX));
+ dy = static_cast<int>(abs(target->getTileY() - mY));
}
return !(dx > range || dy > range);
}
@@ -1712,7 +1712,7 @@ void LocalPlayer::moveTo(int x, int y)
void LocalPlayer::move(int dX, int dY)
{
mPickUpTarget = 0;
- moveTo(getTileX() + dX, getTileY() + dY);
+ moveTo(mX + dX, mY + dY);
}
void LocalPlayer::moveToTarget(unsigned int dist)
@@ -1811,7 +1811,7 @@ void LocalPlayer::moveToTarget(unsigned int dist)
void LocalPlayer::moveToHome()
{
mPickUpTarget = 0;
- if ((getTileX() != mCrossX || getTileY() != mCrossY) && mCrossX && mCrossY)
+ if ((mX != mCrossX || mY != mCrossY) && mCrossX && mCrossY)
{
moveTo(mCrossX, mCrossY);
}
@@ -1823,7 +1823,7 @@ void LocalPlayer::moveToHome()
if (iter != mHomes.end())
{
Vector pos = mHomes[(*iter).first];
- if (getTileX() == pos.x && getTileY() == pos.y)
+ if (mX == pos.x && mY == pos.y)
{
Net::getPlayerHandler()->setDestination(
static_cast<int>(pos.x),
@@ -1922,8 +1922,8 @@ void LocalPlayer::changeEquipmentBeforeAttack(Being* target)
return;
bool allowSword = false;
- int dx = target->getTileX() - getTileX();
- int dy = target->getTileY() - getTileY();
+ int dx = target->getTileX() - mX;
+ int dy = target->getTileY() - mY;
Item *item = NULL;
if (dx * dx + dy * dy > 80)
@@ -2039,25 +2039,25 @@ void LocalPlayer::crazyMove1()
if (!Client::limitPackets(PACKET_DIRECTION))
return;
- if (getDirection() == Being::UP)
+ if (mDirection == Being::UP)
{
setWalkingDir(Being::UP);
setDirection(Being::LEFT);
Net::getPlayerHandler()->setDirection(Being::LEFT);
}
- else if (getDirection() == Being::LEFT)
+ else if (mDirection == Being::LEFT)
{
setWalkingDir(Being::LEFT);
setDirection(Being::DOWN);
Net::getPlayerHandler()->setDirection(Being::DOWN);
}
- else if (getDirection() == Being::DOWN)
+ else if (mDirection == Being::DOWN)
{
setWalkingDir(Being::DOWN);
setDirection(Being::RIGHT);
Net::getPlayerHandler()->setDirection(Being::RIGHT);
}
- else if (getDirection() == Being::RIGHT)
+ else if (mDirection == Being::RIGHT)
{
setWalkingDir(Being::RIGHT);
setDirection(Being::UP);
@@ -2073,25 +2073,25 @@ void LocalPlayer::crazyMove2()
if (!Client::limitPackets(PACKET_DIRECTION))
return;
- if (getDirection() == Being::UP)
+ if (mDirection == Being::UP)
{
setWalkingDir(Being::UP | Being::LEFT);
setDirection(Being::RIGHT);
Net::getPlayerHandler()->setDirection(Being::DOWN | Being::RIGHT);
}
- else if (getDirection() == Being::RIGHT)
+ else if (mDirection == Being::RIGHT)
{
setWalkingDir(Being::UP | Being::RIGHT);
setDirection(Being::DOWN);
Net::getPlayerHandler()->setDirection(Being::DOWN | Being::LEFT);
}
- else if (getDirection() == Being::DOWN)
+ else if (mDirection == Being::DOWN)
{
setWalkingDir(Being::DOWN | Being::RIGHT);
setDirection(Being::LEFT);
Net::getPlayerHandler()->setDirection(Being::UP | Being::LEFT);
}
- else if (getDirection() == Being::LEFT)
+ else if (mDirection == Being::LEFT)
{
setWalkingDir(Being::DOWN | Being::LEFT);
setDirection(Being::UP);
@@ -2272,19 +2272,19 @@ void LocalPlayer::crazyMove8()
{ 1, 0, -1, 0} //move down
};
- if (getDirection() == Being::UP)
+ if (mDirection == Being::UP)
idx = 0;
- else if (getDirection() == Being::RIGHT)
+ else if (mDirection == Being::RIGHT)
idx = 1;
- else if (getDirection() == Being::DOWN)
+ else if (mDirection == Being::DOWN)
idx = 2;
- else if (getDirection() == Being::LEFT)
+ else if (mDirection == Being::LEFT)
idx = 3;
int mult = 1;
if (mMap->getWalk(mX + movesX[idx][0],
- getTileY() + movesY[idx][0], getWalkMask()))
+ mY + movesY[idx][0], getWalkMask()))
{
while (mMap->getWalk(mX + movesX[idx][0] * mult,
mY + movesY[idx][0] * mult,
@@ -2340,7 +2340,7 @@ void LocalPlayer::crazyMove9()
switch (mCrazyMoveState)
{
case 0:
- switch (getDirection())
+ switch (mDirection)
{
case UP : dy = -1; break;
case DOWN : dy = 1; break;
@@ -2412,7 +2412,7 @@ void LocalPlayer::crazyMoveA()
move(1, 0);
break;
case 'f':
- switch (getDirection())
+ switch (mDirection)
{
case UP : dy = -1; break;
case DOWN : dy = 1; break;
@@ -2423,7 +2423,7 @@ void LocalPlayer::crazyMoveA()
move(dx, dy);
break;
case 'b':
- switch (getDirection())
+ switch (mDirection)
{
case UP : dy = 1; break;
case DOWN : dy = -1; break;
@@ -2487,7 +2487,7 @@ void LocalPlayer::crazyMoveA()
if (Client::limitPackets(PACKET_DIRECTION))
{
Uint8 dir = 0;
- switch (getDirection())
+ switch (mDirection)
{
case UP : dir = Being::LEFT; break;
case DOWN : dir = Being::RIGHT; break;
@@ -2503,7 +2503,7 @@ void LocalPlayer::crazyMoveA()
if (Client::limitPackets(PACKET_DIRECTION))
{
Uint8 dir = 0;
- switch (getDirection())
+ switch (mDirection)
{
case UP : dir = Being::RIGHT; break;
case DOWN : dir = Being::LEFT; break;
@@ -2519,7 +2519,7 @@ void LocalPlayer::crazyMoveA()
if (Client::limitPackets(PACKET_DIRECTION))
{
Uint8 dir = 0;
- switch (getDirection())
+ switch (mDirection)
{
case UP : dir = Being::DOWN; break;
case DOWN : dir = Being::UP; break;
@@ -2614,8 +2614,8 @@ bool LocalPlayer::isReachable(int x, int y, int maxCost)
if (!mMap)
return false;
- if (x - 1 <= getTileX() && x + 1 >= getTileX()
- && y - 1 <= getTileY() && y + 1 >= getTileY() )
+ if (x - 1 <= mX && x + 1 >= mX
+ && y - 1 <= mY && y + 1 >= mY )
{
return true;
}
@@ -2638,17 +2638,17 @@ bool LocalPlayer::isReachable(Being *being, int maxCost)
if (being->isReachable() == Being::REACH_NO)
return false;
- if (being->getTileX() == getTileX()
- && being->getTileY() == getTileY())
+ if (being->getTileX() == mX
+ && being->getTileY() == mY)
{
being->setDistance(0);
being->setIsReachable(Being::REACH_YES);
return true;
}
- else if (being->getTileX() - 1 <= getTileX()
- && being->getTileX() + 1 >= getTileX()
- && being->getTileY() - 1 <= getTileY()
- && being->getTileY() + 1 >= getTileY())
+ else if (being->getTileX() - 1 <= mX
+ && being->getTileX() + 1 >= mX
+ && being->getTileY() - 1 <= mY
+ && being->getTileY() + 1 >= mY)
{
being->setDistance(1);
being->setIsReachable(Being::REACH_YES);
@@ -2681,8 +2681,8 @@ bool LocalPlayer::pickUpItems(int pickUpType)
return false;
bool status = false;
- int x = getTileX();
- int y = getTileY();
+ int x = mX;
+ int y = mY;
// first pick up item on player position
FloorItem *item =
@@ -2703,7 +2703,7 @@ bool LocalPlayer::pickUpItems(int pickUpType)
switch(pickUpType)
{
case 1:
- switch (getDirection())
+ switch (mDirection)
{
case UP : --y; break;
case DOWN : ++y; break;
@@ -2719,7 +2719,7 @@ bool LocalPlayer::pickUpItems(int pickUpType)
}
break;
case 2:
- switch (getDirection())
+ switch (mDirection)
{
case UP : x1 = x - 1; y1 = y - 1; x2 = x + 1; y2 = y; break;
case DOWN : x1 = x - 1; y1 = y; x2 = x + 1; y2 = y + 1; break;
@@ -2996,8 +2996,8 @@ void LocalPlayer::setHome()
static_cast<int>(pos.y));
}
- if (iter != mHomes.end() && getTileX() == static_cast<int>(pos.x)
- && getTileY() == static_cast<int>(pos.y))
+ if (iter != mHomes.end() && mX == static_cast<int>(pos.x)
+ && mY == static_cast<int>(pos.y))
{
mMap->updatePortalTile("", MapItem::EMPTY,
static_cast<int>(pos.x), static_cast<int>(pos.y));
@@ -3014,17 +3014,17 @@ void LocalPlayer::setHome()
static_cast<int>(pos.y), MapItem::EMPTY);
}
- pos.x = static_cast<float>(getTileX());
- pos.y = static_cast<float>(getTileY());
+ pos.x = static_cast<float>(mX);
+ pos.y = static_cast<float>(mY);
mHomes[key] = pos;
mMap->updatePortalTile("home", MapItem::HOME,
- getTileX(), getTileY());
- socialWindow->addPortal(getTileX(), getTileY());
+ mX, mY);
+ socialWindow->addPortal(mX, mY);
}
- MapItem *mapItem = specialLayer->getTile(getTileX(), getTileY());
+ MapItem *mapItem = specialLayer->getTile(mX, mY);
if (mapItem)
{
- int idx = socialWindow->getPortalIndex(getTileX(), getTileY());
+ int idx = socialWindow->getPortalIndex(mX, mY);
mapItem->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
@@ -3032,11 +3032,11 @@ void LocalPlayer::setHome()
}
else
{
- MapItem *mapItem = specialLayer->getTile(getTileX(), getTileY());
+ MapItem *mapItem = specialLayer->getTile(mX, mY);
int type = 0;
std::map<std::string, Vector>::iterator iter = mHomes.find(key);
- if (iter != mHomes.end() && getTileX() == pos.x && getTileY() == pos.y)
+ if (iter != mHomes.end() && mX == pos.x && mY == pos.y)
{
mHomes.erase(key);
saveHomes();
@@ -3057,26 +3057,24 @@ void LocalPlayer::setHome()
{
type = MapItem::EMPTY;
}
- mMap->updatePortalTile("", type, getTileX(), getTileY());
+ mMap->updatePortalTile("", type, mX, mY);
if (type != MapItem::EMPTY)
{
- socialWindow->addPortal(getTileX(), getTileY());
- mapItem = specialLayer->getTile(getTileX(), getTileY());
+ socialWindow->addPortal(mX, mY);
+ mapItem = specialLayer->getTile(mX, mY);
if (mapItem)
{
- int idx = socialWindow->getPortalIndex(getTileX(), getTileY());
+ int idx = socialWindow->getPortalIndex(mX, mY);
mapItem->setName(keyboard.getKeyShortString(
outfitWindow->keyName(idx)));
}
}
else
{
- specialLayer->setTile(getTileX(), getTileY(), MapItem::EMPTY);
- socialWindow->removePortal(getTileX(), getTileY());
+ specialLayer->setTile(mX, mY, MapItem::EMPTY);
+ socialWindow->removePortal(mX, mY);
}
-
-// specialLayer->setTile(getTileX(), getTileY(), type);
}
}
@@ -3234,8 +3232,8 @@ bool LocalPlayer::navigateTo(int x, int y)
mShowNavigePath = true;
mOldX = static_cast<int>(playerPos.x);
mOldY = static_cast<int>(playerPos.y);
- mOldTileX = getTileX();
- mOldTileY = getTileY();
+ mOldTileX = mX;
+ mOldTileY = mY;
mNavigateX = x;
mNavigateY = y;
mNavigateId = 0;
@@ -3263,8 +3261,8 @@ void LocalPlayer::navigateTo(Being *being)
mShowNavigePath = true;
mOldX = static_cast<int>(playerPos.x);
mOldY = static_cast<int>(playerPos.y);
- mOldTileX = getTileX();
- mOldTileY = getTileY();
+ mOldTileX = mX;
+ mOldTileY = mY;
mNavigateX = being->getTileX();
mNavigateY = being->getTileY();
@@ -3307,7 +3305,7 @@ void LocalPlayer::updateCoords()
const Vector &playerPos = getPosition();
- if (getTileX() != mOldTileX || getTileY() != mOldTileY)
+ if (mX != mOldTileX || mY != mOldTileY)
{
if (socialWindow)
socialWindow->updatePortals();
@@ -3315,7 +3313,7 @@ void LocalPlayer::updateCoords()
viewport->hideBeingPopup();
if (mMap)
{
- std::string str = mMap->getObjectData(getTileX(), getTileY(),
+ std::string str = mMap->getObjectData(mX, mY,
MapItem::MUSIC);
if (str.empty())
str = mMap->getMusicFile();
@@ -3331,7 +3329,7 @@ void LocalPlayer::updateCoords()
if (mShowNavigePath)
{
- if (mMap && (getTileX() != mOldTileX || getTileY() != mOldTileY))
+ if (mMap && (mX != mOldTileX || mY != mOldTileY))
{
SpecialLayer *tmpLayer = mMap->getTempLayer();
if (!tmpLayer)
@@ -3367,7 +3365,7 @@ void LocalPlayer::updateCoords()
for (Path::const_iterator i = mNavigatePath.begin(),
i_end = mNavigatePath.end(); i != i_end; ++i)
{
- if ((*i).x == getTileX() && (*i).y == getTileY())
+ if ((*i).x == mX && (*i).y == mY)
{
mNavigatePath.pop_front();
break;
@@ -3385,8 +3383,8 @@ void LocalPlayer::updateCoords()
}
mOldX = static_cast<int>(playerPos.x);
mOldY = static_cast<int>(playerPos.y);
- mOldTileX = getTileX();
- mOldTileY = getTileY();
+ mOldTileX = mX;
+ mOldTileY = mY;
}
void LocalPlayer::targetMoved()
@@ -3416,6 +3414,12 @@ int LocalPlayer::getPathLength(Being* being)
if (being->mX == mX && being->mY == mY)
return 0;
+ if (being->mX - 1 <= mX && being->mX + 1 >= mX
+ && being->mY - 1 <= mY && being->mY + 1 >= mY)
+ {
+ return 1;
+ }
+
Path debugPath = mMap->findPath(
static_cast<int>(playerPos.x - 16) / 32,
static_cast<int>(playerPos.y - 32) / 32,
@@ -3635,15 +3639,15 @@ void LocalPlayer::followMoveTo(Being *being, int x1, int y1, int x2, int y2)
case 1:
if (x1 != x2 || y1 != y2)
{
- setDestination(getTileX() + x2 - x1, getTileY() + y2 - y1);
- setNextDest(getTileX() + x2 - x1, getTileY() + y2 - y1);
+ setDestination(mX + x2 - x1, mY + y2 - y1);
+ setNextDest(mX + x2 - x1, mY + y2 - y1);
}
break;
case 2:
if (x1 != x2 || y1 != y2)
{
- setDestination(getTileX() + x1 - x2, getTileY() + y1 - y2);
- setNextDest(getTileX() + x1 - x2, getTileY() + y1 - y2);
+ setDestination(mX + x1 - x2, mY + y1 - y2);
+ setNextDest(mX + x1 - x2, mY + y1 - y2);
}
break;
case 3:
@@ -3697,8 +3701,8 @@ void LocalPlayer::fixPos(int maxDist)
if (!mCrossX && !mCrossY)
return;
- int dx = abs(getTileX() - mCrossX);
- int dy = abs(getTileY() - mCrossY);
+ int dx = abs(mX - mCrossX);
+ int dy = abs(mY - mCrossY);
int dest = (dx * dx) + (dy * dy);
if (dest > maxDist && mActivityTime