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authorThorbjørn Lindeijer <thorbjorn@lindeijer.nl>2012-01-21 12:30:36 +0100
committerAndrei Karas <akaras@inbox.ru>2012-01-30 19:53:07 +0300
commit8292b80eac900ec5dd75d184063b7b35934e800a (patch)
tree3ce68afff38d75d0cb1cdb89260f2b49f232e86a /src
parent502a0a0163e702af7334979a2eabfc4826a94091 (diff)
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Allow resizing of the game in windowed mode
Window positions are semi-smartly corrected as a result of the resize. Not supported when using OpenGL on Windows for now. Reviewed-by: Yohann Ferreira Conflicts: src/client.cpp src/client.h src/game.cpp src/gui/gui.cpp src/gui/widgets/window.cpp
Diffstat (limited to 'src')
-rw-r--r--src/client.cpp54
-rw-r--r--src/client.h4
-rw-r--r--src/game.cpp16
-rw-r--r--src/game.h2
-rw-r--r--src/graphics.cpp27
-rw-r--r--src/graphics.h5
-rw-r--r--src/gui/gui.cpp14
-rw-r--r--src/gui/gui.h5
-rw-r--r--src/gui/widgets/window.cpp78
-rw-r--r--src/gui/widgets/window.h15
-rw-r--r--src/gui/widgets/windowcontainer.cpp10
-rw-r--r--src/gui/widgets/windowcontainer.h6
-rw-r--r--src/opengl1graphics.cpp11
-rw-r--r--src/openglgraphics.cpp11
14 files changed, 190 insertions, 68 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 017bcadb4..de874c8a8 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -251,7 +251,7 @@ Client::Client(const Options &options):
mServerConfigDir(""),
mUsersDir(""),
mNpcsDir(""),
- mRootDir(""),
+ mGame(0),
mCurrentDialog(nullptr),
mQuitDialog(nullptr),
mDesktop(nullptr),
@@ -816,15 +816,14 @@ int Client::gameExec()
if (!mumbleManager)
mumbleManager = new MumbleManager();
- Game *game = nullptr;
SDL_Event event;
while (mState != STATE_EXIT)
{
- if (game)
+ if (mGame)
{
// Let the game handle the events while it is active
- game->handleInput();
+ mGame->handleInput();
}
else
{
@@ -840,6 +839,10 @@ int Client::gameExec()
case SDL_KEYDOWN:
default:
break;
+
+ case SDL_VIDEORESIZE:
+ resizeVideo(event.resize.w, event.resize.h);
+ break;
}
guiInput->pushInput(event);
@@ -858,8 +861,8 @@ int Client::gameExec()
{
if (gui)
gui->logic();
- if (game)
- game->logic();
+ if (mGame)
+ mGame->logic();
sound.logic();
@@ -967,10 +970,8 @@ int Client::gameExec()
top->add(mThemesButton);
#endif
- int screenWidth = config.getIntValue("screenwidth");
- int screenHeight = config.getIntValue("screenheight");
-
- mDesktop->setSize(screenWidth, screenHeight);
+ mDesktop->setSize(mainGraphics->getWidth(),
+ mainGraphics->getHeight());
}
if (mState == STATE_SWITCH_LOGIN && mOldState == STATE_GAME)
@@ -985,8 +986,8 @@ int Client::gameExec()
if (mOldState == STATE_GAME)
{
- delete game;
- game = nullptr;
+ delete mGame;
+ mGame = nullptr;
Game::clearInstance();
ResourceManager *resman = ResourceManager::getInstance();
if (resman)
@@ -1291,7 +1292,7 @@ int Client::gameExec()
logger->log1("State: GAME");
if (Net::getGeneralHandler())
Net::getGeneralHandler()->reloadPartially();
- game = new Game;
+ mGame = new Game;
break;
case STATE_LOGIN_ERROR:
@@ -2354,3 +2355,30 @@ bool Client::isTmw()
}
return false;
}
+
+void Client::resizeVideo(int width, int height)
+{
+ // Keep a minimum size. This isn't adhered to by the actual window, but
+ // it keeps some window positions from getting messed up.
+ width = std::max(640, width);
+ height = std::max(480, height);
+
+ if (mainGraphics->mWidth == width && mainGraphics->mHeight == height)
+ return;
+
+ if (mainGraphics->resize(width, height))
+ {
+ gui->videoResized();
+
+ if (mDesktop)
+ mDesktop->setSize(width, height);
+
+ if (mSetupButton)
+ mSetupButton->setPosition(width - mSetupButton->getWidth() - 3, 3);
+
+ if (mGame)
+ mGame->videoResized(width, height);
+
+ gui->draw();
+ }
+}
diff --git a/src/client.h b/src/client.h
index 27e6249bd..29059e83a 100644
--- a/src/client.h
+++ b/src/client.h
@@ -38,6 +38,7 @@
class Button;
class Desktop;
+class Game;
class LoginData;
class Window;
class QuitDialog;
@@ -281,6 +282,8 @@ public:
void writePacketLimits(std::string packetLimitsName);
+ void resizeVideo(int width, int height);
+
static bool limitPackets(int type);
static bool checkPackets(int type);
@@ -334,6 +337,7 @@ private:
ServerInfo mCurrentServer;
+ Game *mGame;
Window *mCurrentDialog;
QuitDialog *mQuitDialog;
Desktop *mDesktop;
diff --git a/src/game.cpp b/src/game.cpp
index e48b37ebc..70468ebfd 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -376,8 +376,7 @@ Game::Game():
// Create the viewport
viewport = new Viewport;
- viewport->setDimension(gcn::Rectangle(0, 0, mainGraphics->mWidth,
- mainGraphics->mHeight));
+ viewport->setSize(mainGraphics->mWidth, mainGraphics->mHeight);
gcn::Container *top = static_cast<gcn::Container*>(gui->getTop());
top->add(viewport);
@@ -1636,8 +1635,13 @@ void Game::handleInput()
updateHistory(event);
checkKeys();
+ if (event.type == SDL_VIDEORESIZE)
+ {
+ // Let the client deal with this one (it'll pass down from there)
+ Client::instance()->resizeVideo(event.resize.w, event.resize.h);
+ }
// Keyboard events (for discontinuous keys)
- if (event.type == SDL_KEYDOWN)
+ else if (event.type == SDL_KEYDOWN)
{
wasDown = true;
@@ -1940,3 +1944,9 @@ void Game::closeDialogs()
deathNotice = nullptr;
}
}
+
+void Game::videoResized(int width, int height)
+{
+ viewport->setSize(width, height);
+ windowMenu->setPosition(width - 3 - windowMenu->getWidth(), 3);
+}
diff --git a/src/game.h b/src/game.h
index c6d942fe1..6064a300b 100644
--- a/src/game.h
+++ b/src/game.h
@@ -108,6 +108,8 @@ class Game
static void closeDialogs();
+ void videoResized(int width, int height);
+
private:
void updateHistory(SDL_Event &event);
diff --git a/src/graphics.cpp b/src/graphics.cpp
index bbd398aa5..46433639e 100644
--- a/src/graphics.cpp
+++ b/src/graphics.cpp
@@ -76,6 +76,8 @@ bool Graphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel)
if (fs)
displayFlags |= SDL_FULLSCREEN;
+ else
+ displayFlags |= SDL_RESIZABLE;
if (hwaccel)
displayFlags |= SDL_HWSURFACE | SDL_DOUBLEBUF;
@@ -141,6 +143,31 @@ bool Graphics::setFullscreen(bool fs)
return setVideoMode(mWidth, mHeight, mBpp, fs, mHWAccel);
}
+bool Graphics::resize(int width, int height)
+{
+ if (mWidth == width && mHeight == height)
+ return true;
+
+ const int prevWidth = mWidth;
+ const int prevHeight = mHeight;
+
+ _endDraw();
+
+ bool success = setVideoMode(width, height, mBpp, mFullscreen, mHWAccel);
+
+ // If it didn't work, try to restore the previous size. If that didn't
+ // work either, bail out (but then we're in deep trouble).
+ if (!success)
+ {
+ if (!setVideoMode(prevWidth, prevHeight, mBpp, mFullscreen, mHWAccel))
+ return false;
+ }
+
+ _beginDraw();
+
+ return success;
+}
+
int Graphics::getWidth() const
{
return mWidth;
diff --git a/src/graphics.h b/src/graphics.h
index 4c47e690d..7fab02cbb 100644
--- a/src/graphics.h
+++ b/src/graphics.h
@@ -105,6 +105,11 @@ class Graphics : public gcn::SDLGraphics
bool setFullscreen(bool fs);
/**
+ * Resize the window to the specified size.
+ */
+ bool resize(int width, int height);
+
+ /**
* Blits an image onto the screen.
*
* @return <code>true</code> if the image was blitted properly
diff --git a/src/gui/gui.cpp b/src/gui/gui.cpp
index 3d79f0cdf..e441111a9 100644
--- a/src/gui/gui.cpp
+++ b/src/gui/gui.cpp
@@ -99,8 +99,7 @@ Gui::Gui(Graphics *graphics):
// Initialize top GUI widget
WindowContainer *guiTop = new WindowContainer;
guiTop->setFocusable(true);
- guiTop->setDimension(gcn::Rectangle(0, 0,
- graphics->mWidth, graphics->mHeight));
+ guiTop->setSize(graphics->mWidth, graphics->mHeight);
guiTop->setOpaque(false);
Window::setWindowContainer(guiTop);
setTop(guiTop);
@@ -287,6 +286,17 @@ void Gui::draw()
mGraphics->popClipArea();
}
+void Gui::videoResized()
+{
+ WindowContainer *top = static_cast<WindowContainer*>(getTop());
+
+ int oldWidth = top->getWidth();
+ int oldHeight = top->getHeight();
+
+ top->setSize(mainGraphics->mWidth, mainGraphics->mHeight);
+ top->adjustAfterResize(oldWidth, oldHeight);
+}
+
void Gui::setUseCustomCursor(bool customCursor)
{
if (customCursor != mCustomCursor)
diff --git a/src/gui/gui.h b/src/gui/gui.h
index cadcc89ac..5ace42323 100644
--- a/src/gui/gui.h
+++ b/src/gui/gui.h
@@ -70,6 +70,11 @@ class Gui : public gcn::Gui
*/
void draw();
+ /**
+ * Called when the application window has been resized.
+ */
+ void videoResized();
+
gcn::FocusHandler *getFocusHandler() const
{ return mFocusHandler; }
diff --git a/src/gui/widgets/window.cpp b/src/gui/widgets/window.cpp
index 3858b0d81..6e6918694 100644
--- a/src/gui/widgets/window.cpp
+++ b/src/gui/widgets/window.cpp
@@ -433,7 +433,7 @@ void Window::setVisible(bool visible, bool forceSticky)
// Check if the window is off screen...
if (visible)
- checkIfIsOffScreen();
+ ensureOnScreen();
if (isStickyButtonLock())
gcn::Window::setVisible(visible);
@@ -713,7 +713,7 @@ void Window::loadWindowState()
}
// Check if the window is off screen...
- checkIfIsOffScreen();
+ ensureOnScreen();
if (viewport)
{
@@ -848,6 +848,22 @@ void Window::resetToDefaultSize()
saveWindowState();
}
+void Window::adjustPositionAfterResize(int oldScreenWidth, int oldScreenHeight)
+{
+ gcn::Rectangle dimension = getDimension();
+
+ // If window was aligned to the right or bottom, keep it there
+ const int rightMargin = oldScreenWidth - (getX() + getWidth());
+ const int bottomMargin = oldScreenHeight - (getY() + getHeight());
+ if (getX() > 0 && getX() > rightMargin)
+ dimension.x = mainGraphics->mWidth - rightMargin - getWidth();
+ if (getY() > 0 && getY() > bottomMargin)
+ dimension.y = mainGraphics->mHeight - bottomMargin - getHeight();
+
+ setDimension(dimension);
+ ensureOnScreen();
+}
+
int Window::getResizeHandles(gcn::MouseEvent &event)
{
if ((mStickyButtonLock && mSticky) || event.getX() < 0 || event.getY() < 0)
@@ -972,57 +988,27 @@ void Window::centerHorisontally()
setLocationHorisontallyRelativeTo(getParent());
}
-void Window::checkIfIsOffScreen(bool partially, bool entirely)
+void Window::ensureOnScreen()
{
- // Move the window onto screen if it has become off screen
- // For instance, because of resolution change...
-
- // First of all, don't deal when a window hasn't got
- // any size initialized yet...
+ // Skip when a window hasn't got any size initialized yet
if (getWidth() == 0 && getHeight() == 0)
return;
- // Made partially the default behaviour
- if (!partially && !entirely)
- partially = true;
-
- // Keep guichan window inside screen (supports resizing any side)
-
- gcn::Rectangle winDimension = getDimension();
-
- if (winDimension.x < 0)
- {
- winDimension.width += winDimension.x;
- winDimension.x = 0;
- }
- if (winDimension.y < 0)
- {
- winDimension.height += winDimension.y;
- winDimension.y = 0;
- }
-
- // Look if the window is partially off-screen limits...
- if (partially)
- {
- if (winDimension.x + winDimension.width > mainGraphics->mWidth)
- winDimension.x = mainGraphics->mWidth - winDimension.width;
-
- if (winDimension.y + winDimension.height > mainGraphics->mHeight)
- winDimension.y = mainGraphics->mHeight - winDimension.height;
+ gcn::Rectangle dimension = getDimension();
- setDimension(winDimension);
- return;
- }
+ // Check the left and bottom screen boundaries
+ if (dimension.x + dimension.width > mainGraphics->mWidth)
+ dimension.x = mainGraphics->mWidth - dimension.width;
+ if (dimension.y + dimension.height > mainGraphics->mHeight)
+ dimension.y = mainGraphics->mHeight - dimension.height;
- if (entirely)
- {
- if (winDimension.x > mainGraphics->mWidth)
- winDimension.x = mainGraphics->mWidth - winDimension.width;
+ // But never allow the windows to disappear in to the right and top
+ if (dimension.x < 0)
+ dimension.x = 0;
+ if (dimension.y < 0)
+ dimension.y = 0;
- if (winDimension.y > mainGraphics->mHeight)
- winDimension.y = mainGraphics->mHeight - winDimension.height;
- }
- setDimension(winDimension);
+ setDimension(dimension);
}
gcn::Rectangle Window::getWindowArea()
diff --git a/src/gui/widgets/window.h b/src/gui/widgets/window.h
index 65dbf196b..6fa47dedc 100644
--- a/src/gui/widgets/window.h
+++ b/src/gui/widgets/window.h
@@ -329,6 +329,13 @@ class Window : public gcn::Window, gcn::WidgetListener
virtual void resetToDefaultSize();
/**
+ * Adjusts the window position after the application window has been
+ * resized.
+ */
+ void adjustPositionAfterResize(int oldScreenWidth,
+ int oldScreenHeight);
+
+ /**
* Gets the layout handler for this window.
*/
Layout &getLayout();
@@ -406,11 +413,11 @@ class Window : public gcn::Window, gcn::WidgetListener
};
/**
- * Check if the window is off-screen and then move it to be visible
- * again. This is internally used by loadWindowState
- * and setVisible(true) members.
+ * Ensures the window is on the screen, moving it if necessary. This is
+ * used by loadWindowState and setVisible(true), and when the screen
+ * is resized.
*/
- void checkIfIsOffScreen(bool partially = true, bool entirely = true);
+ void ensureOnScreen();
/**
* Determines if the mouse is in a resize area and returns appropriate
diff --git a/src/gui/widgets/windowcontainer.cpp b/src/gui/widgets/windowcontainer.cpp
index 43aaea8a4..ce218e042 100644
--- a/src/gui/widgets/windowcontainer.cpp
+++ b/src/gui/widgets/windowcontainer.cpp
@@ -22,6 +22,8 @@
#include "gui/widgets/windowcontainer.h"
+#include "gui/widgets/window.h"
+
#include "utils/dtor.h"
#include "debug.h"
@@ -41,3 +43,11 @@ void WindowContainer::scheduleDelete(gcn::Widget *widget)
if (widget)
mDeathList.push_back(widget);
}
+
+void WindowContainer::adjustAfterResize(int oldScreenWidth,
+ int oldScreenHeight)
+{
+ for (WidgetListIterator i = mWidgets.begin(); i != mWidgets.end(); ++i)
+ if (Window *window = dynamic_cast<Window*>(*i))
+ window->adjustPositionAfterResize(oldScreenWidth, oldScreenHeight);
+}
diff --git a/src/gui/widgets/windowcontainer.h b/src/gui/widgets/windowcontainer.h
index 00ef04c19..1cec11861 100644
--- a/src/gui/widgets/windowcontainer.h
+++ b/src/gui/widgets/windowcontainer.h
@@ -48,6 +48,12 @@ class WindowContainer : public Container
*/
void scheduleDelete(gcn::Widget *widget);
+ /**
+ * Ensures that all visible windows are on the screen after the screen
+ * has been resized.
+ */
+ void adjustAfterResize(int oldScreenWidth, int oldScreenHeight);
+
private:
/**
* List of widgets that are scheduled to be deleted.
diff --git a/src/opengl1graphics.cpp b/src/opengl1graphics.cpp
index 6f712f698..7995b122b 100644
--- a/src/opengl1graphics.cpp
+++ b/src/opengl1graphics.cpp
@@ -76,7 +76,17 @@ bool OpenGL1Graphics::setVideoMode(int w, int h, int bpp,
mHWAccel = hwaccel;
if (fs)
+ {
displayFlags |= SDL_FULLSCREEN;
+ }
+ else
+ {
+ // Resizing currently not supported on Windows, where it would require
+ // reuploading all textures.
+#if !defined(_WIN32)
+ displayFlags |= SDL_RESIZABLE;
+#endif
+ }
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
@@ -472,6 +482,7 @@ void OpenGL1Graphics::_beginDraw()
void OpenGL1Graphics::_endDraw()
{
+ popClipArea();
}
SDL_Surface* OpenGL1Graphics::getScreenshot()
diff --git a/src/openglgraphics.cpp b/src/openglgraphics.cpp
index b744a3caf..9fb91b201 100644
--- a/src/openglgraphics.cpp
+++ b/src/openglgraphics.cpp
@@ -85,7 +85,17 @@ bool OpenGLGraphics::setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel)
mHWAccel = hwaccel;
if (fs)
+ {
displayFlags |= SDL_FULLSCREEN;
+ }
+ else
+ {
+ // Resizing currently not supported on Windows, where it would require
+ // reuploading all textures.
+#if !defined(_WIN32)
+ displayFlags |= SDL_RESIZABLE;
+#endif
+ }
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
@@ -1017,6 +1027,7 @@ void OpenGLGraphics::_beginDraw()
void OpenGLGraphics::_endDraw()
{
+ popClipArea();
}
SDL_Surface* OpenGLGraphics::getScreenshot()