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authorAndrei Karas <akaras@inbox.ru>2013-10-01 01:41:48 +0300
committerAndrei Karas <akaras@inbox.ru>2013-10-01 01:42:56 +0300
commit6915c38ca9c35bfb9a5ea05fe957463d644a75de (patch)
tree9f7473433b42078dcb2d22b9a04dac1b014c89d0 /src
parent251c9cccce6252238797bc4ac782175dd0aeb42e (diff)
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Add on screen buttons layout 3x3, 4x2, 4x3
Diffstat (limited to 'src')
-rw-r--r--src/defaults.cpp8
-rw-r--r--src/gui/widgets/tabs/setup_touch.cpp32
-rw-r--r--src/touchmanager.cpp152
-rw-r--r--src/touchmanager.h2
4 files changed, 145 insertions, 49 deletions
diff --git a/src/defaults.cpp b/src/defaults.cpp
index 4b62ca062..6e44aa36f 100644
--- a/src/defaults.cpp
+++ b/src/defaults.cpp
@@ -314,6 +314,14 @@ DefaultsData* getConfigDefaults()
AddDEF("screenActionButton1", Input::KEY_TARGET_ATTACK);
AddDEF("screenActionButton2", Input::KEY_PICKUP);
AddDEF("screenActionButton3", Input::KEY_PATHFIND);
+ AddDEF("screenActionButton4", Input::KEY_STOP_ATTACK);
+ AddDEF("screenActionButton5", Input::KEY_TALK);
+ AddDEF("screenActionButton6", Input::KEY_TARGET_NPC);
+ AddDEF("screenActionButton7", Input::KEY_TARGET_MONSTER);
+ AddDEF("screenActionButton8", Input::KEY_WINDOW_CHAT);
+ AddDEF("screenActionButton9", Input::KEY_WINDOW_DEBUG);
+ AddDEF("screenActionButton10", Input::KEY_TRADE);
+ AddDEF("screenActionButton11", Input::KEY_DIRECT_DOWN);
AddDEF("screenButtonsFormat", 0);
AddDEF("autoresizeminimaps", false);
AddDEF("showGuildOnline", false);
diff --git a/src/gui/widgets/tabs/setup_touch.cpp b/src/gui/widgets/tabs/setup_touch.cpp
index e3081427d..6e3c12a02 100644
--- a/src/gui/widgets/tabs/setup_touch.cpp
+++ b/src/gui/widgets/tabs/setup_touch.cpp
@@ -42,12 +42,15 @@ static const char *const sizeList[] =
N_("Large")
};
-static const int formatListSize = 2;
+static const int formatListSize = 5;
static const char *const formatList[] =
{
"2x1",
"2x2",
+ "3x3",
+ "4x2",
+ "4x3"
};
Setup_Touch::Setup_Touch(const Widget2 *const widget) :
@@ -105,25 +108,14 @@ Setup_Touch::Setup_Touch(const Widget2 *const widget) :
new SetupItemDropDown(_("Buttons size"), "", "screenButtonsSize", this,
"screenButtonsSizeEvent", mSizeList, 100);
- // TRANSLATORS: settings option
- new SetupActionDropDown(strprintf(_("Button %u action"), 1U), "",
- "screenActionButton0", this, "screenActionButton0Event",
- mActionsList, 250);
-
- // TRANSLATORS: settings option
- new SetupActionDropDown(strprintf(_("Button %u action"), 2U), "",
- "screenActionButton1", this, "screenActionButton1Event",
- mActionsList, 250);
-
- // TRANSLATORS: settings option
- new SetupActionDropDown(strprintf(_("Button %u action"), 3U), "",
- "screenActionButton2", this, "screenActionButton2Event",
- mActionsList, 250);
-
- // TRANSLATORS: settings option
- new SetupActionDropDown(strprintf(_("Button %u action"), 4U), "",
- "screenActionButton3", this, "screenActionButton3Event",
- mActionsList, 250);
+ for (unsigned int f = 0; f < 12; f ++)
+ {
+ std::string key = strprintf("screenActionButton%u", f);
+ std::string event = strprintf("screenActionButton%uEvent", f);
+ // TRANSLATORS: settings option
+ new SetupActionDropDown(strprintf(_("Button %u action"), f + 1), "",
+ key, this, event, mActionsList, 250);
+ }
setDimension(gcn::Rectangle(0, 0, 550, 350));
}
diff --git a/src/touchmanager.cpp b/src/touchmanager.cpp
index 19dca23f9..ad958ba82 100644
--- a/src/touchmanager.cpp
+++ b/src/touchmanager.cpp
@@ -374,35 +374,131 @@ void TouchManager::loadButtons()
const int x = skin->getOption("x", 10);
const int y = skin->getOption("y", 10);
const int pad = skin->getPadding();
- const int pad2 = 2 * pad;
- const int skipWidth = pad2 + sz + x;
- const int skipHeight = pad2 + sz + y;
+ const int pad2 = 2 * pad + sz;
+ const int skipWidth = pad2 + x;
+ const int skipHeight = pad2 + y;
- // 2x1
- if (mButtonsFormat == 0)
+ switch (mButtonsFormat)
{
- loadTouchItem(&mButtons[1], "dbutton.xml", "dbutton_image.xml",
- x, y, sz, sz, RIGHT, "screenActionButton1", "");
-
- loadTouchItem(&mButtons[0], "dbutton.xml", "dbutton_image.xml",
- skipWidth, y, sz, sz, RIGHT, "screenActionButton0", "");
- }
- // 2x2
- else if (mButtonsFormat == 1)
- {
- loadTouchItem(&mButtons[3], "dbutton.xml", "dbutton_image.xml",
- x, y, sz, sz, RIGHT, "screenActionButton3", "");
-
- loadTouchItem(&mButtons[2], "dbutton.xml", "dbutton_image.xml",
- skipWidth, y, sz, sz, RIGHT, "screenActionButton2", "");
-
- loadTouchItem(&mButtons[1], "dbutton.xml", "dbutton_image.xml",
- x, skipHeight, sz, sz, RIGHT, "screenActionButton1", "");
-
- loadTouchItem(&mButtons[0], "dbutton.xml", "dbutton_image.xml",
- skipWidth, skipHeight, sz, sz, RIGHT,
- "screenActionButton0", "");
- }
+ // 2x1
+ case 0:
+ {
+ loadTouchItem(&mButtons[1], "dbutton.xml", "dbutton_image.xml",
+ x, y, sz, sz, RIGHT, "screenActionButton1", "");
+ loadTouchItem(&mButtons[0], "dbutton.xml", "dbutton_image.xml",
+ skipWidth, y, sz, sz, RIGHT, "screenActionButton0", "");
+ break;
+ }
+ // 2x2
+ case 1:
+ {
+ loadTouchItem(&mButtons[3], "dbutton.xml", "dbutton_image.xml",
+ x, y, sz, sz, RIGHT, "screenActionButton3", "");
+ loadTouchItem(&mButtons[2], "dbutton.xml", "dbutton_image.xml",
+ skipWidth, y, sz, sz, RIGHT, "screenActionButton2", "");
+ loadTouchItem(&mButtons[1], "dbutton.xml", "dbutton_image.xml",
+ x, skipHeight, sz, sz, RIGHT, "screenActionButton1", "");
+ loadTouchItem(&mButtons[0], "dbutton.xml", "dbutton_image.xml",
+ skipWidth, skipHeight, sz, sz, RIGHT,
+ "screenActionButton0", "");
+ break;
+ }
+ // 3x3
+ case 2:
+ {
+ const int pad4 = pad2 * 2;
+ const int skipWidth2 = pad4 + x;
+ const int skipHeight2 = pad4 + y;
+ loadTouchItem(&mButtons[8], "dbutton.xml", "dbutton_image.xml",
+ x, y, sz, sz, RIGHT, "screenActionButton8", "");
+ loadTouchItem(&mButtons[7], "dbutton.xml", "dbutton_image.xml",
+ skipWidth, y, sz, sz, RIGHT, "screenActionButton7", "");
+ loadTouchItem(&mButtons[6], "dbutton.xml", "dbutton_image.xml",
+ skipWidth2, y, sz, sz, RIGHT, "screenActionButton6", "");
+ loadTouchItem(&mButtons[5], "dbutton.xml", "dbutton_image.xml",
+ x, skipHeight, sz, sz, RIGHT, "screenActionButton5", "");
+ loadTouchItem(&mButtons[4], "dbutton.xml", "dbutton_image.xml",
+ skipWidth, skipHeight, sz, sz, RIGHT,
+ "screenActionButton4", "");
+ loadTouchItem(&mButtons[3], "dbutton.xml", "dbutton_image.xml",
+ skipWidth2, skipHeight, sz, sz, RIGHT,
+ "screenActionButton3", "");
+ loadTouchItem(&mButtons[2], "dbutton.xml", "dbutton_image.xml",
+ x, skipHeight2, sz, sz, RIGHT, "screenActionButton2", "");
+ loadTouchItem(&mButtons[1], "dbutton.xml", "dbutton_image.xml",
+ skipWidth, skipHeight2, sz, sz, RIGHT,
+ "screenActionButton1", "");
+ loadTouchItem(&mButtons[0], "dbutton.xml", "dbutton_image.xml",
+ skipWidth2, skipHeight2, sz, sz, RIGHT,
+ "screenActionButton0", "");
+ break;
+ }
+ // 4x2
+ case 3:
+ {
+ const int skipWidth2 = pad2 * 2 + x;
+ const int skipWidth3 = pad2 * 3 + x;
+ loadTouchItem(&mButtons[7], "dbutton.xml", "dbutton_image.xml",
+ x, y, sz, sz, RIGHT, "screenActionButton7", "");
+ loadTouchItem(&mButtons[6], "dbutton.xml", "dbutton_image.xml",
+ skipWidth, y, sz, sz, RIGHT, "screenActionButton6", "");
+ loadTouchItem(&mButtons[5], "dbutton.xml", "dbutton_image.xml",
+ skipWidth2, y, sz, sz, RIGHT, "screenActionButton5", "");
+ loadTouchItem(&mButtons[4], "dbutton.xml", "dbutton_image.xml",
+ skipWidth3, y, sz, sz, RIGHT, "screenActionButton4", "");
+ loadTouchItem(&mButtons[3], "dbutton.xml", "dbutton_image.xml",
+ x, skipHeight, sz, sz, RIGHT, "screenActionButton3", "");
+ loadTouchItem(&mButtons[2], "dbutton.xml", "dbutton_image.xml",
+ skipWidth, skipHeight, sz, sz, RIGHT,
+ "screenActionButton2", "");
+ loadTouchItem(&mButtons[1], "dbutton.xml", "dbutton_image.xml",
+ skipWidth2, skipHeight, sz, sz, RIGHT,
+ "screenActionButton1", "");
+ loadTouchItem(&mButtons[0], "dbutton.xml", "dbutton_image.xml",
+ skipWidth3, skipHeight, sz, sz, RIGHT,
+ "screenActionButton0", "");
+ break;
+ }
+ // 4x3
+ case 4:
+ {
+ const int skipWidth2 = pad2 * 2 + x;
+ const int skipWidth3 = pad2 * 3 + x;
+ const int skipHeight2 = pad2 * 2 + y;
+ loadTouchItem(&mButtons[11], "dbutton.xml",
+ "dbutton_image.xml", x, y, sz, sz, RIGHT,
+ "screenActionButton11", "");
+ loadTouchItem(&mButtons[10], "dbutton.xml", "dbutton_image.xml",
+ skipWidth, y, sz, sz, RIGHT, "screenActionButton10", "");
+ loadTouchItem(&mButtons[9], "dbutton.xml", "dbutton_image.xml",
+ skipWidth2, y, sz, sz, RIGHT, "screenActionButton9", "");
+ loadTouchItem(&mButtons[8], "dbutton.xml", "dbutton_image.xml",
+ skipWidth3, y, sz, sz, RIGHT, "screenActionButton8", "");
+ loadTouchItem(&mButtons[7], "dbutton.xml", "dbutton_image.xml",
+ x, skipHeight, sz, sz, RIGHT, "screenActionButton7", "");
+ loadTouchItem(&mButtons[6], "dbutton.xml", "dbutton_image.xml",
+ skipWidth, skipHeight, sz, sz, RIGHT,
+ "screenActionButton6", "");
+ loadTouchItem(&mButtons[5], "dbutton.xml", "dbutton_image.xml",
+ skipWidth2, skipHeight, sz, sz, RIGHT,
+ "screenActionButton5", "");
+ loadTouchItem(&mButtons[4], "dbutton.xml", "dbutton_image.xml",
+ skipWidth3, skipHeight, sz, sz, RIGHT,
+ "screenActionButton4", "");
+ loadTouchItem(&mButtons[3], "dbutton.xml", "dbutton_image.xml",
+ x, skipHeight2, sz, sz, RIGHT, "screenActionButton3", "");
+ loadTouchItem(&mButtons[2], "dbutton.xml", "dbutton_image.xml",
+ skipWidth, skipHeight2, sz, sz, RIGHT,
+ "screenActionButton2", "");
+ loadTouchItem(&mButtons[1], "dbutton.xml", "dbutton_image.xml",
+ skipWidth2, skipHeight2, sz, sz, RIGHT,
+ "screenActionButton1", "");
+ loadTouchItem(&mButtons[0], "dbutton.xml", "dbutton_image.xml",
+ skipWidth3, skipHeight2, sz, sz, RIGHT,
+ "screenActionButton0", "");
+ break;
+ }
+ };
theme->unload(skin);
}
}
@@ -482,7 +578,7 @@ void TouchManager::optionChanged(const std::string &value)
if (mButtonsFormat == config.getIntValue("screenButtonsFormat"))
return;
mButtonsFormat = config.getIntValue("screenButtonsFormat");
- if (mButtonsFormat)
+ if (mShowButtons)
{
for (int f = 0; f < buttonsCount; f ++)
unloadTouchItem(&mButtons[f]);
diff --git a/src/touchmanager.h b/src/touchmanager.h
index 2a7962065..2b2c9cf2d 100644
--- a/src/touchmanager.h
+++ b/src/touchmanager.h
@@ -41,7 +41,7 @@ class MouseInput;
typedef void (*TouchFuncPtr) (const MouseInput &mouseInput);
const int actionsSize = Input::KEY_TOTAL;
-const int buttonsCount = 4;
+const int buttonsCount = 12;
struct TouchItem final
{