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author | Andrei Karas <akaras@inbox.ru> | 2013-08-26 22:57:39 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-08-26 22:57:39 +0300 |
commit | 80437e1e8c6154c99b19a0a7ea6485b0af8b40f1 (patch) | |
tree | 0f95c0900e307d3b9fa6eaf45ca1946e77cdaf9a /src | |
parent | 468552b44bddd6856936c3293b8d19d0b225a4c9 (diff) | |
download | plus-80437e1e8c6154c99b19a0a7ea6485b0af8b40f1.tar.gz plus-80437e1e8c6154c99b19a0a7ea6485b0af8b40f1.tar.bz2 plus-80437e1e8c6154c99b19a0a7ea6485b0af8b40f1.tar.xz plus-80437e1e8c6154c99b19a0a7ea6485b0af8b40f1.zip |
set SDL2 renderer flags to software mode.
SDL2 software mode perfomance is sucks :(
Diffstat (limited to 'src')
-rw-r--r-- | src/sdl2graphics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/sdl2graphics.cpp b/src/sdl2graphics.cpp index 91b70cdf3..1525f32fd 100644 --- a/src/sdl2graphics.cpp +++ b/src/sdl2graphics.cpp @@ -611,7 +611,7 @@ bool SDLGraphics::setVideoMode(const int w, const int h, const int bpp, mRect.w = w1; mRect.h = h1; - mRenderer = graphicsManager.createRenderer(mWindow, 0); + mRenderer = graphicsManager.createRenderer(mWindow, SDL_RENDERER_SOFTWARE); SDLImageHelper::setRenderer(mRenderer); return videoInfo(); } |