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author | Andrei Karas <akaras@inbox.ru> | 2011-01-02 01:48:38 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-01-02 02:41:24 +0200 |
commit | 3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch) | |
tree | ff8eab35e732bc0749fc11677c8873a7b3a58704 /src/simpleanimation.h | |
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana
and my private repository.
Diffstat (limited to 'src/simpleanimation.h')
-rw-r--r-- | src/simpleanimation.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/simpleanimation.h b/src/simpleanimation.h new file mode 100644 index 000000000..e679442e4 --- /dev/null +++ b/src/simpleanimation.h @@ -0,0 +1,86 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef SIMPLEANIMAION_H +#define SIMPLEANIMAION_H + +#include "utils/xml.h" + +class Animation; +class Frame; +class Graphics; +class Image; + +/** + * This class is a leightweight alternative to the AnimatedSprite class. + * It hosts a looping animation without actions and directions. + */ +class SimpleAnimation +{ + public: + /** + * Creates a simple animation with an already created \a animation. + * Takes ownership over the given animation. + */ + SimpleAnimation(Animation *animation); + + /** + * Creates a simple animation that creates its animation from XML Data. + */ + SimpleAnimation(xmlNodePtr animationNode); + + ~SimpleAnimation(); + + void setFrame(int frame); + + int getLength() const; + + void update(int timePassed); + + bool draw(Graphics *graphics, int posX, int posY) const; + + /** + * Resets the animation. + */ + void reset(); + + Image *getCurrentImage() const; + + private: + void initializeAnimation(xmlNodePtr animationNode); + + /** The hosted animation. */ + Animation *mAnimation; + + /** Time in game ticks the current frame is shown. */ + int mAnimationTime; + + /** Index of current animation phase. */ + int mAnimationPhase; + + /** Current animation phase. */ + Frame *mCurrentFrame; + + /** Tell whether the animation is ready */ + bool mInitialized; +}; + +#endif |