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author | Andrei Karas <akaras@inbox.ru> | 2016-05-11 21:29:26 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-05-11 21:31:10 +0300 |
commit | b9cb3b1e94a16425025dd251955f57ca7da5f637 (patch) | |
tree | 11ea79db51f96a2fe571e9c27aa178766a247302 /src/resources | |
parent | 84cdb48df045cae55356b3d6156794c9e0343f54 (diff) | |
download | plus-b9cb3b1e94a16425025dd251955f57ca7da5f637.tar.gz plus-b9cb3b1e94a16425025dd251955f57ca7da5f637.tar.bz2 plus-b9cb3b1e94a16425025dd251955f57ca7da5f637.tar.xz plus-b9cb3b1e94a16425025dd251955f57ca7da5f637.zip |
Fix issues in tests after adding some asserts.
Diffstat (limited to 'src/resources')
-rw-r--r-- | src/resources/db/itemdb.cpp | 6 | ||||
-rw-r--r-- | src/resources/sprite/animatedsprite_unittest.cc | 5 |
2 files changed, 9 insertions, 2 deletions
diff --git a/src/resources/db/itemdb.cpp b/src/resources/db/itemdb.cpp index 88b104db5..934974a5b 100644 --- a/src/resources/db/itemdb.cpp +++ b/src/resources/db/itemdb.cpp @@ -299,6 +299,12 @@ void ItemDB::load() void ItemDB::loadXmlFile(const std::string &fileName, int &tagNum) { + if (fileName.empty()) + { + mLoaded = true; + return; + } + XML::Document doc(fileName, UseResman_true, SkipError_false); const XmlNodePtrConst rootNode = doc.rootNode(); diff --git a/src/resources/sprite/animatedsprite_unittest.cc b/src/resources/sprite/animatedsprite_unittest.cc index 917e53c10..f9b6e65a9 100644 --- a/src/resources/sprite/animatedsprite_unittest.cc +++ b/src/resources/sprite/animatedsprite_unittest.cc @@ -55,8 +55,8 @@ TEST_CASE("AnimatedSprite tests", "animatedsprite") ResourceManager::init(); resourceManager->addToSearchPath("data", Append_false); resourceManager->addToSearchPath("../data", Append_false); - ActorSprite::load(); - + theme = new Theme; + Theme::selectSkin(); imageHelper = new SDLImageHelper(); #ifdef USE_SDL2 SDLImageHelper::setRenderer(graphicsManager.createRenderer( @@ -65,6 +65,7 @@ TEST_CASE("AnimatedSprite tests", "animatedsprite") #else graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE); #endif + ActorSprite::load(); SECTION("basic test 1") { |