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author | Andrei Karas <akaras@inbox.ru> | 2016-09-08 01:26:02 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-09-08 01:39:32 +0300 |
commit | 14f8745ad9cbda7642b3c670bc509bcde5f13381 (patch) | |
tree | bad1a56a6d6ece65d49c49a61a26f3e178e46712 /src/resources | |
parent | 492e264019c5c195b22568e9cdf9a5e87d0d9c03 (diff) | |
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Remove itemslot.h.
Diffstat (limited to 'src/resources')
-rw-r--r-- | src/resources/itemslot.h | 59 |
1 files changed, 0 insertions, 59 deletions
diff --git a/src/resources/itemslot.h b/src/resources/itemslot.h deleted file mode 100644 index f65133118..000000000 --- a/src/resources/itemslot.h +++ /dev/null @@ -1,59 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2016 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef RESOURCES_ITEMSLOT_H -#define RESOURCES_ITEMSLOT_H - -namespace ItemSlot -{ - enum Type - { - // Equipment rules: - // 1 Brest equipment - TORSO_SLOT = 0, - // 1 arms equipment - ARMS_SLOT = 1, - // 1 head equipment - HEAD_SLOT = 2, - // 1 legs equipment - LEGS_SLOT = 3, - // 1 feet equipment - FEET_SLOT = 4, - // 2 rings - RING1_SLOT = 5, - RING2_SLOT = 6, - // 1 necklace - NECKLACE_SLOT = 7, - // Fight: - // 2 one-handed weapons - // or 1 two-handed weapon - // or 1 one-handed weapon + 1 shield. - FIGHT1_SLOT = 8, - FIGHT2_SLOT = 9, - // Projectile: - // this item does not amount to one, it only - // indicates the chosen projectile. - PROJECTILE_SLOT = 10 - }; -} // namespace ItemSlot - -#endif // RESOURCES_ITEMSLOT_H |