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authorAndrei Karas <akaras@inbox.ru>2011-01-02 01:48:38 +0200
committerAndrei Karas <akaras@inbox.ru>2011-01-02 02:41:24 +0200
commit3eeae12c498d1a4dbe969462d2ba841f77ee3ccb (patch)
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Initial commit.
This code based on mana client http://www.gitorious.org/mana/mana and my private repository.
Diffstat (limited to 'src/resources/spritedef.h')
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1 files changed, 176 insertions, 0 deletions
diff --git a/src/resources/spritedef.h b/src/resources/spritedef.h
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+/*
+ * The Mana Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef SPRITEDEF_H
+#define SPRITEDEF_H
+
+#include "resources/resource.h"
+
+#include <libxml/tree.h>
+
+#include <list>
+#include <map>
+#include <string>
+
+class Action;
+class ImageSet;
+
+struct SpriteReference
+{
+ static SpriteReference *Empty;
+
+ SpriteReference():
+ sprite(""), variant(0)
+ {}
+
+ SpriteReference(std::string sprite, int variant)
+ { this->sprite = sprite; this->variant = variant; }
+
+ std::string sprite;
+ int variant;
+};
+
+struct SpriteDisplay
+{
+ std::string image;
+ std::list<SpriteReference*> sprites;
+ std::list<std::string> particles;
+};
+
+typedef std::list<SpriteReference*>::const_iterator SpriteRefs;
+
+/*
+ * Remember those are the main action.
+ * Action subtypes, e.g.: "attack_bow" are to be passed by items.xml after
+ * an ACTION_ATTACK call.
+ * Which special to be use to to be passed with the USE_SPECIAL call.
+ * Running, walking, ... is a sub-type of moving.
+ * ...
+ * Please don't add hard-coded subtypes here!
+ */
+namespace SpriteAction
+{
+ static const std::string DEFAULT = "stand";
+ static const std::string STAND = "stand";
+ static const std::string SIT = "sit";
+ static const std::string SLEEP = "sleep";
+ static const std::string DEAD = "dead";
+ static const std::string MOVE = "walk";
+ static const std::string ATTACK = "attack";
+ static const std::string HURT = "hurt";
+ static const std::string USE_SPECIAL = "special";
+ static const std::string CAST_MAGIC = "magic";
+ static const std::string USE_ITEM = "item";
+ static const std::string INVALID = "";
+}
+
+enum SpriteDirection
+{
+ DIRECTION_DEFAULT = 0,
+ DIRECTION_UP,
+ DIRECTION_DOWN,
+ DIRECTION_LEFT,
+ DIRECTION_RIGHT,
+ DIRECTION_INVALID
+};
+
+/**
+ * Defines a class to load an animation.
+ */
+class SpriteDef : public Resource
+{
+ public:
+ /**
+ * Loads a sprite definition file.
+ */
+ static SpriteDef *load(const std::string &file, int variant);
+
+ /**
+ * Returns the specified action.
+ */
+ Action *getAction(std::string action) const;
+
+ /**
+ * Converts a string into a SpriteDirection enum.
+ */
+ static SpriteDirection
+ makeSpriteDirection(const std::string &direction);
+
+ private:
+ /**
+ * Constructor.
+ */
+ SpriteDef() {}
+
+ /**
+ * Destructor.
+ */
+ ~SpriteDef();
+
+ /**
+ * Loads a sprite element.
+ */
+ void loadSprite(xmlNodePtr spriteNode, int variant,
+ const std::string &palettes = "");
+
+ /**
+ * Loads an imageset element.
+ */
+ void loadImageSet(xmlNodePtr node, const std::string &palettes);
+
+ /**
+ * Loads an action element.
+ */
+ void loadAction(xmlNodePtr node, int variant_offset);
+
+ /**
+ * Loads an animation element.
+ */
+ void loadAnimation(xmlNodePtr animationNode,
+ Action *action, ImageSet *imageSet,
+ int variant_offset);
+
+ /**
+ * Include another sprite into this one.
+ */
+ void includeSprite(xmlNodePtr includeNode);
+
+ /**
+ * Complete missing actions by copying existing ones.
+ */
+ void substituteActions();
+
+ /**
+ * When there are no animations defined for the action "complete", its
+ * animations become a copy of those of the action "with".
+ */
+ void substituteAction(std::string complete, std::string with);
+
+ typedef std::map<std::string, ImageSet*> ImageSets;
+ typedef ImageSets::iterator ImageSetIterator;
+
+ typedef std::map<std::string, Action*> Actions;
+
+ ImageSets mImageSets;
+ Actions mActions;
+};
+
+#endif // SPRITEDEF_H