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author | Andrei Karas <akaras@inbox.ru> | 2013-07-23 12:59:18 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2013-07-23 12:59:18 +0300 |
commit | 66f7df70fb03d487ae0c667adec3d5ad6e11721e (patch) | |
tree | b01a7653aa911dcaf37b836e60275204c3cb028d /src/resources/spritedef.cpp | |
parent | e2a97fe7991d05a721be8070f70cbfbd7c169698 (diff) | |
download | plus-66f7df70fb03d487ae0c667adec3d5ad6e11721e.tar.gz plus-66f7df70fb03d487ae0c667adec3d5ad6e11721e.tar.bz2 plus-66f7df70fb03d487ae0c667adec3d5ad6e11721e.tar.xz plus-66f7df70fb03d487ae0c667adec3d5ad6e11721e.zip |
Add new sprite actions for water and sky.
New actions: fly, swim, standsky, standwater, sitsky, sitwater,
attacksky, attackwater, spawnsky, spawnwater, deadsky, deadwater
For now attacksky and attackwater unused.
Diffstat (limited to 'src/resources/spritedef.cpp')
-rw-r--r-- | src/resources/spritedef.cpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/resources/spritedef.cpp b/src/resources/spritedef.cpp index cc47e34c0..16d120b0f 100644 --- a/src/resources/spritedef.cpp +++ b/src/resources/spritedef.cpp @@ -158,6 +158,18 @@ void SpriteDef::substituteActions() substituteAction(SpriteAction::HURT, SpriteAction::STAND); substituteAction(SpriteAction::DEAD, SpriteAction::HURT); substituteAction(SpriteAction::SPAWN, SpriteAction::STAND); + substituteAction(SpriteAction::FLY, SpriteAction::MOVE); + substituteAction(SpriteAction::SWIM, SpriteAction::MOVE); + substituteAction(SpriteAction::STANDSKY, SpriteAction::STAND); + substituteAction(SpriteAction::STANDWATER, SpriteAction::STAND); + substituteAction(SpriteAction::SITSKY, SpriteAction::SIT); + substituteAction(SpriteAction::SITWATER, SpriteAction::SIT); + substituteAction(SpriteAction::ATTACKSKY, SpriteAction::ATTACK); + substituteAction(SpriteAction::ATTACKWATER, SpriteAction::ATTACK); + substituteAction(SpriteAction::SPAWNSKY, SpriteAction::SPAWN); + substituteAction(SpriteAction::SPAWNWATER, SpriteAction::SPAWN); + substituteAction(SpriteAction::DEADSKY, SpriteAction::DEAD); + substituteAction(SpriteAction::DEADWATER, SpriteAction::DEAD); } void SpriteDef::loadSprite(const XmlNodePtr spriteNode, const int variant, |