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author | Andrei Karas <akaras@inbox.ru> | 2015-12-20 17:55:49 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2015-12-20 17:55:49 +0300 |
commit | 2a506c72f0690b1b73034ce1d6911a1abba74029 (patch) | |
tree | 0bfffb22e4b8e58932f3f7bd5805cd7efcac343b /src/resources/sprite/spritedef.cpp | |
parent | fc34c84d4ef4a51b49297dabffc8c3aa936c9588 (diff) | |
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Move spritedef into sprite directory.
Diffstat (limited to 'src/resources/sprite/spritedef.cpp')
-rw-r--r-- | src/resources/sprite/spritedef.cpp | 591 |
1 files changed, 591 insertions, 0 deletions
diff --git a/src/resources/sprite/spritedef.cpp b/src/resources/sprite/spritedef.cpp new file mode 100644 index 000000000..cb0fc777c --- /dev/null +++ b/src/resources/sprite/spritedef.cpp @@ -0,0 +1,591 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "resources/sprite/spritedef.h" + +#include "configuration.h" +#include "logger.h" +#include "settings.h" + +#include "const/resources/map/map.h" + +#include "resources/action.h" +#include "resources/animation.h" +#include "resources/dye.h" +#include "resources/imageset.h" +#include "resources/resourcemanager.h" +#include "resources/spriteaction.h" +#include "resources/spritereference.h" + +#include "debug.h" + +SpriteReference *SpriteReference::Empty = nullptr; + +const Action *SpriteDef::getAction(const std::string &action, + const unsigned num) const +{ + Actions::const_iterator i = mActions.find(num); + if (i == mActions.end() && num != 100) + i = mActions.find(100); + + if (i == mActions.end() || !(*i).second) + return nullptr; + + const ActionMap *const actMap = (*i).second; + if (!actMap) + return nullptr; + const ActionMap::const_iterator it = actMap->find(action); + + if (it == actMap->end()) + { + logger->log("Warning: no action \"%s\" defined!", action.c_str()); + return nullptr; + } + + return (*it).second; +} + +unsigned SpriteDef::findNumber(const unsigned num) const +{ + unsigned min = 101; + FOR_EACH (Actions::const_iterator, it, mActions) + { + const unsigned n = (*it).first; + if (n >= num && n < min) + min = n; + } + if (min == 101) + return 0; + return min; +} + +SpriteDef *SpriteDef::load(const std::string &animationFile, + const int variant, const bool prot) +{ + BLOCK_START("SpriteDef::load") + const size_t pos = animationFile.find('|'); + std::string palettes; + if (pos != std::string::npos) + palettes = animationFile.substr(pos + 1); + + XML::Document doc(animationFile.substr(0, pos), + UseResman_true, + SkipError_false); + XmlNodePtrConst rootNode = doc.rootNode(); + + if (!rootNode || !xmlNameEqual(rootNode, "sprite")) + { + logger->log("Error, failed to parse %s", animationFile.c_str()); + + const std::string errorFile = paths.getStringValue("sprites").append( + paths.getStringValue("spriteErrorFile")); + BLOCK_END("SpriteDef::load") + if (animationFile != errorFile) + return load(errorFile, 0, prot); + else + return nullptr; + } + + SpriteDef *const def = new SpriteDef; + def->mProcessedFiles.insert(animationFile); + def->loadSprite(rootNode, variant, palettes); + def->substituteActions(); + if (settings.fixDeadAnimation) + def->fixDeadAction(); + if (prot) + { + def->incRef(); + def->setProtected(true); + } + BLOCK_END("SpriteDef::load") + return def; +} + +void SpriteDef::fixDeadAction() +{ + FOR_EACH (ActionsIter, it, mActions) + { + ActionMap *const d = (*it).second; + if (!d) + continue; + const ActionMap::iterator i = d->find(SpriteAction::DEAD); + const ActionMap::iterator i2 = d->find(SpriteAction::STAND); + // search dead action and check what it not same with stand action + if (i != d->end() && i->second && i->second != i2->second) + (i->second)->setLastFrameDelay(0); + } +} + +void SpriteDef::substituteAction(const std::string &restrict complete, + const std::string &restrict with) +{ + FOR_EACH (ActionsConstIter, it, mActions) + { + ActionMap *const d = (*it).second; + if (!d) + continue; + if (d->find(complete) == d->end()) + { + const ActionMap::iterator i = d->find(with); + if (i != d->end()) + (*d)[complete] = i->second; + } + } +} + +void SpriteDef::substituteActions() +{ + substituteAction(SpriteAction::STAND, SpriteAction::DEFAULT); + substituteAction(SpriteAction::MOVE, SpriteAction::STAND); + substituteAction(SpriteAction::ATTACK, SpriteAction::STAND); + substituteAction(SpriteAction::CAST, SpriteAction::ATTACK); + substituteAction(SpriteAction::SIT, SpriteAction::STAND); + substituteAction(SpriteAction::SITTOP, SpriteAction::SIT); + substituteAction(SpriteAction::DEAD, SpriteAction::STAND); + substituteAction(SpriteAction::SPAWN, SpriteAction::STAND); + substituteAction(SpriteAction::FLY, SpriteAction::MOVE); + substituteAction(SpriteAction::SWIM, SpriteAction::MOVE); + substituteAction(SpriteAction::RIDE, SpriteAction::MOVE); + substituteAction(SpriteAction::STANDSKY, SpriteAction::STAND); + substituteAction(SpriteAction::STANDWATER, SpriteAction::STAND); + substituteAction(SpriteAction::STANDRIDE, SpriteAction::STAND); + substituteAction(SpriteAction::SITSKY, SpriteAction::SIT); + substituteAction(SpriteAction::SITWATER, SpriteAction::SIT); + substituteAction(SpriteAction::SITRIDE, SpriteAction::SIT); + substituteAction(SpriteAction::ATTACKSKY, SpriteAction::ATTACK); + substituteAction(SpriteAction::ATTACKWATER, SpriteAction::ATTACK); + substituteAction(SpriteAction::ATTACKRIDE, SpriteAction::ATTACK); + substituteAction(SpriteAction::CASTSKY, SpriteAction::CAST); + substituteAction(SpriteAction::CASTWATER, SpriteAction::CAST); + substituteAction(SpriteAction::CASTRIDE, SpriteAction::CAST); + substituteAction(SpriteAction::SPAWNSKY, SpriteAction::SPAWN); + substituteAction(SpriteAction::SPAWNWATER, SpriteAction::SPAWN); + substituteAction(SpriteAction::SPAWNRIDE, SpriteAction::SPAWN); + substituteAction(SpriteAction::DEADSKY, SpriteAction::DEAD); + substituteAction(SpriteAction::DEADWATER, SpriteAction::DEAD); + substituteAction(SpriteAction::DEADRIDE, SpriteAction::DEAD); +} + +void SpriteDef::loadSprite(const XmlNodePtr spriteNode, + const int variant, + const std::string &palettes) +{ + BLOCK_START("SpriteDef::loadSprite") + if (!spriteNode) + { + BLOCK_END("SpriteDef::loadSprite") + return; + } + // Get the variant + const int variantCount = XML::getProperty(spriteNode, "variants", 0); + int variant_offset = 0; + + if (variantCount > 0 && variant < variantCount) + { + variant_offset = + variant * XML::getProperty(spriteNode, "variant_offset", 0); + } + + for_each_xml_child_node(node, spriteNode) + { + if (xmlNameEqual(node, "imageset")) + loadImageSet(node, palettes); + else if (xmlNameEqual(node, "action")) + loadAction(node, variant_offset); + else if (xmlNameEqual(node, "include")) + includeSprite(node, variant); + } + BLOCK_END("SpriteDef::loadSprite") +} + +void SpriteDef::loadImageSet(const XmlNodePtr node, + const std::string &palettes) +{ + const std::string name = XML::getProperty(node, "name", ""); + + // We don't allow redefining image sets. This way, an included sprite + // definition will use the already loaded image set with the same name. + if (mImageSets.find(name) != mImageSets.end()) + return; + + const int width = XML::getProperty(node, "width", 0); + const int height = XML::getProperty(node, "height", 0); + std::string imageSrc = XML::getProperty(node, "src", ""); + Dye::instantiate(imageSrc, palettes); + + ImageSet *const imageSet = resourceManager->getImageSet(imageSrc, + width, height); + + if (!imageSet) + { + logger->log1("Couldn't load imageset!"); + return; + } + + imageSet->setOffsetX(XML::getProperty(node, "offsetX", 0)); + imageSet->setOffsetY(XML::getProperty(node, "offsetY", 0)); + mImageSets[name] = imageSet; +} + +void SpriteDef::loadAction(const XmlNodePtr node, + const int variant_offset) +{ + if (!node) + return; + + const std::string actionName = XML::getProperty(node, "name", ""); + const std::string imageSetName = XML::getProperty(node, "imageset", ""); + const unsigned hp = XML::getProperty(node, "hp", 100); + + const ImageSetIterator si = mImageSets.find(imageSetName); + if (si == mImageSets.end()) + { + logger->log("Warning: imageset \"%s\" not defined in %s", + imageSetName.c_str(), getIdPath().c_str()); + return; + } + const ImageSet *const imageSet = si->second; + + if (actionName == SpriteAction::INVALID) + { + logger->log("Warning: Unknown action \"%s\" defined in %s", + actionName.c_str(), getIdPath().c_str()); + return; + } + Action *const action = new Action; + action->setNumber(hp); + addAction(hp, actionName, action); + + // dirty hack to fix bad resources in tmw server + if (actionName == "attack_stab") + addAction(hp, "attack", action); + + // When first action set it as default direction + const Actions::const_iterator i = mActions.find(hp); + if ((*i).second->size() == 1) + addAction(hp, SpriteAction::DEFAULT, action); + + // Load animations + for_each_xml_child_node(animationNode, node) + { + if (xmlNameEqual(animationNode, "animation")) + loadAnimation(animationNode, action, imageSet, variant_offset); + } +} + +void SpriteDef::loadAnimation(const XmlNodePtr animationNode, + Action *const action, + const ImageSet *const imageSet, + const int variant_offset) const +{ + if (!action || !imageSet || !animationNode) + return; + + const std::string directionName = + XML::getProperty(animationNode, "direction", ""); + const SpriteDirection::Type directionType + = makeSpriteDirection(directionName); + + if (directionType == SpriteDirection::INVALID) + { + logger->log("Warning: Unknown direction \"%s\" used in %s", + directionName.c_str(), getIdPath().c_str()); + return; + } + + Animation *const animation = new Animation; + action->setAnimation(directionType, animation); + + // Get animation frames + for_each_xml_child_node(frameNode, animationNode) + { + const int delay = XML::getIntProperty( + frameNode, "delay", 0, 0, 100000); + const int offsetX = XML::getProperty(frameNode, "offsetX", 0) + + imageSet->getOffsetX() - imageSet->getWidth() / 2 + + mapTileSize / 2; + const int offsetY = XML::getProperty(frameNode, "offsetY", 0) + + imageSet->getOffsetY() - imageSet->getHeight() + mapTileSize; + const int rand = XML::getIntProperty(frameNode, "rand", 100, 0, 100); + + if (xmlNameEqual(frameNode, "frame")) + { + const int index = XML::getProperty(frameNode, "index", -1); + + if (index < 0) + { + logger->log1("No valid value for 'index'"); + continue; + } + + Image *const img = imageSet->get(index + variant_offset); + + if (!img) + { + logger->log("No image at index %d", index + variant_offset); + continue; + } + + animation->addFrame(img, delay, offsetX, offsetY, rand); + } + else if (xmlNameEqual(frameNode, "sequence")) + { + const int start = XML::getProperty(frameNode, "start", -1); + const int end = XML::getProperty(frameNode, "end", -1); + const std::string value = XML::getProperty(frameNode, "value", ""); + const int repeat = XML::getIntProperty( + frameNode, "repeat", 1, 0, 100); + + if (repeat < 1) + { + logger->log1("No valid value for 'repeat'"); + continue; + } + + if (value.empty()) + { + if (addSequence(start, end, delay, offsetX, offsetY, + variant_offset, repeat, rand, imageSet, animation)) + { + continue; + } + } + else + { + StringVect vals; + splitToStringVector(vals, value, ','); + FOR_EACH (StringVectCIter, it, vals) + { + const std::string str = *it; + const size_t idx = str.find("-"); + if (str == "p") + { + animation->addPause(delay, rand); + } + else if (idx != std::string::npos) + { + const int v1 = atoi(str.substr(0, idx).c_str()); + const int v2 = atoi(str.substr(idx + 1).c_str()); + addSequence(v1, v2, delay, offsetX, offsetY, + variant_offset, repeat, rand, imageSet, animation); + } + else + { + Image *const img = imageSet->get(atoi( + str.c_str()) + variant_offset); + if (img) + { + animation->addFrame(img, delay, + offsetX, offsetY, rand); + } + } + } + } + } + else if (xmlNameEqual(frameNode, "pause")) + { + animation->addPause(delay, rand); + } + else if (xmlNameEqual(frameNode, "end")) + { + animation->addTerminator(rand); + } + else if (xmlNameEqual(frameNode, "jump")) + { + animation->addJump(XML::getProperty( + frameNode, "action", ""), rand); + } + else if (xmlNameEqual(frameNode, "label")) + { + const std::string name = XML::getProperty(frameNode, "name", ""); + if (!name.empty()) + animation->addLabel(name); + } + else if (xmlNameEqual(frameNode, "goto")) + { + const std::string name = XML::getProperty(frameNode, "label", ""); + if (!name.empty()) + animation->addGoto(name, rand); + } + } // for frameNode +} + +void SpriteDef::includeSprite(const XmlNodePtr includeNode, const int variant) +{ + std::string filename = XML::getProperty(includeNode, "file", ""); + + if (filename.empty()) + return; + filename = paths.getStringValue("sprites").append(filename); + + if (mProcessedFiles.find(filename) != mProcessedFiles.end()) + { + logger->log("Error, Tried to include %s which already is included.", + filename.c_str()); + return; + } + mProcessedFiles.insert(filename); + + XML::Document doc(filename, UseResman_true, SkipError_false); + const XmlNodePtr rootNode = doc.rootNode(); + + if (!rootNode || !xmlNameEqual(rootNode, "sprite")) + { + logger->log("Error, no sprite root node in %s", filename.c_str()); + return; + } + + loadSprite(rootNode, variant); +} + +SpriteDef::~SpriteDef() +{ + // Actions are shared, so ensure they are deleted only once. + std::set<Action*> actions; + FOR_EACH (Actions::iterator, i, mActions) + { + FOR_EACHP (ActionMap::iterator, it, (*i).second) + actions.insert(it->second); + delete (*i).second; + } + + FOR_EACH (std::set<Action*>::const_iterator, i, actions) + delete *i; + + mActions.clear(); + + FOR_EACH (ImageSetIterator, i, mImageSets) + { + if (i->second) + { + i->second->decRef(); + i->second = nullptr; + } + } + mImageSets.clear(); +} + +SpriteDirection::Type SpriteDef::makeSpriteDirection(const std::string + &direction) +{ + if (direction.empty() || direction == "default") + return SpriteDirection::DEFAULT; + else if (direction == "up") + return SpriteDirection::UP; + else if (direction == "left") + return SpriteDirection::LEFT; + else if (direction == "right") + return SpriteDirection::RIGHT; + else if (direction == "down") + return SpriteDirection::DOWN; + else if (direction == "upleft") + return SpriteDirection::UPLEFT; + else if (direction == "upright") + return SpriteDirection::UPRIGHT; + else if (direction == "downleft") + return SpriteDirection::DOWNLEFT; + else if (direction == "downright") + return SpriteDirection::DOWNRIGHT; + else + return SpriteDirection::INVALID; +} + +void SpriteDef::addAction(const unsigned hp, const std::string &name, + Action *const action) +{ + const Actions::const_iterator i = mActions.find(hp); + if (i == mActions.end()) + mActions[hp] = new ActionMap(); + + (*mActions[hp])[name] = action; +} + +bool SpriteDef::addSequence(const int start, + const int end, + const int delay, + const int offsetX, + const int offsetY, + const int variant_offset, + int repeat, + const int rand, + const ImageSet *const imageSet, + Animation *const animation) +{ + if (!imageSet || !animation) + return true; + + if (start < 0 || end < 0) + { + logger->log1("No valid value for 'start' or 'end'"); + return true; + } + + if (start <= end) + { + while (repeat > 0) + { + int pos = start; + while (end >= pos) + { + Image *const img = imageSet->get(pos + variant_offset); + + if (!img) + { + logger->log("No image at index %d", + pos + variant_offset); + pos ++; + continue; + } + + animation->addFrame(img, delay, + offsetX, offsetY, rand); + pos ++; + } + repeat --; + } + } + else + { + while (repeat > 0) + { + int pos = start; + while (end <= pos) + { + Image *const img = imageSet->get(pos + variant_offset); + + if (!img) + { + logger->log("No image at index %d", + pos + variant_offset); + pos ++; + continue; + } + + animation->addFrame(img, delay, + offsetX, offsetY, rand); + pos --; + } + repeat --; + } + } + return false; +} |