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authorAndrei Karas <akaras@inbox.ru>2016-08-14 19:25:00 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-14 19:25:00 +0300
commit8ea20d3e1f61bcfeccf6885e11cacddeb014fe0f (patch)
treebda5dc8f66925aed8a1671a9d806a407af7bef3f /src/resources/skill
parentf3781554bf946a22ac307d1c8fe6154db05bbf2e (diff)
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Add skill cast type option in skills window.
Can be changed, but for now unused.
Diffstat (limited to 'src/resources/skill')
-rw-r--r--src/resources/skill/skillinfo.cpp11
-rw-r--r--src/resources/skill/skillinfo.h5
2 files changed, 10 insertions, 6 deletions
diff --git a/src/resources/skill/skillinfo.cpp b/src/resources/skill/skillinfo.cpp
index 9c81219d5..45106ab95 100644
--- a/src/resources/skill/skillinfo.cpp
+++ b/src/resources/skill/skillinfo.cpp
@@ -46,7 +46,7 @@ SkillInfo::SkillInfo() :
model(nullptr),
data(nullptr),
level(0),
- selectedLevel(0),
+ customSelectedLevel(0),
skillLevelWidth(0),
id(0),
range(0),
@@ -56,6 +56,7 @@ SkillInfo::SkillInfo() :
cooldown(0),
type(SkillType::Unknown),
owner(SkillOwner::Player),
+ customCastType(CastType::Default),
modifiable(Modifiable_false),
visible(Visible_false),
alwaysVisible(Visible_false),
@@ -95,7 +96,7 @@ void SkillInfo::update()
}
else
{
- if (!selectedLevel)
+ if (!customSelectedLevel)
{
// TRANSLATORS: skill level
skillLevel = strprintf(_("Lvl: %d"), baseLevel);
@@ -104,7 +105,7 @@ void SkillInfo::update()
{
// TRANSLATORS: skill level
skillLevel = strprintf(_("Lvl: %d / %d"),
- selectedLevel,
+ customSelectedLevel,
baseLevel);
}
}
@@ -153,8 +154,8 @@ void SkillInfo::update()
}
level = baseLevel;
- if (selectedLevel > level)
- selectedLevel = level;
+ if (customSelectedLevel > level)
+ customSelectedLevel = level;
skillLevelWidth = -1;
diff --git a/src/resources/skill/skillinfo.h b/src/resources/skill/skillinfo.h
index a9554b1b9..b49d79e2c 100644
--- a/src/resources/skill/skillinfo.h
+++ b/src/resources/skill/skillinfo.h
@@ -29,6 +29,8 @@
#include "enums/resources/skillowner.h"
#include "enums/resources/skilltype.h"
+#include "enums/resources/skill/casttype.h"
+
#include <string>
#include <vector>
#include <map>
@@ -57,7 +59,7 @@ struct SkillInfo final
SkillModel *model;
SkillData *data;
int level;
- int selectedLevel;
+ int customSelectedLevel;
int skillLevelWidth;
unsigned int id;
int range;
@@ -67,6 +69,7 @@ struct SkillInfo final
int cooldown;
SkillType::SkillType type;
SkillOwner::Type owner;
+ CastTypeT customCastType;
Modifiable modifiable;
Visible visible;
Visible alwaysVisible;