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authorAndrei Karas <akaras@inbox.ru>2015-12-10 02:59:18 +0300
committerAndrei Karas <akaras@inbox.ru>2015-12-10 15:12:12 +0300
commit740b10240414ae3b7c37ee21fd131ffdb296b2b9 (patch)
treeb1c03b4c9eeb8790033c79cece88162597711fbb /src/resources/resourcemanager.h
parent54d0234c8334bcd61ffb655a57e6147fd279b9e1 (diff)
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Add function for load OpenGL ES 2 shaders.
Diffstat (limited to 'src/resources/resourcemanager.h')
-rw-r--r--src/resources/resourcemanager.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/resources/resourcemanager.h b/src/resources/resourcemanager.h
index 13d05f0b2..329820246 100644
--- a/src/resources/resourcemanager.h
+++ b/src/resources/resourcemanager.h
@@ -181,7 +181,8 @@ class ResourceManager final
const std::string &name) A_WARN_UNUSED;
Resource *getShaderProgram(const std::string &vertex,
- const std::string &fragment) A_WARN_UNUSED;
+ const std::string &fragment,
+ const bool isNewShader) A_WARN_UNUSED;
#endif
WalkLayer *getWalkLayer(const std::string &name, Map *const map);