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author | Andrei Karas <akaras@inbox.ru> | 2012-10-01 23:32:51 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-10-01 23:45:06 +0300 |
commit | 7fa069aec585316c34ada298ec557c7e800bf8f3 (patch) | |
tree | 64cb7078677a695eb9cc429e4546114d06ff6d37 /src/resources/openglimagehelper.cpp | |
parent | c195c960fc2ce7a5a211c26310ae98bfe39ab777 (diff) | |
download | plus-7fa069aec585316c34ada298ec557c7e800bf8f3.tar.gz plus-7fa069aec585316c34ada298ec557c7e800bf8f3.tar.bz2 plus-7fa069aec585316c34ada298ec557c7e800bf8f3.tar.xz plus-7fa069aec585316c34ada298ec557c7e800bf8f3.zip |
Using GL_ARB_sampler_objects.
Diffstat (limited to 'src/resources/openglimagehelper.cpp')
-rw-r--r-- | src/resources/openglimagehelper.cpp | 35 |
1 files changed, 27 insertions, 8 deletions
diff --git a/src/resources/openglimagehelper.cpp b/src/resources/openglimagehelper.cpp index 8aed5330e..f1847c150 100644 --- a/src/resources/openglimagehelper.cpp +++ b/src/resources/openglimagehelper.cpp @@ -28,6 +28,7 @@ #include "game.h" #include "graphicsmanager.h" #include "logger.h" +#include "mgl.h" #include "normalopenglgraphics.h" #include "safeopenglgraphics.h" @@ -47,6 +48,7 @@ int OpenGLImageHelper::mInternalTextureType = GL_RGBA8; int OpenGLImageHelper::mTextureSize = 0; bool OpenGLImageHelper::mBlur = true; int OpenGLImageHelper::mUseOpenGL = 0; +bool OpenGLImageHelper::mUseTextureSampler = false; Image *OpenGLImageHelper::load(SDL_RWops *const rw, Dye const &dye) { @@ -222,15 +224,18 @@ Image *OpenGLImageHelper::glLoad(SDL_Surface *tmpImage) SDL_LockSurface(tmpImage); glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); - if (mBlur) + if (!mUseTextureSampler) { - glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - } - else - { - glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + if (mBlur) + { + glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } + else + { + glTexParameteri(mTextureType, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + glTexParameteri(mTextureType, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + } } glTexImage2D(mTextureType, 0, mInternalTextureType, @@ -300,4 +305,18 @@ int OpenGLImageHelper::useOpenGL() { return mUseOpenGL; } + +void OpenGLImageHelper::initTextureSampler(GLint id) +{ + if (mBlur) + { + mglSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + mglSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + } + else + { + mglSamplerParameteri(id, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + mglSamplerParameteri(id, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + } +} #endif |