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authorAndrei Karas <akaras@inbox.ru>2016-03-03 21:43:25 +0300
committerAndrei Karas <akaras@inbox.ru>2016-03-03 21:43:25 +0300
commit4039ef116901d4513c3535cc119dc40abd8e14df (patch)
tree238a2e6734adf42186871a9884a69af12fe8de66 /src/resources/map/maplayer.cpp
parentbccb486d184b26638d3e47507bc6260383950b8b (diff)
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Improve a bit pixel calculation in map layers.
Diffstat (limited to 'src/resources/map/maplayer.cpp')
-rw-r--r--src/resources/map/maplayer.cpp18
1 files changed, 10 insertions, 8 deletions
diff --git a/src/resources/map/maplayer.cpp b/src/resources/map/maplayer.cpp
index 6567b2177..0c18bf289 100644
--- a/src/resources/map/maplayer.cpp
+++ b/src/resources/map/maplayer.cpp
@@ -55,6 +55,8 @@ MapLayer::MapLayer(const int x,
const int tileCondition) :
mX(x),
mY(y),
+ mPixelX(mX * mapTileSize),
+ mPixelY(mY * mapTileSize + mapTileSize),
mWidth(width),
mHeight(height),
mTiles(new TileInfo[mWidth * mHeight]),
@@ -125,8 +127,8 @@ void MapLayer::draw(Graphics *const graphics,
if (endY > mHeight)
endY = mHeight;
- const int dx = (mX * mapTileSize) - scrollX;
- const int dy = (mY * mapTileSize) - scrollY + mapTileSize;
+ const int dx = mPixelX - scrollX;
+ const int dy = mPixelY - scrollY;
for (int y = startY; y < endY; y++)
{
@@ -222,8 +224,8 @@ void MapLayer::updateSDL(const Graphics *const graphics,
if (endY > mHeight)
endY = mHeight;
- const int dx = (mX * mapTileSize) - scrollX;
- const int dy = (mY * mapTileSize) - scrollY + mapTileSize;
+ const int dx = mPixelX - scrollX;
+ const int dy = mPixelY - scrollY;
for (int y = startY; y < endY; y++)
{
@@ -290,8 +292,8 @@ void MapLayer::updateOGL(Graphics *const graphics,
if (endY > mHeight)
endY = mHeight;
- const int dx = (mX * mapTileSize) - scrollX;
- const int dy = (mY * mapTileSize) - scrollY + mapTileSize;
+ const int dx = mPixelX - scrollX;
+ const int dy = mPixelY - scrollY;
MapRowVertexes *const row = new MapRowVertexes();
mTempRows.push_back(row);
@@ -412,8 +414,8 @@ void MapLayer::drawFringe(Graphics *const graphics,
ActorsCIter ai = actors.begin();
const ActorsCIter ai_end = actors.end();
- const int dx = (mX * mapTileSize) - scrollX;
- const int dy = (mY * mapTileSize) - scrollY + mapTileSize;
+ const int dx = mPixelX - scrollX;
+ const int dy = mPixelY - scrollY;
const int specialWidth = mSpecialLayer->mWidth;
const int specialHeight = mSpecialLayer->mHeight;