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authorAndrei Karas <akaras@inbox.ru>2016-10-04 19:06:59 +0300
committerAndrei Karas <akaras@inbox.ru>2016-10-04 19:06:59 +0300
commitb844884ba160f7a0204382cbbce4c98ecae1139b (patch)
tree6cc2e3a3c539a45563cf0986791817f5f44de3a0 /src/resources/map/map.h
parent0a731a66a23061f24f83ce093f8d516497c17144 (diff)
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Move collisiontype into enums directory.
Diffstat (limited to 'src/resources/map/map.h')
-rw-r--r--src/resources/map/map.h12
1 files changed, 0 insertions, 12 deletions
diff --git a/src/resources/map/map.h b/src/resources/map/map.h
index 40c0df7c1..a1f8c9f5a 100644
--- a/src/resources/map/map.h
+++ b/src/resources/map/map.h
@@ -69,18 +69,6 @@ class Map final : public Properties,
public MemoryCounter
{
public:
- enum CollisionTypes
- {
- COLLISION_EMPTY = 0, // no collision
- COLLISION_WALL = 1, // full collison
- COLLISION_AIR = 2, // air units can walk
- COLLISION_WATER = 3, // water units can walk
- COLLISION_GROUNDTOP = 4, // no collision (chair, bed, etc)
- COLLISION_PLAYER_WALL = 5, // full collision for player
- COLLISION_MONSTER_WALL = 6, // full collision for monster
- COLLISION_MAX = 7 // count index
- };
-
/**
* Constructor, taking map and tile size as parameters.
*/