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author | Andrei Karas <akaras@inbox.ru> | 2014-05-19 00:24:52 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2014-05-19 00:24:52 +0300 |
commit | 495b746d928f28ce3e13ff95f26e8cddff2fb06e (patch) | |
tree | 562c745fe55d7245c325072c7c0b6f6f0e922954 /src/resources/itemslot.h | |
parent | 59f0029e490f076a4b45765a27c27bb7d57a193d (diff) | |
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Move itemslot into separate file.
Diffstat (limited to 'src/resources/itemslot.h')
-rw-r--r-- | src/resources/itemslot.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/src/resources/itemslot.h b/src/resources/itemslot.h new file mode 100644 index 000000000..187eb139f --- /dev/null +++ b/src/resources/itemslot.h @@ -0,0 +1,59 @@ +/* + * The ManaPlus Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * Copyright (C) 2011-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef RESOURCES_ITEMSLOT_H +#define RESOURCES_ITEMSLOT_H + +namespace ItemSlot +{ + enum Type + { + // Equipment rules: + // 1 Brest equipment + TORSO_SLOT = 0, + // 1 arms equipment + ARMS_SLOT = 1, + // 1 head equipment + HEAD_SLOT = 2, + // 1 legs equipment + LEGS_SLOT = 3, + // 1 feet equipment + FEET_SLOT = 4, + // 2 rings + RING1_SLOT = 5, + RING2_SLOT = 6, + // 1 necklace + NECKLACE_SLOT = 7, + // Fight: + // 2 one-handed weapons + // or 1 two-handed weapon + // or 1 one-handed weapon + 1 shield. + FIGHT1_SLOT = 8, + FIGHT2_SLOT = 9, + // Projectile: + // this item does not amount to one, it only + // indicates the chosen projectile. + PROJECTILE_SLOT = 10 + }; +} + +#endif // RESOURCES_ITEMSLOT_H |