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author | Andrei Karas <akaras@inbox.ru> | 2011-02-12 04:18:44 +0200 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-02-12 04:18:44 +0200 |
commit | 98731375f9a39319cf2c30274f2ee73a139ba4f0 (patch) | |
tree | 246fa29893ab465e970c331c07a8ffc8d818929a /src/resources/iteminfo.h | |
parent | 689ff9aa487b706731b02e44d7c3f05d5f2e15fa (diff) | |
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Add support for items attribute RemoveSprite.
Usefull for example for hiding hair if equiped helmet.
Diffstat (limited to 'src/resources/iteminfo.h')
-rw-r--r-- | src/resources/iteminfo.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/src/resources/iteminfo.h b/src/resources/iteminfo.h index 25a30407a..fe07d016a 100644 --- a/src/resources/iteminfo.h +++ b/src/resources/iteminfo.h @@ -207,6 +207,12 @@ class ItemInfo void setDrawPriority(int n) { mDrawPriority = n; } + int getRemoveSprite() const + { return mRemoveSprite; } + + void setRemoveSprite(int n) + { mRemoveSprite = n; } + std::map<int, int> getTags() const { return mTags; } @@ -226,6 +232,7 @@ class ItemInfo int mDrawBefore; int mDrawAfter; int mDrawPriority; + int mRemoveSprite; // Equipment related members. /** Attack type, in case of weapon. |