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authorAndrei Karas <akaras@inbox.ru>2012-08-28 13:25:35 +0300
committerAndrei Karas <akaras@inbox.ru>2012-08-29 00:49:52 +0300
commit46696c84bad31e35e003b5c09998503119b128eb (patch)
tree7449b98a62fa7ff520d995b27511878d2605c7d4 /src/resources/iteminfo.cpp
parentc79403e1341ac533df1771b866d1f5cee15e12b5 (diff)
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Add to replace/reorder sprites pseudo direction "died"
It allow change sprites in dead players.
Diffstat (limited to 'src/resources/iteminfo.cpp')
-rw-r--r--src/resources/iteminfo.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/resources/iteminfo.cpp b/src/resources/iteminfo.cpp
index 57ccfb2e2..ed3e95e4e 100644
--- a/src/resources/iteminfo.cpp
+++ b/src/resources/iteminfo.cpp
@@ -84,7 +84,7 @@ ItemInfo::ItemInfo() :
mHitEffectId(0),
mCriticalHitEffectId(0)
{
- for (int f = 0; f < 9; f ++)
+ for (int f = 0; f < 10; f ++)
{
mSpriteToItemReplaceMap[f] = nullptr;
mDrawBefore[f] = -1;
@@ -97,7 +97,7 @@ ItemInfo::~ItemInfo()
{
delete_all(mSpriteToItemReplaceList);
mSpriteToItemReplaceList.clear();
- for (int f = 0; f < 9; f ++)
+ for (int f = 0; f < 10; f ++)
mSpriteToItemReplaceMap[f] = nullptr;
}
@@ -153,7 +153,7 @@ const std::string &ItemInfo::getSound(EquipmentSoundEvent event) const
std::map<int, int> *ItemInfo::addReplaceSprite(int sprite, int direction)
{
- if (direction < 0 || direction >= 9)
+ if (direction < 0 || direction >= 10)
return nullptr;
SpriteToItemMap *spMap = mSpriteToItemReplaceMap[direction];
@@ -239,7 +239,7 @@ const std::string ItemInfo::replaceColors(std::string str,
SpriteToItemMap *ItemInfo::getSpriteToItemReplaceMap(int direction) const
{
- if (direction < 0 || direction >= 9)
+ if (direction < 0 || direction >= 10)
return nullptr;
SpriteToItemMap *spMap = mSpriteToItemReplaceMap[direction];
@@ -258,7 +258,7 @@ void ItemInfo::setSpriteOrder(int *ptr, int direction, int n, int def)
{
if (direction == -1)
{
- for (int f = 0; f < 9; f ++)
+ for (int f = 0; f < 10; f ++)
{
if (ptr[f] == def)
ptr[f] = n;
@@ -302,21 +302,21 @@ void ItemInfo::setDrawPriority(int direction, int n)
int ItemInfo::getDrawBefore(int direction) const
{
- if (direction < 0 || direction >= 9)
+ if (direction < 0 || direction >= 10)
return -1;
return mDrawBefore[direction];
}
int ItemInfo::getDrawAfter(int direction) const
{
- if (direction < 0 || direction >= 9)
+ if (direction < 0 || direction >= 10)
return -1;
return mDrawAfter[direction];
}
int ItemInfo::getDrawPriority(int direction) const
{
- if (direction < 0 || direction >= 9)
+ if (direction < 0 || direction >= 10)
return 0;
return mDrawPriority[direction];
}