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authorAndrei Karas <akaras@inbox.ru>2012-10-06 03:54:00 +0300
committerAndrei Karas <akaras@inbox.ru>2012-10-06 03:54:00 +0300
commit4fb8f9f0905038f3180f108ec56b2a326ceb3483 (patch)
tree94b221f6bc81e07d565d2828dac078f471854b81 /src/resources/itemdb.cpp
parentdf9a705c331da29cb0582539a817f68c79d4f267 (diff)
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Add particle effect miss-effect-id to items and monsters.
Diffstat (limited to 'src/resources/itemdb.cpp')
-rw-r--r--src/resources/itemdb.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/resources/itemdb.cpp b/src/resources/itemdb.cpp
index 8fd4a9fdc..559015be9 100644
--- a/src/resources/itemdb.cpp
+++ b/src/resources/itemdb.cpp
@@ -245,6 +245,8 @@ void ItemDB::load()
const int criticalEffectId = XML::getProperty(
node, "critical-hit-effect-id",
paths.getIntValue("criticalHitEffectId"));
+ const int missEffectId = XML::getProperty(node, "miss-effect-id",
+ paths.getIntValue("missEffectId"));
SpriteDisplay display;
display.image = image;
@@ -305,6 +307,7 @@ void ItemDB::load()
itemInfo->setMissileParticleFile(missileParticle);
itemInfo->setHitEffectId(hitEffectId);
itemInfo->setCriticalHitEffectId(criticalEffectId);
+ itemInfo->setMissEffectId(missEffectId);
itemInfo->setDrawBefore(-1, parseSpriteName(drawBefore));
itemInfo->setDrawAfter(-1, parseSpriteName(drawAfter));
itemInfo->setDrawPriority(-1, drawPriority);