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authorAndrei Karas <akaras@inbox.ru>2016-08-29 20:26:16 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-29 20:26:16 +0300
commit9ff7894ef1eeff001f3ddc1a1caec18176428fa1 (patch)
treed6c8dc8dc37d752ac046552ff5e8226fa73a9ed6 /src/resources/dye/dye_unittest.cc
parent7e0e97ee7ec31512731cbcef625a040266655062 (diff)
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Add some cleanup calls in unit tests.
Diffstat (limited to 'src/resources/dye/dye_unittest.cc')
-rw-r--r--src/resources/dye/dye_unittest.cc6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/resources/dye/dye_unittest.cc b/src/resources/dye/dye_unittest.cc
index 074854d32..6b6f1719a 100644
--- a/src/resources/dye/dye_unittest.cc
+++ b/src/resources/dye/dye_unittest.cc
@@ -24,6 +24,8 @@
#include "graphicsmanager.h"
#include "logger.h"
+#include "being/actorsprite.h"
+
#include "resources/sdlimagehelper.h"
#ifdef USE_SDL2
#include "resources/surfaceimagehelper.h"
@@ -38,6 +40,7 @@
#include "resources/resourcemanager/resourcemanager.h"
+#include "utils/delete2.h"
#include "utils/env.h"
#include "utils/physfstools.h"
@@ -330,6 +333,8 @@ TEST_CASE("Dye real dye")
graphicsManager.createWindow(640, 480, 0, SDL_ANYFORMAT | SDL_SWSURFACE);
#endif
+ ActorSprite::load();
+
SECTION("B dye")
{
dyeCheck("|B:#FFC88A", "arrow_up_B.png");
@@ -344,4 +349,5 @@ TEST_CASE("Dye real dye")
{
dyeCheck("|A:#0000FFFF,FF000050", "arrow_up_A.png");
}
+ delete2(client);
}