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authorAndrei Karas <akaras@inbox.ru>2014-12-10 13:25:38 +0300
committerAndrei Karas <akaras@inbox.ru>2014-12-10 13:25:38 +0300
commit926a702799f919bbe75f3e8adcac30129749a963 (patch)
tree387e4b0bf80904863e056bd71d36ff36f5a221b6 /src/resources/db
parentb4de7c68b240dd1b63ac1b78feb0721977cdb171 (diff)
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Show custom menu for npc.
Also fix loading menu.
Diffstat (limited to 'src/resources/db')
-rw-r--r--src/resources/db/npcdb.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/resources/db/npcdb.cpp b/src/resources/db/npcdb.cpp
index 5f7c48b0b..4d9fea247 100644
--- a/src/resources/db/npcdb.cpp
+++ b/src/resources/db/npcdb.cpp
@@ -111,11 +111,11 @@ void NPCDB::loadXmlFile(const std::string &fileName)
SpriteDisplay display;
for_each_xml_child_node(spriteNode, npcNode)
{
- if (!spriteNode->xmlChildrenNode)
- continue;
-
if (xmlNameEqual(spriteNode, "sprite"))
{
+ if (!spriteNode->xmlChildrenNode)
+ continue;
+
SpriteReference *const currentSprite = new SpriteReference;
currentSprite->sprite = reinterpret_cast<const char*>(
spriteNode->xmlChildrenNode->content);
@@ -131,7 +131,7 @@ void NPCDB::loadXmlFile(const std::string &fileName)
else if (xmlNameEqual(spriteNode, "menu"))
{
std::string name = XML::getProperty(spriteNode, "name", "");
- std::string command = XML::getProperty(spriteNode,
+ std::string command = XML::langProperty(spriteNode,
"command", "");
currentInfo->addMenu(name, command);
}