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author | Andrei Karas <akaras@inbox.ru> | 2016-08-08 18:46:21 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2016-08-08 18:46:21 +0300 |
commit | 461bfb657a0300f27e3ffed55a78ce9249b54759 (patch) | |
tree | 0612c7f0c76bfec8792fbef2643de8cba5d60c0c /src/resources/db/skillunitdb.cpp | |
parent | f57e4aa60a10e33ba707417c08eec9a99a796f9e (diff) | |
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Fix on client side walking on monster wall collision.
Diffstat (limited to 'src/resources/db/skillunitdb.cpp')
-rw-r--r-- | src/resources/db/skillunitdb.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/resources/db/skillunitdb.cpp b/src/resources/db/skillunitdb.cpp index 6a742e230..d5657596b 100644 --- a/src/resources/db/skillunitdb.cpp +++ b/src/resources/db/skillunitdb.cpp @@ -105,6 +105,7 @@ void SkillUnitDb::loadXmlFile(const std::string &fileName, "targetSelection", true)); BeingCommon::readBasicAttributes(currentInfo, skillUnitNode, "attack"); + BeingCommon::readWalkingAttributes(currentInfo, skillUnitNode, 0); currentInfo->setDeadSortOffsetY(XML::getProperty(skillUnitNode, "deadSortOffsetY", 31)); |